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10 Votes

Centaur, these boots are made for stomping!

March 4, 2013 by Thaneos
Comments: 12    |    Views: 37777    |   


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Ab4ddon._.E43 (12) | May 15, 2014 9:32pm
Battlefury? what the...holy shiii......just no, NO!

We have enough idiots running round with battlefury Bounty, why are you trying to increase our pain??

Vanguard? No blink even in late game? Basher on a guy without attackspeed?

Sorry dude, this might work at a low(cant find a less judgemental word), real low level of pubs, but this aint gonna work in a serious game.
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Sean The Sheep (1) | May 15, 2014 8:15pm
Pretty Good Guide Bro.
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kalzonenu (1) | May 2, 2013 3:52am
Quoted:



The Battle Fury is not really about playing him as a carry. It's more about helping him to farm up the more expensive items needed for tanking. The hp regen is always good on a tank and the 150% mana regen helps with his lowish mana pool and 65 extra damage never hurt anyone. Plus it does help in team fights some and is good against image heroes. It can always be sold later if you like to grab another tanky item.

Thanks for the comment


Would say one of the best carrys of Dota before the ulti changed just like Jugger so effective so much earlyer than the rest.

Its sad that the Dota2 community has become so Hon stereotypical "agi is carry nothing else exists" its really really saddening but i suppose will see a change to this when elder titan comes out :)
My personal opinion is that yes blademail is a great item on him and no BLINK ARENT IF YOU CANT INIT WITH THE ULTI THEN DONT BOTHER PLAYING INITIATOR SINCE YOU OBVIOUSLY CANT INIT ANYWAYS!
I would rather go for a radi than a battlefury ( "kinda funny if you build bf you are carry ") :D:D up against a phantom lancer id like to have so many bfs i can have.
I rarely play him on lane but tranquils are very nice in the jungle as for skillbuild i prefer maxing out return (since im jungling ) and the stun no i dont like to take extra damage i like to give it later however i got the hp to nuke em with it a lil.
Hood 47% magic reduction lvl 1-4 double edgge 92,75, 132,5, 172,25, 212 dmg. considering you are level 16 when you finnish you will have 1787,8 health each double edge takes 11% of your total health since you got almost none neither do you have much more health than most carrys thus your blademail will be completly wasted but sure it could be good vs a lot of nukers if you give em the chance to nuke you. Total cost is 7260 gold, cant argue with the cost pretty damn cheap but then again the build havent been effective since before the nerf on centaur a couple of weeks after the realease so i would say its very outdated. And a pt, vangaurd, heart build is only 9124 if you are up against a lot of squishy a radi reduces the cost by 375 also gives you 0,92 atkspeed would say fairly good.
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Smith (2) | March 5, 2013 9:13pm
I understand the Battle Fury, but I think that that much money should go more to a Radiance or a Heart of Tarrasque. I would also put in blink dagger and tranquils. I also really don't put any levels into Double Edge until lvl 7 because he doesnt get a lot of health till then, and could be easy to kill if you use the ability to try to kill someone. Nice Guide +1
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Thaneos (1) | March 4, 2013 1:28pm
KingCobra wrote:

Interesting guide, I hadn't really considered the viability of picking up and Battle Fury and playing him as a carry and it's something I might try out someday (if I ever get a pub game that isn't already full of carries :P).

I agree with the skill build as maxing out Double Edge when I'm on lower levels and don't have a Hood of Defiance worries me as I feel that I take too much damage so I also prefer to max out Hoof Stomp first and leave Double Edge at level 1 until I'm level 8.

I disagree on not getting Tranquil Boots as It gives you a free level 1 Double Edge as well as some cheap tankiness and some extra movement speed which is nice for ganking etc. And I consider a Hood of Defiance to be core as it lets you spam your Double Edge.

Also I agree with everyone else's sentiments on Blade Mail you cant rely on Return to save you from heavy nukers or heroes with burst damage or crits and the armour, int and damge are significant considering how cheap it is. You should at least make it situational


The Battle Fury is not really about playing him as a carry. It's more about helping him to farm up the more expensive items needed for tanking. The hp regen is always good on a tank and the 150% mana regen helps with his lowish mana pool and 65 extra damage never hurt anyone. Plus it does help in team fights some and is good against image heroes. It can always be sold later if you like to grab another tanky item.

