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Nitori is a very fun to play hero that boasts high mobility and damage. Specializing in closing the gap between herself and her target. She also revolves around the concept of being in water, whether it's the river or her own flood zones, boosting her capabilities to a powerful degree.
Water-Fall is a weak mobility spell when used on dry land but is very fearsome when cast on water, giving her agility in addition to it's added cast range.Hydro Camouflage enhances her prowess further in water by having bonus attack speed and permanent invisibility!
When out of the water,_Diluvial Mere summons a flood immediately in an area around her, dealing damage. Other than that, her ultimate,_Exteeeending Aaaarm!, grapples into any unit while flooding the area wherever it goes. She can retract the aaaarm™ to drag herself closer to that unit. The biggest deal is that she's able to attack, cast spells, and use items while being dragged. Constantly dealing damage while ensuring the enemy won't escape.
PROS :
Naturally good roamer.
Excels in ganks and mid-game dominance.
3 escape abilities! From reliable to unreliable.
Can attack simultaneously while moving!
CONS :
Reliant on being in a river or on her flooded zones.
No way to control or disable enemies.
Vulnerable to disables.
Quite squishy.
Stats
Str Agi int
: 20 + 2.2 : 19 + 2.8
: 25 + 3.2
MORE STATS
Health
H regen amp
Mana
M regen amp
Armor
Spell Dmg.
Damage
M spd amp
:
:
:
:
:
:
:
:
BASE
200
0%
75
0%
-1
0%
24 - 28
0%
-
Base H. regen
Base M. regen
Movement
Turn rate
Vision range
Attack range
Projectile Spd.
Attack Ani.
B.A.T.
Magic resist
Collision
Legs
When in troubled water, there is no safe direction.
NOTES :
The wave travels at a speed of 800
[W] Water-Fall
Water propels herself to a new location. If she's on the river or on an area flooded by herself, the Water-Fall's cast range is doubled and she gets bonus agility using the excess energies.
ABILITY
CAST ANIMATION
CAST RANGE
: TARGET POINT
: 0.2 + 0
: Global
Max Distance
Jump speed
Flood Agility
Agility Duration MANA COOLDOWN
Water holds many potential energies. The fuel of both body and machines.
NOTES :
Nitori remains vulnerable mid-flight, but cannot be stopped.
Nitori can attack, cast spells, and use items during the leap but is rooted.
Since she's rooted,_Retract Aaaarm's effect pauses, wasting mana.
Does not matter whether she landed on a flooded area or not. Bonuses depend on cast location.
[d] Hydro Camouflage
Nitori is most efficient when she's surrounded in water from the river or her self-conceived floods, gaining bonus attack speed and permanent invisibility. The invisibility will linger once leaving the waters but not attack speed.
This ability becomes active when_Exteeeending Aaaarm! gets attached to a unit and turns inactive once the aaaarm™ is detached.
Cannot be toggled while silenced. But simply moving will toggle it off even when silenced.
Does not pull Nitori closer if the target is within her current attack range.
Drags Nitori across impassable terrain.
[R] Exteeeending Aaaarm!
Fires a grappling hook powered by water propulsion. Flooding the surrounding lands on flight and during its time attached to its target. At any time, Nitori can toggle "Retract" to pull herself closer to the target. She can attack, cast spells, and use items while being pulled.
ABILITY
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
Mana break is applied when Nitori's attack start happened on the river or her flood zones.
Mana Break on illusions: 15
Burned mana as damage : 80%
AGHANIM'S SCEPTER
Upgrades Exteeeending Aaaarm. Applies leashed state to target. Aaaarm projectile can no longer be disjointed and by-passes trough spell-block.
AGHANIM'S SHARD
Upgrades Diluvial Mere and Exteeeending Aaaarm. All created flood zones slow enemies by 18%
GAMEPLAY / ITEMIZATIONS:
Nitori is so versatile! Able to take many roles from position 2 to position 4. Though she is usually played as a mid-game roamer and ganker.
Her best combo is_Exteeeending Aaaarm! >_Water-Fall >_Diluvial Mere > Non-stop attacks. All she need to focus is to not get focused, which will be challenging for a squishy with 400 attack range. Fortunately, she has talents that help her durability.
Without her aaaarm™, things may get harder for her since Water-Fall becomes a terrible & slow gap closer. She can Diluvial Mere first, but that makes it all the more easier for enemies to walk off of it (since they'll be already by the edge), depriving her the agility bonus. So she still needs to be creative in ganks.
Her Aaaarm™ allows her to attack/cast spells/use items while simultaneously moving. But she will have no control of her position, the enemy has that control. But don't fret! Water-Fall allows her to quickly reposition to better spots.
With +30 agility (+48) with +90 attack speed, Nitori's attacks HURT! Not to mention it also provides her with +6 (+9.6) armor from the bonus agility from Water-Fall alone. Her ultimate splurs water constantly making a trail at the enemy. She's a beast once she got her grip! Even if she can't handle her opponent, remember that trail of water the enemy left trying to run away? That's her escape route and her invisibility's time to shine!
Orchid Malevolence solves all her worries. Nitori is a mana intensive hero, so the mana regen and intelligence is most welcome. Also, if an enemy is too moblie, (e.g. Storm Spirit, Anti-Mage) she has the trouble of being led straight to an ambush. Orchid prevents that while still granting her much needed damage.
Urn of Shadows. A mid-game oriented Nitori will find this a worthy pickup. Healing herself after every kills. Can be upgraded to Spirit Vessel.
Nullifier. Heroes with high attack speed benefit from this item. She is one of those. Good damage, a mute and powerful slow. It's almost as if it's made for her.
Black King Bar. Due to the nature of her ult, wrong plays can put her in bad spot for disables. A good pickup once Nitori is getting respectable damage.
Hydro Camouflage now provides the attack speed and Water-Fall now provides the agility. Values remain the same. Level 15's agility talent shifted to Water-Fall to match the change.
Nov 29
Water-Fall agility from 10/20/30/40 to 8/16/24/32
1.02
Feb 27, 2018
Agility from 20 + 2.4 to 19 + 2.1
Diluvial Mere flood duration from 8 to 12
Exteeeending Aaaarm Flood duration from 20 to 12.
added note that the floods have independent duration and is NOT like Batrider's Firefly.
lvl 20 talent from 30% status resistance to 35%
April 20
Hopefully found the real source for the head image: キツネ
May 11 2018 (patch 7.15)
Base strength increased by 1
1.03
July 10, 2018
Diluvial Mere flood duration from 12 to 15.
Cooldown from 12 to 13/12/11/10
Water-Fall Flood Agility from 8/16/24/32 to 6/14/22/30
Hydro Camouflage invisibility now has linger time of 1.5/3.0/4.5/6.0 seconds (from 0.5). Does not apply to attack speed.
Exteeeending Aaaarm Flood duration from 12 to 15.
lvl 15 talent from +20 Water-Fall Agility to +18
July 13
Water-Fall cast point -0.3, now 0.2
Retract Aaaarm pull speed from 500/600/700 to 475/625/775
1.04
Nov 1, 2018
Renamed abilities ▼
Flood "Diluvial Mere" to Diluvial Mere
Waterfall Sign "Kegon Gun" to Water-Fall
Optics "Hydro Camouflage" to Hydro Camouflage
Kappa "Exteeeending Aaaarm!" to Exteeeending Aaaarm!
Intelligence from 27+2.3 to 25+3.0
Retract Aaaarm mana cost from 30/35/40 to 25/35/45
Exteeeending Aaaarm! projectile speed from 2000 to 1200
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