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Strength: 25+3 Intelligence: 18+1.9 Agility: 18+1.9
Base armor: 2
Base movement speed: 295
Base damage: 50-52
Attack range: 500
SKILLS
Smooth Stones
David takes advantage of the size of his enemies, dealing 5/10/15/20% more damage if his target is a higher level than him. Large and clumsy
Rock smash!
David's next attack will deal 110/125/150/175% of his current damage, and deal 10/20/30/40 bonus damage if the enemy is a Strength hero Once used to slay Goliath, David now uses it in combat.
Cooldown: 25
Manacost 150
Clumsiness Aura
Enemies within a 300 radius have their movement speed slowed by 2/4/6/8%, and will slow 2x as much if they are a higher level than David.
Miniaturize
David temporarily reduces the target unit's stats to what they were 3/5/8 levels earlier for 3 seconds Who's the giant now?
It seems like a great idea. One thing though. If you used the ultimate at level 6 (level 1 ultimate), against an enemy who was level 7 for example, surely if it changed their stats to what they were at level 10, it would be increasing their stats.
David > All strength heroes and over-leveled midlaners hahaha
MINIATURIZE = OUCH quite OP during the late game when you have enough items to 1-shot level 1 opponents. However, this skill has no use at level 6, its just giving them more stats, but I guess that's how you're going to balance it.
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