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Help? - drafts went wrong?

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Forum » Theory Crafting » Help? - drafts went wrong? 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Smuggels » May 18, 2015 5:25am | Report
Three team games played last night three drafts all went wrong somehow.

thoughts?

http://www.dotabuff.com/matches/1480674384

^ against an defensive trilane (support doom wtf ) anyway i basically just needed like 50 mana every time and it would have been triple kills but i ended up dying while they got away on less then 50 hp.... all....three... of.... them... but yea not the point...

thoughts on the draft?


http://www.dotabuff.com/matches/1480855830

^ this one just ehhhh didnt work it should have but sf got fat and it went bad from 15 mins in.


annnnd


http://www.dotabuff.com/matches/1481022902

^this one was laning, i wanted a dual lane venge undying but they picked brood and slardar wasnt going to be able to survive in the safelane against a brood so i went solo which ruined me and let gyro get fat. :(


anyway thoughts on the drafts?

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by Ab4ddon._.E43 » May 18, 2015 6:14am | Report
1st game - Serious lack of reliable disables. They had a pretty greedy lineup, you could have punished them hard for it with early aggression.
2nd game - They lack serious disable here, Slark and Huskar should have had an easy game, guess it was the gameplay. (SF even with a rapier should not be a problem for a huskar, I speak from experience).
3rd game - I don't see the logic behind the winter pick, they had a gyro/puck already, a winter is just gonna let him set up easy combos.
I am the Abaddon *****!!!

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Permalink | Quote | PM | +Rep by Safecyn » May 18, 2015 7:30am | Report
Sup, smugs. Lemme run through what it looks like happened in these games.

1) Not only is your entire team (except Bristleback) squishy, but they're also shut down HARD by Doom: one successful ulti and it's a 4v5 fight, assuming you're all in the same place to begin with. There's no real pick-off potential in your draft apart from the Ember Spirit, who probably got oulaned by the OD, assuming they both went mid.

Outside of Ember, there's no lockdown on your team, and the other team did a really good job of focusing farm on their cores, whereas your team has it spread more evenly. The Bounty Hunter also got an Orchid which kind of screws all of you, specifically the Weaver and the Ember Spirit: silences shut them both down HARD.

One final thing: a BKB would have been a lot better than the Linken's Sphere. There's a lot of ways of popping the spell block, so it's not a guarantee: every hero can throw away a spell they don't want to use in favor of one they do.

2) First off, your entire team in this draft is very level dependent, and you picked it into a Lich. Sacrifice is pretty dang amazing for keeping enemy heroes underleveled, and since Lich can go in any lane, I have no doubt they consciously put him up against a hero that they wanted to shut down.

Secondly, picking a Magnus Witch Doctor back to back alerts the enemy team immediately that you're going wombo-combo. This by itself isn't a bad thing even if it tips your hand a little early, but in a situation like this a Rubick ban is almost necessary: there's so much for him to steal in this team. The Phoenix is also a strong counter-pick to Wombo-Combo, because if you don't catch him in your Reverse Polarity, he's basically guaranteed a successful Supernova, since you need to either focus the people you caught or the egg: Witch Doctor won't be able to do either because he's channeling.

There's also a lack of pushing here. Instead of the additional teamfight from the Huskar and Slark, a Lycan or a Pugna could have been good. If you'd been able to push down towers early on, you could group as five and take highground early, forcing the big teamfights that you drafted for. The Slark and Huskar give you pickoff potential, sure, but you need to be ahead first to capitalize on it.

3) I get the feeling you hate Silencer way too much. Sure he's a pain to lane against and has a powerful ultimate, but outside of the laning stage he's kind of... lackluster? Plus, if you were planning on picking an Undying Vengeful Spirit, why not let the Silencer through? He's a squishy, squishy man and you'll roflstomp him to the ground.

Gyrocopter. He's becoming really, super, fantastically meta and may even be OP. 0 second cast point Rocket Barrage is absolutely crazy. If you're not planning on picking up Gyro, it's becoming really, really worth banning him in the first phase. Going solo offlane against a Gyro is basically asking to feed, no matter how good you are.

There's also very little push in this draft again: you've got Vengeance Aura sure, but that's really it. Your other heroes are good at killing creeps, but only that skill lets you push towers and, in particular, high ground. You also have a very early-game oriented team, which isn't inherently bad, but when combined with a lack of push it becomes difficult to end the game in the time frame you want.

Your heroes are also all dependent on doing well in lane and getting in advantage to really make a big impact. Judging from the XP graph you weren't able to get that, and although there is a nice swing to your advantage in the mid game, you never really achieve the level of snowball you need to go late against a Gyropcopter.

That's what I got, man. If you're looking to improve your draft, why not watch some pro games? Sit down, really look at what they pick/ban and try to rationalize why. Should go a long way.

Safecyn, signing out.

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Permalink | Quote | PM | +Rep by Xyrus » May 18, 2015 1:19pm | Report
Game 1 - This wasn't Drafted, it's All Pick... -_-




Game 2 - Magnus into Witch Doctor 1st pick is a good strong setup for your Team and ensures that no matter what, you can always take a fight. You also removed 2 big threats to the Combo beforehand, so no problems here.

The Medusa Ban was pretty smart, the best thing they can pick against Magnus + Witch Doctor is something that can Disengage Teamfights pretty easily. Therefore, you should have probably Banned Naga Siren, not Zeus. A Zeus doesn't really do anything to your Lineup that he doesn't do to most other Lineups.

Not too sure about the Disruptor Pick tbh, he's a good Support and works wth the Lineup, but picking Slark 1st seems more important to me. I mean come one... Empower + Essence Shift! <}3

I'm guessing the Phantom Assassin Ban was in order to set up the Huskar Pick. Speaking of the Huskar Pick, this doesn't really seem like a Huskar game. Your lineup before this point has plenty of wombo combo and gives the Slark breathing room to Stack up a lot of Essence Shift in Teamfights. What you lack is someone that can Farm up quite quickly. Magnus can Rotate into the Jungle, or help Slark clear Camps, but you're leaving a lot of Space unused. [[Huskar] can't really take advantage of the Radiant side Jungle Camp on Mid, and no one else is going to take it early on.

Storm Spirit would have had so much fun here... 8{(




Game 3 - brb, eating

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Permalink | Quote | PM | +Rep by Smuggels » May 18, 2015 3:00pm | Report
game one was drafted by us. we wanted to try it out. :)

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