2 | 4 | 6 | 8 |
1 | 3 | 5 | 7 |
9 | 12 | 13 | 14 |
1 | 3 | 5 | 7 |
10 | 11 | 16 |
15 | 17 | 18 |
First things first, go to your settings menu and create macros for controlling Hero, Hero & Groups, and Group (I use Spacebar, F, G respectively). Play some Co-op bot with randoms and get a feel for micros. Broodmother gameplay has a decent amount of microing involved to become effective so practice up.
Welcome to my first guide in it's upteenth revision for patch 6.82. I have changed a good amount of things around such as playstyles and have done some formatting so please feel free to comment and critique as you see fit.
Holy patch notes! Broodmother has been getting much love recently and this patch improves several things about her. Lets look into this briefly:
Pros
|
|
Cons
|
Offlane(Radiant/Top or Dire/Bottom).
Why?
Below I have added a map that shows the general flow of where to throw your webs down as you progress through your lane. I have color coded the general path or "spine" of your web road in RED. I also have optional placements for webs as you progress in GREEN. To see a closer view of this image right-click and open in a new tab to zoom in and stuff.
A few things to note when putting down webs:
-Make sure they are touching when you place them in thick foilage otherwise you will get your spiderlings stuck.
-Take advantage of your unobstructed movement and lay each web so there are trees or high/low ground you can run into and escape. Always have some type of treeline or uneven terrain in EACH of your webs radius.
-Create paths to camps so your spiders can quickly move in and out between lane pushes. The regen helps them tank a little bit too.
-Broodmother gets unobstructed movement on her webs and with 6.82 her spiderlings now do as well. It can be easy to move them off the webs and blow your cover/surprise.
Please remember you can branch out accordingly as I am merely giving a general idea. I have found these roads to be very effective from my personal experience. Note the amount of treelines for juking.
I wrote this part in a time stamp manner to give you a rough idea where you should be at your laning phase until you get that Soul Ring up and running.
00:60 Buy your Ring of Regen and Sentries and Skill your webs. Every. Single. Game.
00:30 Move to offlane quickly and throw that first web down to get the cooldown timer going. Make sure the edge of the web gives you access to side shop so you can slip in and out undetected. You may also opt for running back and creep blocking at this point as well.
MATCH START
00:30 Throw your second web out towards their small camp. If you get harassed hard, you can always destroy it and throw another one back towards your tower and play defensively. This is also handy for leaching exp if creeps get under their tower.
01:00 Get your Spawn Spiderlings skilled. At lvl 1-2 do not harass with this as the damage is negligible compared to the small band of spiderlings you are going to build up shortly. Wait until a creep is low and last hit it to spawn a spiderling. Immediately move said spider out of danger and start heading towards their smallcamp.
1:30 Go for the weakest creep and tank up shots from the camp for your spiderling. If you didn't miss your first spawn spider in lane you should eventually have enough mana to fire another one out on the camp. Once the first creep drops, you can let your spiders tank. Once the camp drops you should have roughly 4-5 spiders.
After this small camp has been taken, transition back to lane and Scout out and Sentry Wards that the enemy may have placed on you.
From here you have options:
If you have been struggling for farm (No Soul Ring yet)
A) **This only applies to Radiant Offlane** Move your spiders into med. camp. If they are anything but Hellbears and Centuars farm it if not disregard this option. Move Brrod near lane and soak up xp in from a safe distance.
B) Transition back to lane until small camp spawns. If you see a last hit opportunity, send your spiders in and try to nab it. Harass if you see an opportunity.
Yes!
"It's situational"
On most heroes I would say this is true, but remember Brood is not like most other heroes.
Explain yourself noob...
With pleasure! The reason I suggest Vlad's every game as core on Brood is for that sweet and juicy 15% damage increase. This applies the buff to your spiderlings as well. This damage output seems negligible with only 1-4 spiderlings, but when you begin to accumulate those massive armies of upwards to 15-20 spiders, That 15% damage increase pays huge dividends towards your overall potential DPS when you gank and push. This is why I recommend it as your third core item since you really need lvl 3-4 on your Q to make it effective. We also can't forget that nice +5 army that gets applied to them as well. If that still leaves a sour taste in your mouth remember, you're a mother now and your party life is over so take care of your children!
Disagree if you must, but seriously try a game with this on Broodmother and you will notice how much quicker that Crystal Maiden melts when your swarm moves in on her.
I am open to comments on this because I feel it seriously is a very underrated, yet essential item on Broodmother.
-When calling your courier, make sure to run back and meet up with it to keep it safe. If you have to, manually take control of it and navigate it AROUND your lane enemies to ensure it doesn't get killed. Your courier cannot die at all before your soul ring or you are screwed hard for a few minutes.
-Broodmother is excellent at picking off 1-2 man groups by herself once she gets her Ultimate. If you see a lone enemy wandering on your webs, its easy lunch for you and your spiders.
-After the 6.82 patch, you can easily offlane during your Laning Phase. Throw your web over a patch of trees and wait IN the trees. Positoning your body to attack from within them can allow you to get a free auto attack on the enemy and then run away before they can do anything to you! This is escpecially true with melee heroes. Keep pecking away at there health and get back and heal if they land a nuke or two on you.
-Always have a group of spiderlings (4+) sitting in the shadows near you waiting. Keeping them constantly following you is bad micro. Learn to position them so when engaging an enemy you come from one angle and your spiders attack from another angle. This can disorient the enemy more. Usually I will move my spiders behind the enemy THEN order them to attack. Since patch 6.82 The spiders now group up unobstructed on the webs, allowing for a more condensed, but bursty damage output. What most people forget is an AOE spell only makes this more annoying since they will unclump and begin to surround the target like pre-patch and body block.
-A Gem of True Sight can be risky but worth picking up if you feel you are being sentry warded heavily. If you are lacking gold, grab a stack of sentry wards and counter ward. A decent way to scope out their general location is to aggro some lane creeps then pay attention if they are still attacking you or your spiders while stealthed on a web.
-While you push a lane, send your spiders to farm the jungle camps. You will get so much gold by doing this and wen you spawn more spiders they will autoattack the closest creep upon birth. Easy micro.
-I cannot stress this one enough: the faster you push your lane up, the more opportunities you will have open for you. Take over their jungle, Keep their lane pushed, and keep tapping on their door until their Rax are exposed. Make your lane an itchy pimple on their *** that they must constantly address which in turn allows them less time to organize and offensive of their own. Map control my friend.
-New patch gives Brood more buffs
-Vlad's is actually ok
-be an itchy pimple on your teams butt.
Thanks for reading. Tap the rock.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (8) View Comments
You need to log in before commenting.