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There are a few rules to making a hero and they're official which is regarding to their stats.
Guidelines below
Every hero starts with a base health of 150 + strength*19, so if your hero has 21 strength, your starting health will be 549
Starting mana points equals intelligence*13, so if you're intelligence is 20, your starting mana will be 260
Determine your base armor + armor gained from agility. Agility armor bonus is 7 agility = 1 armor. For example Juggernaut gains 2.8 armor from his starting agility and has a base armor of 1. The base armor that's not armor from agility can be made up but please balance it!
Hero creation:
Make 1 spell or passive that pretty much defines the hero because if that spell was gone, the entire playstyle would change.
For example:
Design the heroes stat wise according to the stat rules above but spell-wise, try to make your hero interesting gentle-pplz :), if I like the hero I send you a gift ^_^
I'd argue that Necromastery is more important on Shadow Fiend.
I think that changing anything on Shadow Fiend would change the hero as a whole, he was a bad example, I think that removing Summon Spirit Bear from Lone Druid would be a better example.
Hey guys I made a hero idea, I realise I messed up the stats I'll sought it out later but please take the time to look at my idea I would be most grateful <3
JOEMWHITE :> -PLEASE TAKE THE TIME TO CHECK OUT MY GUIDES -PHANTOM LANCER -MUCH LANCE, LITTLE PHANTOM -IM JOE IF YOU DIDNT ALREADY KNOW -IM A POET AND I DIDNT KNOW IT! :O
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Guide to Making a Guide!
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Newest Idea: Ibrik, the Tormentor
And the newest in my series of hero guides...
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-PLEASE TAKE THE TIME TO CHECK OUT MY GUIDES
-PHANTOM LANCER
-MUCH LANCE, LITTLE PHANTOM
-IM JOE IF YOU DIDNT ALREADY KNOW
-IM A POET AND I DIDNT KNOW IT! :O
JO3MWHIT3
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