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We've been seeing a bit of Bloodseeker in competitive, mostly picked by Team Secret. That got me thinking.
We all know that you just TP away from the red racecar running at you. So... does having a Eul's Scepter of Divinity help? You could cancel the TP, and it synergizes with Thirst's movement speed bonus.
We've been seeing a bit of Bloodseeker in competitive, mostly picked by Team Secret. That got me thinking.
We all know that you just TP away from the red racecar running at you. So... does having a Eul's Scepter of Divinity help? You could cancel the TP, and it synergizes with Thirst's movement speed bonus.
On a Bloodseeker that is not a main core position, this item is a fairly good pick-up in my opinion. But maybe even a core BS could benefit a lot from the item like SF does (maybe not so much, but it still provides benefits which shouldn't be overlooked, especially the active).
I find it works well with a utility seeker, often if your team lacks enough crowd control skills. Plus, allows more spamming of blood rite, which is pretty good.
Now that it costs 175 mana? Way less so, because it doesn't solve his mana problems anymore.
Generally speaking what I call Euls abuse (buying Euls on every hero for the mana regen just because this OP active is good on more than half the hero pool) has been nerfed hard this patch...a well-deserved nerf at that.
If you just want to play right-click BS, Skull Basher is better to cancel TP scrolls. If closing gaps to bash is the issue, add in a Shadow Blade/ Silver Edge. I used to really like Euls on dagon BS (you know, the pub scrub Dagon/Eblade BS build that finally beame viable since Bloodrage doubles the damage).
...but then maybe it's finally time to stop abusing the hell out of Euls. Or else in 6.85 the item will have 8 charges (non-replenishable) like it used to have in dota 1. Icefrog is really in a "**** this item" mood apparently...not that I'm complaining :)
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