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Hexius is a ranged intelligence hero who shall be known by his array of strong defensive utilities. Distortion Field makes a small area volatile with rifting dimensions. Allies inside becomes invisible and resistant to magic, any action cannot reveal them. Guaranteeing enemies cannot fight the threat. Wander Warp is a blink-like ability that leaves a portal ward for allies to follow. Victims and followers alike are banished in his Euclidean Prison. Only to be used as a weapon as Hexius drops them to his enemies! With the imbued strength from Aghanim's Scepter, he can banish and drop heroes too.
Throughout his lifetime of wandering, no dimension had ever ailed him. His ultimate Sidereal Crest provides an surge of magic granting spell immunity to an ally. A blast of energy affects all surrounding enemies, disarming and slowing them.
Hexius is a position 5 hero that mostly provide utilities to his allies. Giving a mixed bag of invisibility, mobility, and immunity. Even in the laning phase, his ability to banish creeps for a long time can serve to displace the lane equilibrium to his team's advantage if played correctly.
PROS :
Spell Immune + Disarm for nigh invulnerability!
Strong repositioning abilities and utlities.
Invisibility where attacking doesn't reveal!
Doesn't need items.
CONS :
Slow, squishy and mana hungry.
Invisibility field is stationary. Countered by sentries.
Requires creeps as ammo for his nuke, which could take a while to gather.
Weak attacks. Overall low damage output
LORE
With all the worlds he had journeyed, he should have a lot of stories, yet very few has reached the mouths of tale-tellers, fewer still, can be considered true. What everyone agreed on, is that there is a strange being in a strange cloak that can travel to any realms he so desired and this world is but one of it. Anything beyond that, including what creature lies under the heavy hood, warrants suspicion. Several legends about him contradict and the rest are vague.
There is a story of him visiting the Nothl Realm, where he gained immortality. And one, to Claszureme, whatever that place looked like. He even went so far to become a boogeyman to scare children from playing outside at night. There is also one mention of him having followers, but it can be interpreted as 'victims'. He is known to wander between worlds, and have the knowledge of all those worlds. And wherever he go, there is bound to be a change on a cosmic scale. But whatever the stories are, it is common for it to end with "probably."
[Q]Distrotion Field
Creates a field that severs the connections of multiple dimensions. Allied heroes inside the field are invisible and has bonus magic resistance. The invisibility cannot be broken by any actions unless by leaving the field.
ABILITY
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
The borders of all universes break, influencing every worlds.
NOTES / ADVANCED COMMENTS:
Invis and Resist – UNDISPELLABLE (aura)
Can affect Hexius' portal wards but not any other wards.
The invisibility doesn't linger and is gone immediately once out of the field.
The resistance, however, will linger for 0.5 sec
Ice Vortex AoE is 275 too. Good luck cramping your team there.
Detectable by anything with true sight.
[W]Wander Warp
Teleports Hexius a moderate distance away, leaving a portal ward behind. After the activation delay, allied heroes can enter the portal to be teleported to where Hexius went. The portal is immediately destroyed after a hero enters (2 hero enters).
ABILITY
CAST ANIMATION
CAST RANGE
: TARGET POINT
: 0.43 + 0.2
: Global
Distance
Portal Activation Time
Portal Duration
Hero Hits to Destroy MANA COOLDOWN
Right click the portal at 100 range to enter, similar to using an outpost.
The ward has 50 gold, 0 experience bounty.
Portal duration includes the time it spent getting ready.
[E]Exodus Drop
Releases a unit banished by Euclidean Prison (and Euclidean Exile) out with force. Dealing AoE damage, and slow after the short delay. Banished units are released on a first-in-first-out basis. Shares level with Euclidean Prison.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
Units expired while banished (e.g. nature prophet's treants), can no longer be dropped.
'First-in-first-out basis', meaning that the oldest banished unit will be the first to go. However, it prioritizes heroes banished by 'Euclidean Exile'.
If Hexius has no banished unit, this spell is disabled.
The dropping creep is disabled during the 0.6 impact delay.
If released on clifftops, the unit gains free pathing for 3 seconds.
Euclidean exile : If cast on an area 800 units away from the banished enemy hero (2400 if allied hero), it will be released 800/2400 units away from where the hero is banished closest to targeted area.