Thanks for the comment
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Thaneos (1) | March 4, 2013 1:22pm
Sando wrote:

Thanks for the reply, but I still hold Blade Mail is a great item on any hero with high HP - and while Return is a handy skill, it's scaling is limited - a late game carry might be hitting for 300-400+ damage, while you're only returning half your strength + 22 at level 4, and only against physical attacks.

Blade Mail returns any damage you (after your reductions) as pure damage - so they take as much as you do - this includes spell damage, and is especially good against AOE nukes.

On top of that, it grants +10 damage and +4 intelligence on top of the actual item costs. Even if you're not going to include it in Core (I would), it's at least worth a mention as a situational...


Ok I added Blademail as optional. I don't disagree it has his advantages, but I still maintain there are better items for him for tanking that he could spend 2200 gold on or toward. So we'll just have to agree to disagree on that lol.

I also changed his stats around only because I am sitting around 50/50 on it I'll have to try it out next time I random him.

Thanks again for the comments :D
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KingCobra (1) | March 4, 2013 10:18am
Interesting guide, I hadn't really considered the viability of picking up and Battle Fury and playing him as a carry and it's something I might try out someday (if I ever get a pub game that isn't already full of carries :P).

I agree with the skill build as maxing out Double Edge when I'm on lower levels and don't have a Hood of Defiance worries me as I feel that I take too much damage so I also prefer to max out Hoof Stomp first and leave Double Edge at level 1 until I'm level 8.

I disagree on not getting Tranquil Boots as It gives you a free level 1 Double Edge as well as some cheap tankiness and some extra movement speed which is nice for ganking etc. And I consider a Hood of Defiance to be core as it lets you spam your Double Edge.

Also I agree with everyone else's sentiments on Blade Mail you cant rely on Return to save you from heavy nukers or heroes with burst damage or crits and the armour, int and damge are significant considering how cheap it is. You should at least make it situational
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Sando (118) | March 4, 2013 9:14am
Thanks for the reply, but I still hold Blade Mail is a great item on any hero with high HP - and while Return is a handy skill, it's scaling is limited - a late game carry might be hitting for 300-400+ damage, while you're only returning half your strength + 22 at level 4, and only against physical attacks.

Blade Mail returns any damage you (after your reductions) as pure damage - so they take as much as you do - this includes spell damage, and is especially good against AOE nukes.

On top of that, it grants +10 damage and +4 intelligence on top of the actual item costs. Even if you're not going to include it in Core (I would), it's at least worth a mention as a situational...
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Thaneos (1) | March 4, 2013 8:21am
I don't disagree, however and from my own personal experience which dates back rather far I might add, that there are better items for him than this. Yes it gives him some damage, int and some armor, and yes it hurts when they hit you, BUT it only has a 4 second duration with a 25 second cooldown which only returns damage you take after whatever damage reductions the enemy team might have.

Whereas Return does the exact same thing has no cooldown, is always active, effects both enemy units and structures alike (towers) and as far as I know hits through any damage reduction enemy players might have and lastly and most importantly is FREE!

So buying a Blademail on Centaur is like paying to fill up your gas tank in a car that already has a full tank of gas in my opinion.

That all being said Centaur is a tank and I feel he benefits more from items that increase his overall hit points and strength and boost his overall tankiness.

Thanks for the comment.
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Sando (118) | March 4, 2013 7:55am
Blade Mail!!!! This is such a fantastic item on him, there's no way you should skip it. Sure Return gives them a little slap each time they hit you, a correctly timed Blade Mail can melt them, plus giving you a bit of everything you need.
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Thaneos (1) | March 3, 2013 11:19pm
60 seconds for his ult is not that long, a blink dagger is useless if you are being hit and I really don't like tranquil boots as I started earlier I do not feel they are worth the cost for the little bit of healing you receive from them.

But as I stated this is how I play him, it works well for me and items are yup to the player and always situational.

Thanks for the commment.
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Mirror (22) | March 3, 2013 10:50pm
I would recommend getting stun at level 1 but maxing his double edge by 7.
Some quick math:
every level of stun gives you 50 damage and .25 second stun for 15 mana per level.
every level of edge gives you 75 damage and no mana cost.
other than that the stun is effective at level one wile edge is not that good with one skill point
The extra damage you take can be fixed with tranquil boots


I would also recommend a blink dagger for mid game ganks since his ulti got a longer cool down.
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