1 | 3 | 5 | 9 |
2 | 4 | 7 | 8 |
10 | 12 | 13 | 14 |
10 | 12 | 13 | 14 |
6 | 11 | 16 |
15 | 17 | 18 |
This guide is far from completion, feel free to suggest or correct anything I've said.
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Everything seems fine till level 5, but the first question that comes to mind is why Grow! at level 6? with The damage output from this and the quelling blade you will hardly miss a creep.
You need as much gold as you can at this stage of the game, with the aid of Grow! you can.
2 levels in Toss because of the 35% additional damage from your ultimate. After that it is pretty self-explanatory.
Quelling Blade it makes your life easier as you last hit.
3 GG branches!the most efficient item +3 stats early game for 159 gold! you can upgrade them into a Magic Wand later.
Tango I guess you don't need justification on this :)
2 Clarity , Tiny has mana problems early game and you'll definitely need them.
why Arcane Boots and not Phase Boots?! as I've said before Tiny has mana problems early game you don't really wanna go to base after each time you cast your combo. I usually disassemble it and buy Boots of Travel later in the game.
Drum of Endurance This item is perfect for tiny! +9 All Attributes
, additional movement speed and the active attack speed! What would you want more for 1725 gold?
Yasha as Peppo_oPaccio suggested, you may want to replace Drum of Endurance or buy them both for bonus attack speed and MS. Complete it into Manta Style against heroes with buffs Lifestealer or Queen of Pain or Venomancer
Aghanim's Scepter This is the most important item for this build which makes you really dangerous. you can destroy a tower in a matter of seconds, thanks to the 175% damage to buildings. You will kill creep waves in a blink of an eye. your farming capabilities will increase dramatically with the cleave attack.
Hyperstone After level 16 your attack will be slower we need something to make them fast again.
First of all, you need to realize that you are not support, you are pusher and you can carry the game if there is no hard carry in your team. Lanning with a stunner is a plus. Try to go to a lane where you can last hit, stay away from your hard carry, try to last hit as much as you can, the faster you get your arcane boots the better. Try to kill your opponents with your team mate go for the squishy hero. If the enemy heroes are dead, push the lane with your skills and remember Toss damage the tower.
After you get level 9, go for ganks and remember that your combo is deadly now for squishy heroes. Your gold flow should be good now. If you had troubles ganking the enemy team. Power farm till you get your scepter, don't hesitate to use your combo on neutrals and large creep waves.
After you get your scepter, you have 2 options:
1- Go for any unguarded towers. you can take tier 2 towers easily now if they are unguarded. 2- If you can't and they carry tp's a lot. Continue farming your hyperstone and you will farm it really short time thanks to the cleave attack.
If an annoying hero is chasing you, Toss him away to the farthest unit in your sight.
Toss deals damage to towers.
Avalanche then tossing the enemy unit quickly, it will take twice the damage. dealing huge amount of burst damage.
Use Toss to throw heroes like Slardar, Magnus, Shadow Fiend . Enigma , Tidehunter to do their famous spells.
With your high MS, you can chase running heroes and Toss them back to your slower teammates.
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