[/list]
[D]Euclidean Prison
Banishes a creep, friend or foe, out of reality. They are invulnerable and hidden for 60 seonds, after which they just reappear back. Banished creeps can be released using 'Exodus drop'. Shares level with 'Exodus Drop'.
ABILITY
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: TARGET CREEP
: NO
: 0.3 + 0.45
: 200
Hidden Duration
Max Prisoners COOLDOWN
: 60
: 1 / 2 / 3 / 4
: 15 (1210)
Some stories, he had followers, some, he had prisoners. Which is it?
NOTES / ADVANCED COMMENTS:
Imprisoned — UNDISPELLABLE
Cannot target creep-heroes, and ancient creeps.
Banishing while already having the max banished creep allowed will release the oldest banished creep to where it's banished from.
Banishing units gives Hexius a buff icon indicating how many creeps he had banished.
[F]Euclidean Exile
Unlock with Aghanim's Scepter. A more powerful Euclidean Prison that can target heroes, friend or foe. Heroes are invulnerable and hidden for 3 seconds, after which they just reappear back. Banished heroes can be released using the same 'Exodus drop'. Banished heroes have a displacement limit of 800 for enemies, 2400 for allies.
ABILITY
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: TARGET HERO
: NO
: 0.3 + 0.5
: 200
Hidden Duration MANA COOLDOWN
: 3
: 60
: 40
Truly, Hexius' influence is beyond comprehension.
NOTES / ADVANCED COMMENTS:
Imprisoned — UNDISPELLABLE
Euclidean Exile into Exodus Drop uses 150/165/180/195 total mana.
[R]Sidereal Crest
Surges the target ally with a protective seal, granting debuff immunity and applying a strong dispel. The surge blasts around the ally, slowing, and disarming enemies near.
ABILITY
PIERCES IMMUNITY?:
CAST ANIMATION
CAST RANGE
AGHANIM'S SHARD
Upgrades Wander Warp. Increases hero hits to destroy and allows +1 more hero to use it.
PLAYSTYLE
Yes. What you see is 6 buttons right there. Although he looked like a difficult hero to play, most of his skills are quite simple! Let's see... an AoE invi, a supportive blink, a kidnap-and-drop spell (which is 3 buttons), and bkb with AoE slow, and disarm. Easy to digest, right?
He doesn't need items so he functions as a sad position 5 support. He basically gives free blink, and bkb, and AoE halberd (and a Slark aghs?) to your greedy carry. While he has very powerful spells, his weaknesses are that he lacks damage out of exodus drop, all his spells have lengthy cooldowns, and he demands good positioning from all his team (hardest of all).
DISTORTION FIELD [Q] - A defensive spell that doesn't do well on its own. Enemies could just walk out of it's small AoE to reveal your team. It's potential is high though in conjunction with other spells (e.g. Kinetic Field, Overgrowth), leaving enemies with zero ways to fight back. It can also save allies from powerful disables like Duel, and Reverse Polarity.
WANDER WARP [W] - It needs 2 seconds to activate before any allies can use it and can be easily destroyed, so allies will find it unreliable as an escape, unless you cast Distortion Field first. Also, the cooldown is huge for a blink spell.
EXODUS DROP [E] and EUCLIDEAN PRISON [D] - Hexius' main offensive spell. They go hand in hand, one is useless without the other. The level 1 values are justified by it's cooldown and lack of creeps before the battle horn. So it would rarely be used in rune wars. Exodus drop has 5 second cooldown, but the Euclidean Prison limits this from being spammable, almost 60 sec cd at lvl 1.
SIDEREAL CREST [R] - A straightforward spell. If you think about it, your targeted ally is like, invincible! Since magical, and attack damage is out of the question. It's effects, cooldown and mana cost forces you to cast it only on the most intense of teamfights. The spell immunity and slow are the icing. The disarm AoE is the cake.
The Escape Combo :
Cast Distortion Field to your place. If you have an Aghs, exile an ally with you. Then Wander Warp away. The invisibility from Distortion Field protects the ally and the portal while it's activating. Don't forget to use Exodus Drop before 3 seconds are up, else you'll just waste the spell and left the ally behind.
