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Q: It was meant to be a chase and nuke. Early game, this is a very strong spell, hence the greater cost. However, I'll reduce the HP loss to 2%, and 4% while moving. It was never meant to be an escape.
W::I forgot to put the attribute gains. This hero is a slow fighter, and I thought that every damage he dos gotta be strong. Cooldown seems fine.
E:This is an anti melee hero. It was rather strategic. The downside is this hero is slow. If you pick this hero in CM, he is easily counterdrafted by kiters, like Drow Ranger. Sorry, but I'll leave it as it was.
R:This is like a stable eruption of a volcano. If disturbed, the eruption is more powerful. So if enemy interrupts, the eruption is greater, but the damage to Magma is greater as well.
Tactic:
Everyone get BKB
Interrupt him
His health is reeuced by 60%
The eruption deals no damage
Q: It was meant to be a chase and nuke. Early game, this is a very strong spell, hence the greater cost. However, I'll reduce the HP loss to 2%, and 4% while moving. It was never meant to be an escape.
it still doesnt adress the fact that you would have to be infront of them to do the damage and unless he can right click while facing away they will just run horizontally to you. with your e though i guess you wouldnt have to but that relegates you to a Zoner and then your w isnt utilised to the full effect. i can see why blink is core on him though. then he actually is able to blink infront and it would work but early game before you get blink on him the only way i could see this working is either catching a REALLY badly positioned hero or as an Chase deterrent. plus with his slow movespeed any fast hero with 5 ms more will just go ... naaa and run away.
E:This is an anti melee hero. It was rather strategic. The downside is this hero is slow. If you pick this hero in CM, he is easily counterdrafted by kiters, like Drow Ranger. Sorry, but I'll leave it as it was.
radiance at level one is still OP dude.
lets look at the closest similar ability. Flame Guard this is an active and has a duration and can be shut off and has a cooldown yet people still screamed OP OP OP and it doesnt deal as much damage as yours either. at level 4 supports cant be close to you for 5 seconds without losing 60% of their HP. hell even squishy carries cant go near you. yes he can be kited but imgine a team with a long range stun or some form of lockdown at early levels. i would put this guy in an aggro tri with sven and ss slam 2 stout shields on him and watch the money roll in. yea hes slow but any good draft would use this guy as a walking inferno and OH god imagine an Omniknight Undying trilane with this guy .... painful much!! hahaha i honestly would nerf this man the damage potential is too big.
R:This is like a stable eruption of a volcano. If disturbed, the eruption is more powerful. So if enemy interrupts, the eruption is greater, but the damage to Magma is greater as well.
Tactic:
Everyone get BKB
Interrupt him
His health is reduced by 60%
The eruption deals no damage
I'll change the scaling a bit.
YOU CAN DENY WITH Q AND R
his r is nice i actually like the mechanic.
quick question though?
is it max HP dealt as damage or 60% current hp removed.???
@Sofa: ITS CHANELLING. IF ENEMIES INTERRUPT YOUR CHANNELING AN ALTERNATE EFFECT IS GIVEN
@Smugglus:
Q: The spell is very strong if you look at it. Compare it to Batrider. Melt is just too strong hence the slow move speed. High DPS and 40% slow? Strong as hell. If you got an enemy in the trail they're already dead.
W: thnx
E: Nerfed scaling. Max damage is now 25/50/75/100..... still OP. I think I'll make a fixed damage.
R:
35% HP loss dealt as damage
60% HP loss dealt as damage
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