Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
PipSqueak The Mad Engineer and Bessie his Dreadnought
*the smith looked up at the sound of a commotion out front, "Oi here now whats all this?" he bellowed as he came upon a group of townsfolk surrounding what looked to be a small grey blue child no bigger then a 5 year old. The mayor of the town turned around with a laugh this here "Thing" is saying that if we don@t pay it protection money he will destroy our town! Hahaha. At the sound of the laughter the "thing" came stomping over, stomping would be a overstatement since this "thing" happened to be a member of the keen folk or to be more accurate was a member he now goes by PipSqueek the Evil Engineer and considering he was thought of as Tiny even among his own kind you can see why "Stomping" would be an overstatement.
"I give you one last warning you D#$@^&*T idiotic common peasants, Pay me the amount I want and I wont leave your charred and rotting corpses along the road!" as he said that the smith noticed something in his eyes sweet and intense evil pleasure, it looked like PipSqueek would enjoy it more if they did refuse. The smith cautioned the mayor on being so rude to someone without knowing what they can do but the mayor wouldnt listen "Im not paying that Midget freak a cent! Whats he going to do? Headbutt my knee? HAHAHA" at this the Evil engineer smiled "So be it you Fat mayorness!.
2 days passed and nothing happened , then one morning a clanking rumbling sound could be heard slowly approaching the town. And as the sun crested the hill a silhouette could be seen of a large machine glinting in the early sun, Well, glinting would be excessive. It was covered in soot, dust, ash and scratched everywhere, it had ports and hatches covering it and tubes and barrels sprouting from till to stern. Before the town could even mount a fight the infernal contraption unleashed all hell upon them, fire rained from the skies and chunks of supersonic metal was thrown through houses bringing them to the ground. As the town was systematically destroyed an evil cackle was heard echoing above the din of explosions and destruction.
The smiths injured body was propped up against the wall of his smithy as the infernal contraption slowly clanked to a halt in front of him. His eyes could just make out in red lettering along the side of the machine "BESSIE" a hatch popped open and out jumped 3 foot of cackling insane engineer, he he he would you look at all these bodies Bessie? Oh my such fun yes yes yes such fun, huh whats that? Oh is someone still alive hmmm? No no no what do you mean I cant kill him? But I want to!! Ohhh ok yes yes yes I like the sound of that! Hmm ok Hehehehe it's so evil! Oh yes? Ok OK DAMN IT I GET IT NO I WONT KILL HIM AND YES I WILL TELL HIM THAT!!"
The smiths eyes followed PipSqueek as he approached him, hearing the what seemed to be a conversation held between him and himself. The smith now realised that PipSqueek was stark raving insane.
"ok big pink human you stupid ok? I said give me my money and your town wont burn well look look look? Burning town, empty pockets hmmm huh whats that Bessie? Ok OK ill tell him! ********IT ILL TELL HIM!!!... the smith is it? You will live ok Bessie has told me so and she has also told me to tell you that to spread the this sentance"
The Dreadnought has COME!!!"*
^^^this is kinda what i thought it would like like maybe with a base modeal around the same size as centuar warrunner or tiny at lvl 16.
STR 74.5 at 25 (22 + 2.4/level)
AGI 66 at 25 (21 + 1.8/level)
INT 76 at 25 (16 + 2.1/level)
HEALTH 1898 at 25
MANA 871 at 25
DAMAGE 50-52
RANGE 500
ARMOR 5
MOVEMENT 310
Abilities :
NOISY (active)
*Bessie! Whats that noise? What do you mean you don't know? It's coming from that tube hmmm Oh no is that thing ticking? OH GOD GET RID OF IT!! I DONT CARE WHERE!!! JUST FIRE!!!*
Mana cost - 70
Every 8 seconds a mortar round is loaded and is ready to fire. Upon activation the round is lobbed at a random enemy unit within a 800 radius, dealing damage to the hit unit, reducing move speed of all units within a 200 AoE around target as well as applying a burning affect to units within the AoE.
- Damage: 55/75/125/150
- Move speed reduction on units affected: -15/-20/-25/-30%
- Burn Damage: 10/20/30/40
- Duration of move speed slow and Burn : 3/4/5/6 seconds
HATCHES (passive)
*is that a draft? Where's it coming from? Did I leave a hatch open? I wonder I wonder oh there it is. Oh god SHUT DAMN YOU SHUT!! Please shut Bessie you infernal contraption(BANG) YES !! GOT IT!!! Just in time too*
Every 8/7/6/4 seconds has a 40/48/56/64% chance to reflect 1 Instance of Spell damage back upon the source. cool down starts when HATCHES procs.
This only reflects Spell damage not affects.
*example : RAVAGE 450 > procs HATCHES >450 damage reflected upon TideHunter >PipSqueek is still stunned for full amount.
Example : Timbersaw chakram hits pipsqueak the first pass damage is reflected but the DoT and the return pass damage is not.
