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Need help with Tinker?

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Forum » Theory Crafting » Need help with Tinker? 8 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Smuggels » July 1, 2014 7:15pm | Report
ok so i play a decent tinker, i know what i should be doing i set my shift points, i usually have the highest farm out of the team, i get boots of travel under 10 mins and then i just become like a crack addicted speed junkie on redbull... i set up my shift points like this.

TP>>blink>>Marchofmachines>>rearm>>blink>>MoM>>TP

i usually do this on a lane by lane basis, top bot mid bot top top mid and so on and so forth.

i dont like staying around to right click towers because it usually takes too long and i get ganked.

by build usually is

bottle>BoT>soulring>>blink>>dagon1-2-3>hex>ethereal>dagon4-5

now the backstory is out of the way heres my question.

do i push one lane till a tower is down then go to another or do i keep up the pressure on all lanes like ive been doing trying to create space?

do i tp into team fights? or do i stay out of them because every time i come into team fights i instantly get focused. do i just wait till i see a team fight then push a lane to tower?

any help on playstyle would be appreciated :)

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by mastadoom » July 1, 2014 7:28pm | Report
I think you should push down one tower if it is the only lane open, but the problem with that (and you see it sometimes in pro games) is if you keep on only one tower, the other team will learn and meet you right as you TP in. So keeping pressure on all lanes is important, but you still need to take towers, so do a mix and push down one lane when all heros are showing and you know you can't get ganked.

One the team fight subject, im not a tinker player, but my friend is and when a team fight breaks out, he is usually not in it at the start. What he does is comes into the fight after the big ults have been used, and then spams like there is no tommorow.

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Permalink | Quote | PM | +Rep by Cataclysm2146 » July 1, 2014 8:34pm | Report
Pressure all lanes like you have done, never stick around and rightclick. In a fight, stay near the edge and spam rockets. Hex is better than dagon if you are pushing.

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Permalink | Quote | PM | +Rep by Smuggels » July 1, 2014 11:02pm | Report
thats what i usually do, just push push push push.

im thinking maybe necro book even though refresh doesnt work on it i could push push push then necro book near the tower and leave them to damage it while i do the same to the other lane? any thoughts?

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Permalink | Quote | PM | +Rep by mastadoom » July 1, 2014 11:36pm | Report
Could work, but necro book is ~3000 gold item for level 1, and personally, i think that that 3k gold could be better spent on a shivas/dagon/E-blade/sheep stick.

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Permalink | Quote | PM | +Rep by Timminatorr » July 1, 2014 11:57pm | Report
You should get soul ring before the travels, that way you can clear the ancients that you should have been stacking(if youre radiant.) As well as maybe neutral stacks.

Try not to get stuck in the routine of going to lanes and pushing them, i used to have that problem and now i gank more and participate in teamfights. Becouse of that i pretty much always go dagon. But i havent lost a game i think since then, so part of it is that we had decent teams and i could go dagon.

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Permalink | Quote | PM | +Rep by Peppo_oPaccio » July 2, 2014 12:30am | Report
Smuggels wrote:

thats what i usually do, just push push push push.

That's how I used to play Tinker but, actually, that's not what he's supposed to do: the main reasons why you want to split push with Tinker are map control and easy gold; getting towers besides tier 1s is difficult.

Tinker is mainly picked because, unlike many other Heroes, he can join fights from a distance: if a teamfights starts, all you have to to is TP to the closest creep wave and Blink in. Always keep an eye on your team (other than on the lane you're pushing to avoid getting ganked), because jumping in really turns the fight in your favor.

Timminatorr wrote:

You should get soul ring before the travels, that way you can clear the ancients that you should have been stacking(if youre radiant.) As well as maybe neutral stacks.

Also, this.

By the way, I don't know if you do this, but when you're split pushing you have to TP between trees before teleporting away. Your combo should be like this:
TP>>Blink>>MoM>>SoulRing>>Rearm>>MoM>>Blink>>SoulRing>>TP or
TP>>Blink>>MoM>>SoulRing>>Rearm>>Blink>>MoM>>SoulRing>>TP
I prefer using MoM before blinking into the treeline, but both are acceptable.The bold Blinks obviously mean you have to Blink between the trees.

Lastly, if you're having a hard time, just skip the Dagon and get a Scythe of Vyse already! I personally don't build the Dagon too often on Tinker, but I agree it's a good choice when you have map control. Another good mid game item when you're behind is the Ghost Scepter, so you can Rearm in teamfights without getting killed by physical damage. It also builds into an Ethereal Blade if you want to pick it up later.

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Permalink | Quote | PM | +Rep by Sando » July 2, 2014 12:50am | Report
Pretty much what Peppo said - I usually prefer to get the Sheepstick before the Dagon unless the opposition are really squishy. With Rearm it's fantastically OP, and the 35 intelligence means you can stay out of the fountain a lot longer.

Yeah, I think players can be guilty of overpushing with Tinker - it is difficult to get towers with him as you can't risk staying around too much unless you know where the opposition are - even a hard support can pull aggro from the tower and minimise the damage.

The other thing to bear in mind is not to kill the farm of your carry - if there's a lane that needs pushing out, offer it to them first before taking it yourself. You're a decent carry, but you need physical damage too normally from another hero.

Ganks and teamfights - you really should show up if at all possible - you don't need to be late, but you do need to be near the back. You can spam rockets and MoM, wait out the big ults and then go in with Hex/Laser etc. This goes double for any kind of tower/base defence - you should probably be the FIRST one there, lay down your stuff from a safe position, Rearm, do it again, then nip back to the fountain - come back if the opposition still want to push it.
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