The Initiator Combo :
Similar, but harder than the escape combo thanks to the delay before allies can use the portal. Still, it could work if you cast Wander Warp first into the middle of the fray and cast Distortion Field on yourself. Enemies foolish enough to wait you out will suffer the wrath of your ally. If you wanted something better though. This is a job for Aghanim's Scepter, since allies have 2400 displacement limit and is faster to execute. Exile ally, then Wander Warp then Drop. But note that the 0.6 second impact delay of Exodus Drop could be enough for enemies to react. Best with Tidehunter
The Savior Combo :
If an ally is in immediate danger: Warp in, Distort the field, and Crest the Ally. Another ally may join the fray 2 seconds later to help more.
> EXODUS DROP cast range form 600 to 500.
> Added lore
> Added forgotten cast range of 'Euclidean Exile' and 'Sidereal Crest'
> I've decided that low cast ranges will be one of his weaknesses.
V 1.02
> DISTORTION FIELD mana cost from 120/140/160/180 to 100
> AoE from 350 to 300
> cast range from 500 to 700
> now only affects allied heroes
> cooldown improved from 50/45/40/35 to 40/35/30/25
> WANDER WARP cooldown from 28/24/20/16 to 18/16/14/12
> EXODUS DROP mana cost from 100 to 125.
> EUCLIDEAN PRISON cast range from 200 to 300
> SIDEREAL CREST cast range from 400 to 700
> rescaled slow from 30% to 15%/30%/45%
> rescaled disarm and slow duration from 3/4/5 to 5
> removed damage (previously had 100/200/300)
> Improved cooldown from 110/100/90 to 90/80/70
> lvl 10 talent from 8% cooldown reduction to 9%
> Replaced lvl 20 talent '+200 Wander Warp range' to '+125 Distortion field AoE'
V 1.03
> DISTORTION FIELD
> duration reduced from 4/5/6/7 to 3/4/5/6
> now grants magic resistance (10%/15%/20%/25%)
> mana cost from 100 to 100/110/120/130
> Now affects portal wards but not any other wards.
> WANDER WARP
> portal ward now needs a 2 sec activation time
> portal ward now lasts 3 sec after activation
> it is no longer invulnerable and needs 2 hero hits to be destroyed
> has 30 gold bounty
> can no longer be entered by enemies
> cooldown from 18/16/14/12 to 22/18/14/10
> EXODUS DROP
> no longer mini-stuns
> slow from 25% to 30%
> Gives free pathing to released units should they get stuck on cliffs.
> EUCLIDEAN EXILE
> no longer have distance limit for allies
> cooldown from 65 to 60.
> lvl 25 talent from +1.2 Exodus Drop stun to +30% Exodus drop slow
V 1.03b
> Formatting fixes / improvement
V 1.04
> SIDEREAL CREST cast range increased from 700 to 1000
> slow from 15%/30%/45% to 20%/35%/50%
> mana cost from 150/200/250 to 125/200/275
> cooldown from 90/80/70 to 100/80/60
V 1.04b
> Added playstyle "combos"
V 1.05
07/22/'17
> DISTORTION FIELD AoE from 300 to 275
> WANDER WARP distance rescaled from 1000/1200/1400/1600 to 1000/1100/1200/1300
> EUCLIDEAN PRISON cast range from 300 to 200
> EUCLIDEAN EXILE
> Banished allied heroes now have a distance limit of 1600 while enemy heroes have 800
> cooldown from 60 to 55
> cast range from 300 to 200
> SIDEREAL CREST disarm and slow now dispellable by normal dispels
> lvl 25 talent reduced Exodus Drop slow from +30% to +20%
V 1.05
- 07/22/'17
> SIDEREAL CREST cooldown rescaled. 100/80/60 to 100/90/80
V 1.06
Mar/08/'18
> DISTORTION FIELD cooldown from 40/35/30/25 to 35
> EUCLIDEAN PRISON
> cooldown reduced from 60/45/30/15 to flat 15
> now has 1/2/3/4 Max Prisoners.