BOOM (active)
*ok power levels? Check. Umm what next what next what next oh ammunition? Errrr oh there it is! Ok ammunition? Check. Now where's the button to fire this thing? Yup that big flashing red thing. Check. Ok now to kill something.*
Mana cost -75/10/125/150
Every 45/35/25/15 seconds Pipsqueeks main gun is ready to fire. Once activated after a 1.5 second charge delay, it fires at the random enemy hero within 1000/1200/1400/1600 dealing damage based on PipSqueeks base damage and causing the units attack speed to be slowed.
- Damage 150/200/250/300% of base damage
- Attack speed slow -10/-20/-30/-40%
- Duration of attack speed slow 3/4/5/6 seconds
ULTIMATE- SMOOTHLY RUNNING (active)
*ok ive put slippery stuff on that thing, sticky stuff on that, ive loaded that, fixed that and hmm Bessie whats this doing here? BESSIE!! Why is there a wrench in between those gears? WHAT! What do you mean I put it there, I wouldnt do that would i? ok well hold on uuurrrghhhhnnn (CLANK) ok got it ohhhhhh yes yes yes yes finally!! Everythings running smoothly, is it (evil cackle) Now LETS GO KILL SOME THINGS!!! (longer evil cackle)*
Mana cost - 200
When activated Pipsqueak finally sorts out all the problems with Bessie and for 30/25/40 seconds everything runs smoothly. All Abilities come off cool down and become Active and/or gain additional effects.
NOISY
On activation, lobs 3 mortars in quick succession along a 750 unit distance line directly infront of PipSqueek. Round one lands 250 range from PipSqueek along the line and does 55 bonus damage AoE for unit slow remains the same. Mortar 2 lads 500 units along the line away from Pipsqueek does 75 bonus damage and the slow AoE increased to 250. Mortar round 3 lands 750 distance away from Pipsqueek and does 100 bonus damage and AoE of slow increased to 350.
HATCHES
- When activated, causes all allied hero units within 1000 unit radius to receive the current level of HATCHES. With each individual chance and cool down associated. based of charges each charge lasts for 10 seconds. 1 charge gained when smoothly running is active. can use 2 charges in quick succession to refresh HATCHES if Proc'd. charges are gained every 10 seconds under SMOOTHLY RUNNING. mac charges 3.
BOOM
- When Active, point ground click, Pipsqueaks main gun now adds any bonus damage he has into the
percentage and deals damage along the trajectories path up to a maximum of 5 heroes hit.
- Any units hit after the first one receive diminished damage and attack speed slow.
- Damage - unit one (100% of potential damage) unit 2/65% - 3/55% -4/45% -5/35%
- Attack slow unit 1/40% -2/35% -3/30% -4/25%
*cool downs stay the same
AGHANIMS UPGRADE
* Aghanims scepter upgrade: Bonus move speed when SMOOTHLY RUNNING is active as well as bonus attack speed, adds additional affects to abilities and gains a additional ability.
- LIGHTS: every 10 seconds a flare is launched directly above Pipsqueak gaining unobstructed vision in a 1000 radius.
- Bonus move speed: 10%/20%/30%
- Attack speed bonus: 10%/20%/30%
- NOISY: increases move slow by 10% per level and damage per mortar by 20.
- HATCHES: Increases max charges by 2
- BOOM: increases range to 2000
I would like to give more feedback but I think I'm dried out lol
Just wanna say good job and thank you for asking me, great hero idea! Not to mention, I love how you write the lore, it's very funny (descriptian as well) :D
Then you would skill use [Tab] to cycle through the units?
No sir, goblin techies (Squee Speen and Spoon) are a single hero, but it contains 3 entities in a single one. (hence each goblin has a name, I imagine this works the same way).
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES
Smuggels
Awards Showcase
Memorable (82)
Posts: 2138
View My Blog
Yzreel Hero Arsenal
Yzreel
Awards Showcase
Remarkable (30)
Posts: 729
Steam: Yzreel
View My Blog
Hagwill
Posts: 96
Steam: Hagwill
I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES
Smuggels
Awards Showcase
Memorable (82)
Posts: 2138
View My Blog
TheSofa
<Moderator>
Awards Showcase
Memorable (54)
Posts: 3318
Wulfstan
<Retired Mod>
Awards Showcase
Memorable (77)
Posts: 2801
Steam: Wulfstant
View My Blog
TheSofa
<Moderator>
Awards Showcase
Memorable (54)
Posts: 3318
kkoopman3
Remarkable (28)
Posts: 815
Steam: Ce.W1sd0m
Wulfstan
<Retired Mod>
Awards Showcase
Memorable (77)
Posts: 2801
Steam: Wulfstant
View My Blog
I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES
Smuggels
Awards Showcase
Memorable (82)
Posts: 2138
View My Blog