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Amaroq, the Frosthound

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Forum » Hero & Item Ideas » Amaroq, the Frosthound 2 posts - page 1 of 1
Permalink | Quote | PM | +Rep by delta17 » July 31, 2019 9:48pm | Report

Amaroq, the Frosthound


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COMPLEXITY

◆◇◇

Carry

◆◇◇

Nuker

◆◆◇

Durable

◆◆◇

Initiator

◆◆◇


Str

29 + 4.0

Agi

14 + 2.9

Int

14 + 1.9


315

-2

MELEE

150


MORE STATS

HERO SUMMARY:


Amaroq, the Frosthound is a melee strength hero known for his set of abilities designed specifically to pursuit his opponents. Freeze Haste nullifies all movespeed bonuses of the target enemy and the enemies that gets near it, as long as it's percentage-based. It even nulls the effect of hastes! Creepling even the fastest among heroes with no hope of speed. Perish Howl signals his intention to kill. Giving him ludicrous hp regeneration as well as punishing the cowards who escapes. This forces them to fight, however, choosing that and Amaroq is free to lacerate his enemies. All incoming attacks the lacerated prey receives will apply a DPS bleed which only scales the stronger the attacks, and the more the attackers were. Lastly, his ultimate Pursuit summons the Antarctic Worgs, devoted into their frenzy to chase and feast on one, soon-to-be-dead target.

Combining these abilities together ensures Amaroq the designated "Anti-escape" of the team. Which is surprisingly achieved despite the lack of disables. Perish Howl into Pursuit locks enemies in a terrible dilemma: They can escape, but will take high damage over time as well as having worgs, who know exactly where they are, pursuing them; or they can fight and take all the lacerations from Amaroq and his worgs'.
PROS :
CONS :
  • Insane early stats AND stat growth.
  • Speedy heroes can't escape him, and even blink heroes reconsiders blinking away from him!
  • When upgraded, Linken's Sphere can't stop his abilities, Black King Bar won't save them, and invisibility heroes can't slip past him,
  • Lacerated enemies quickly DISSOLVES when focused by allied attacks.
  • Easy to pin down by disables. Very kite-able.
  • No form of disable himself. He cannot stop a TP.
  • Suffers from high mana and long cooldown from abilities.
  • Almost all of his buffs and debuffs are dispellable.

LORE:


"The worg and the man are of one nest."

The Frozen Archipelago is among the most unforgiving environment there is. Home to the south pole, it is a series of 700 high-rising plateaus thousands of feet above sea level each. The sea is but solid ice. Creatures are few and far between this white desert, not to mention, powerful. Even then, the strange culture of the Linits can form settlements in this terrible land. Amaroq is among the Linits but his home tribe was annihilated by a foreboding force. Only he alone was the sole survivor from both sides. He was raised by the Winter Worgs, and gave him the name Amaroq. The name is said to come from the legendary wise wolf, Amaruk, believed to be on the opposite end of the globe, the north, and the forefather to the worgs of the Antarctic. The wolf with six souls.
On the day his pack celebrate for the capture his 100th Icewrath Elephant, everyone; all the winter worgs, the Linits from the next plateau, and every otherkin and icefolks from the archipelago had all the same dream: He WILL journey to the opposite dead-end of the planet to meet Amaruk. And he WILL learn the ultimate secrets of the world of ice, as well as the true intentions of the force that wiped his home tribe.

Cultural References:

  • The Inuits and Eskimo culture in general are kind of under-represented in video game media. And so does Antarctica! So, with some artistic liberty, I combined the two to make the Frozen Archipelago, home to extreme winter creatures and our hero Amaroq.
  • Worgs are a type of monster found in Dungeons & Dragons. Basically larger, and more intelligent wolves who can speak.
  • "The worg and the man are of one nest." is from an Eskimo proverb "The wolf and the shaman are of one nest."
  • The name Amaroq/Amaruk is derived from the actual Inuit mythology "Amarok", which is said to be a gigantic wolf. However, Amaroks in the myth are solidary hunters so our hero follows most closely to the "Waheela", a giant wolf cryptid, again from the Inuit mythology, known to hunt in groups of 2 or 3. Exactly what his ultimate does!"
  • Eskimo culture believes that people have 6 to 7 souls represented by tiny people scattered all over the body.


[Q] Freeze Haste


Conjures a small illusory area centered on an enemy, nullifying every percentaged-based speed bonuses they have to 0% as well as disabling hastes. Deals damage over time.
Can be ground-targeted. Targeting the closest hero in the search radius. Failure to find a hero will fizzle the spell.
ABILITY

DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE

: TARGET ENEMY
/ TARGET POINT
: Magical
: NO ( YES)
: 0.2 + 0.4
: 550 / 650 / 750 / 850
(800 / 900 / 1000 / 1100)
Hero-search radius
Effect Radius
DPS
Duration
MANA
COOLDOWN
: 400
: 400
: 9 / 22 / 35 / 48
: 5
: 80 / 90 / 100 / 110
: 21 / 18 / 15 / 12
To catch prey in the Frozen Archipelago is to use their speed against them.

NOTES :

[W] Perish Howl


Amaroq roars his opponent's demise, buffing himself high hp regen, while debuffing nearby enemies. Enemies under Perish Howl will take intense damage over time if they cower too far from the fight. The farther they are the stronger it becomes.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
CAST RADIUS
: NO TARGET
: Magical
: NO
: 0.1 + 0.2
: 600
HP regen
Min. Threshold
DPS (min)
Max. Threshold
DPS (max)
Buff/Debuff duration
MANA
COOLDOWN
: 10 / 25 / 40 / 55
: < 600
: 4 / 10 / 16 / 22
: > 1500
: 20 / 50 / 80 / 110 (70 / 100 / 130 / 160)
: 8 (10)
: 75
: 30
Preys who hear the perish song accepts their destiny of death.