> SIDEREAL CREST mana from 125/200/275 to 200/250/300
V 1.07
patch 7.13b
base str +2
May 11 2018 (patch 7.15)
Base Int reduced by 2
Base atk dmg +2
SIDEREAL CREST slow from 20%/35%/50% to 0%/25%/50%
May 26
EXODUS DROP mana cost nerfed from 125 to 120/130/140/150
EUCLIDEAN EXILE mana cost buffed from 75 to 60
SIDEREAL CREST slow and disarm duration from
5 to 4
V 1.08
Feb 12, 2018
Int growth from 2.5 to 2.9
Base attack damage from 18 - 24 to 14 - 20
EXODUS DROP cooldown from 5 to 4.
EXODUS DROP cast range from 500 to 700
WANDER WARP range from 1000/1100/1200/1300 to 1200/1300/1400/1500
SIDEREAL CREST slow and disarm no longer pierce spell immunity.
Level 10 Talent: "+9% cooldown reduction" buffed to +10%
Level 15 Talent: "+30% XP gain" replaced with new talent "+400 Sidereal Crest cast range"
Level 25 Talent: "+20% Exodus Drop slow" buffed to +40%
Level 25 Talent: "+200 Exodus Drop damage" buffed to +300
V 1.09
Sep 12, 2020
Updated and refined formatting
Attack point from 0.43+0.57 to 0.2+0.6
Distortion Field cast range from 700 to 600
Wander Warp
portal total duration from 5 to 6
Portal ward gold bounty from 30 to 50
Exodus Drop
Slow from 30% to 0%/10%/20%/30%
mana cost from 120/130/140/150 to 90/105/120/135
Euclidean Prison & Euclidean Exile cast point from 0.2+0.96 to 0.3+0.45
Sidereal Crest
AoE from 450 to 500
Cast range from 1000 to 800
LvL25: "+300 Exodus Drop damage" buffed to +350
LvL20: "+350 Health" changed to "-1.5s Wander Warp Portal Activation"
LvL20: "+90 Gold/Min" changed to "+300 Health"
LvL10: "+10% Cooldown Reduction" changed to "-5s Euclidean Prison cooldown"
Most invisibility spells have a secondary benefit or effect so that true sight doesn't make them completely useless. Though in the case the enemy doesn't have true sight, perhaps it's a little too high of a duration. If I could suggest some changes, maybe make the field last for 3/4/5/6 seconds but also have it speed up allies in the area upon cast for 3 seconds?
Wander Warp's cooldown is a little too short early. I think 24/20/16/12 would be much more balanced for strong the engage tool that it is.
Here's a thought, what if Sidereal Crest's debuff came in an aura around the target? It would encourage the target to play much more offensively given all the defenses Hexius can give them.
I'm not really good at criticizing other's works because i'm a noob but here's some of my thoughts:
- What happens when an enemy enters the distortion field, will allied units be spotted?
- Scepter upgrade seems a little- weak given it's long cooldown for a 3 second banishment. Maybe have it pierce spell-immunity and purge buffs?
- Sidereal Crest is basically a buffed Omni repel. Maybe decrease the disarm and slow duration to 2 seconds and put charges once this ability is activated. Maybe 3 charges? Upon initial activation of the spell, the disarm and slow (and the other effects) are activated and you will gain 3 charges. Activating the abilty again will consume a charge and has a cooldown of 3 seconds. When activating the ability again, the disarm and slow is applied to nearby enemy units again.
~~~ On an additional note: Maybe when activating the ability via the charges (not the initial spell), it vacuums enemies a bit (think: teleporting) to the unit casted with Sidereal Crest?
- So yeah sorry for the shallow opinions but i'm not really good at balancing heroes so... yeah. That's it.
what if Sidereal Crest's debuff came in an aura around the target?
The thing is, a 5 seconds disarm is already pretty powerful so I cant really extend that to a 9 second aura. I'll be sacrificing duration and/or some slow for it to work. It's a rather good idea though so I'll just have to see what I can do about it.
for midget_spinner
-no, they won't
-I feel that making it pierce is too powerful. I'll think about it. But a cooldown buff might be more likely.
Edit: Its not actually the banish that makes it powerful, its the displacement plus damage and slow from Exodus Drop upon release.
-I don't follow. But either way, I don't like giving Hexius more gimmicky mechanics so... (he has enough buttons as it is)
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