NOTES :

[e] Lacerate


Amaroq's attacks lacerate a severe wound that everyone's attacks make it bleed even further. Lacerated units will get a bleeding DoT every time it's attacked, 1 debuff per attacker. The value depends on the received attack damage after reductions.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: PASSIVE
: Pure
: YES
Lacerate Duration
Atker's Atk as Bleed DPS

Bleed Duration
: 8
: 6% / 10% / 14% / 18%
(11% / 15% / 19% / 23%)
: 5
Amaroq knows exactly which strikes bleed most. It doesn't differ with hunt and war.

NOTES :

[R] Pursuit


Summons 2 (3) phased, and uncontrollable winter worgs to attack the target unrelentingly. They disperse if their target dies.
Can be ground-targeted. Making the worgs target the closest hero in 400 range of point. Failure to find a hero will fizzle the spell, using its mana and have its cooldown set to 30.
ABILITY

PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: TARGET ENEMY
/ TARGET POINT
: YES
: 0.3 + 0.4
: 1500
Hero-search radius
Number of Worgs
Worgs HP
Worgs attack
Worgs base attack time
Worgs movespeed
Duration
Fizzle cooldown
MANA
COOLDOWN
: 400
: 2
: 800 / 1200 / 1600
: 60 / 120 / 180 (150 / 210 / 270)
: 1.4
: 400 / 450 / 500
: 20
: 30
: 150 / 250 / 350
: 130
There are no wolves and bears in the Frozen Archipelago. Only worse.

NOTES :

Talents

Level 25
Level 20
Level 15
Level 10
:
:
:
:
Pursuit Worgs +90 damage
+5% Lacerate Bleed
+250 Freeze Haste cast range
+20 Movespeed
|| OR ||
|| OR ||
|| OR ||
|| OR ||
Pursuit Worgs +100 health regen
+600 Health
+2s Perish Howl buff/debuff
+15% Magic Resistance
Notes :

AGHANIM'S SCEPTER
Freeze Haste and Pursuit can search, target, and pierce through units with invisibility and spell immunity. Gives vision and reveals invisible heroes for their duration.

NOTES :
AGHANIM'S SHARD
Upgrades Perish Howl. DPS debuff becomes undispellable and deal increased damage.

Amaroq's Winter Worgs

Category
Duration
HP
H. regen
MP
M. regen
: Creep-hero
: 20
: 800/1200/1600
: 8/12/16 (108/112/116)
: 0
: 0
Armor
Magic resistance
Attack damage
Attack range
B.A.T.
Turn rate
: 20
: 33%
: 60/120/180 (150/210/270)
: 150 (melee)
: 1.4
: 0.8
Attack ani.
Projectile spd.
Move speed
Vision
Bounty
Experience
: 0.2 + 0.5
: instant
: 400/450/500
: 1400 / 1000
: 150
: 200

COMMENTS / ADVANCED DISCUSSION


Freeze Haste is his semi-reliable slow and nuke. While weak on nuke department, it ultimately thrives in chasing elusive speedy heroes. Long range for better catch potential, and it can target enemies hiding under the cover of the fog. Technically slowing enemies down by removing their movespeed bonuses. What's that? Hastes are a well known counter to slows? Well, Amaroq's Freeze Haste is THE counter this time! Ha ha! Wait, what's that again? The hero can just blink or teleport out? I mean, sure, Freeze Haste won't stop them. But this next spell will.

Perish Howl has been toned down since 1.04, but its effects remain nothing to scoff at! 110 DPS at level 7 is no joke, and this lasts 8 seconds! But that's only if they try to escape, which, at 1500 distance, is usually enough to fall back to a tower or reinforcements. It doesn't make any life easier to the brave either, as it additionally grants Amaroq along with 55 HP regen, giving him an edge in the fight.

Lacerate is weak when it's just Amaroq solo attacking. Taking into account the enemy armor (let's say 20 armor), at LvL 18, with Phase Boots, Magic Wand, Vladmir's Offering, and Solar Crest, Amaroq deals around ~176.93 dmg on attacks, subtracted by 20–12 armor (32.4% red.) and it's 119.6 final damage delivered. This means that our bleed DPS is 21.5 for 6 seconds, which is a joke! Now imagine if 2 strong summons and 1 more hero contributed to attack... Let's just simplify this and multiply it to 4, shall we? It's now 86.1 DPS for 6 seconds. Ok, now that's reasonably strong. And it's pure damage!

If you didn't cast Solar Crest active, you'll create a bleeding DPS of 14.0 DPS for 6 seconds. Totaling 56.2 when attacked by the aforementioned allies compared to 86.1. The difference is in ~180 pure damage by the end of the day. The verdict? Get armor-reducing items!

Pursuit is rather basic. The wolves are uncontrollable and will only attack the target you cast it on. Do not cast it knowing that the enemy will back off, they can take cover under their tower armor aura and fight it. Instead, cast it knowing that the enemy will FIGHT. And what better way to force them to fight than to combine it with Perish Howl. Don't forget to attack your target at least once! The wolves are PAINFUL when attacking a lacerated target.

Amaroq cannot chase invisible enemies. Freeze Haste and Pursuit cannot target invisible heroes despite able to target those who hide in fog. But once he got his Aghanim's Scepter, no invisibility can get away now, heck, not even their precious Black King Bar can save them!

CHANGELOGS:


V 1.01
V1.02
V1.03
V1.04
V1.05
V1.06

delta17

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Permalink | Quote | PM | +Rep by Caperfin » September 16, 2019 4:57am | Report
His Q spell seems VERY strong. Maybe it could have some diminishing return? Otherwise, I absolutely love it :)

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