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- Tiny, Grow!, Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
- Brewmaster, Primal Split, Gives Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, at the same level as the original Brewmaster and with independent cooldowns from the original Brewmaster.
- Keeper of the Light, Spirit Form, Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values.
- Night Stalker, Darkness, Grants unobstructed vision in the night. The improved vision does not depend on using Darkness.
- Doom, Doom, Increases damage and duration. Duration doesn't count down while the target is within 900 range of Doom.
- Spirit Breaker, Nether Strike, Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range.
- Undying, Flesh Golem, Increases damage amplification and percent of HP healed.
- Abaddon, Borrowed Time, Increases duration and redirects 35% of all damage dealt to nearby allied heroes in a 900 unit radius to Abaddon when active.
DIRE AGILITY :
- Razor, Eye of the Storm, Causes faster strikes that can damage structures as well. When striking buildings, it will only target towers, barracks, and the Ancient.
- Lion, Finger of Death, Increases damage and decreases cooldown for all levels, while decreasing mana cost for level 3. Also causes Finger of Death to hit units within a 200 AoE of the primary target.
- Necrophos, Reaper's Scythe, Increases damage per HP missing, decreases mana cost for Level 1, and decreases cooldown for levels 1 and 2. Disables buyback for killed heroes.
- Warlock, Chaotic Offering, Impact delay 0.3 seconds, summons 2 Golems with 75% hp and damage, and 50% bounty each.
YEAH, that's it for the actual Aghanim's Upgrades in the game.
Well, so, actually, if you don't want to look at the upgrades, it's not a problem. :D
Clearly, this is kind of cool, if you see what I mean, there's a lot of thing you can do with Agh's now !
Let's begin to talk about why I'm writing this thread!
Let's create our Aghanim's Upgrades !
RADIANT STRENGTH :
(#number) means that there are more than one suggestion.
- Sven, God's Strength :
Increases duration, damage and automatically applies 50% of the level of Warcry for the duration, it stacks with itself. (It means you can have 2 instances of Warcry.)
- Alchemist, Chemical Rage :
Decreases BAT, mana cost, increases health regeneration, mana regeneration, movement speed, (2) and increases Greevil's Greed gain by 20%. (1) Chemical Rage :
Base Attack Time : 1.2/1.0/0.8.
Bonus Health Regeneration : 75/100/125. (Note : Regenerates a total of 1875/2500/3125 health.)
Bonus Mana Regeneration : 7.5/12/16.5. (Note : Regenerates a total of 187.5/300/412.5 health.)
Bonus Move Speed : 50/60/70.
Mana cost : 40/80/120.
| (2) Greevil's Greed :
Duration : 30 seconds.
Bonus Gold Per Kill : 1/2/4/5.
Base Bonus Gold : 5/7/10/12.
/
- Treant Protector, Overgrowth :
Increases radius, duration, decreases cooldown, mana cost and automatically applies 30% of the level of Leech Seed on all caught enemies for the duration.
Overgrowth :
Radius : 675/700/725.
Duration : 3.75/4.5/5.25 seconds.
Cooldown : 70/65/60 seconds.
Mana cost : 150.
| Leech Seed :
Radius : 150.
Slow : 8/8/8/8%.
Lifesteal per Pulse : 4.5/9/13.5/18. (Note : Leech Seed procs every 0.75 seconds, so it deals 22.5/45/67.5/90 damage at level one Overgrowth, 27/54/81/108 damage at level two, 31.5/63/94.5/126 damage at level three.)
/
- Io, Relocate : (1)
Decreases delay, cooldown, mana cost.
Relocate :
Delay before teleport : 2/1.75/1.5 seconds.
Cooldown : 75/60/45 seconds.
Mana cost : 75.
(2)
Increases Tether count by 2, you only can tether one unit/hero per tether. But decreases tether stats by 25%.
Tether :
Range : 1350.
Maximum Radius : 675.
Tether Duration : 9 seconds.
Slow Amount : 75% Movement speed/75 Attack speed.
Slow Duration : 0.56/0.94/1.31/1.69 seconds.
Bonus Movement Speed : 13%.
Cooldown : 9 seconds.
Mana cost : 30.
/
- Centaur Warrunner , Stampede :
Increases duration, strength damage, slow duration, radius and add base damage.
- Elder Titan, Earth Splitter :
Decreases cooldown, increases crack width, distance, slow pct, slow duration, speed, damage pct and add a 20% of chance that a second 'quake' comes 2 seconds after the first one.
Earth Splitter :
Cooldown : 100/90/80 seconds.
Crack width : 300/350/400.
Distance : 2400/2550/2700.
Slow percent : 40/50/60%.
Slow duration : 4/5/6 seconds.
Speed : 910/967/1020.
(Note : If the 2 'quake' proc, it will deal 70/70/70% max hp as damage, with refresher : 105/105/105% max hp as damage, with luck : 140/140/140% max hp as damage. But hey, it's composite damage so.)
- Earth Spirit, Magnetize :
Decreases cooldown, mana cost, increases radius, rock search radius, rock explosion radius, duration, damage per second and a 30% that a rock explose 2 times and deal damage at the second time, instead of 1.
Magnetize :
Cooldown : 80/75/70 seconds.
Mana cost : 50/75/100.
Radius : 300/350/400.
Rock Search Radius : 300/350/400.
Rock Explosion Radius : 600/650/700.
Duration : 6/7/8 seconds.
Damage per Second : 75/100/125.
Damage at Second Rock Explosion : 50/100/150.
/
- Phoenix, Supernova :
Decreases cooldown, increases radius, damage per second, stun duration, attacks per heroes.
Supernova :
Cooldown : 100 seconds.
Radius : 1000/1200/1400.
Damage per second : 100/120/140.
Stun duration : 2/2.5/3 seconds.
Attacks per heroes : 7/10/14.
RADIANT AGILITY :
- Anti-Mage, Mana Void :
Increases cast range, damage, radius, stun duration, decreases cooldow, mana cost.
Mana Void :
Cast range : 600/700/800.
Damage : 0.9/1.2/1.5.
Radius : 500/550/600.
Stun Duration : 0.25/0.5/0.75 seconds.
Cooldown : 70/65/60 seconds.
Mana cost : 100/150/200.
/
- Drow Ranger, Marksmanship :
Increases agility bonus, decreases deactivation radius, and add an extra 2/4/6/8% range damage bonus to Precision Aura.
Marksmanship :
Agility Bonus : 60/90/120
Deactivation Radius : 400/375/350.
|
Precision Aura :
Range Damage Bonus: 20/28/36/44% (Note : It gives 26/40/53 bonus damage at level 4.)
/
- Mirana, Moonlight Shadow :
Increases duration, decreases fade time, cooldown, removes mana cost and applies buff to illusions.
Moonlight Shadow :
Radius: Global
Duration: 15/17.5/20 seconds.
Fade Time: 2/1.5/1 seconds.
Cooldown : 120/100/80 seconds.
Mana : 0.
/
- Morphling, Replicate :
Increases cast range, illusion duration, illusion damage, decreases cooldown, removes mana cost from morph replicate.
- Phantom Lancer, Phantom Edge :
Increases magic resistance, juxtapose chance, juxtapose illusion duplication chance and Spirit Lance has 18% of chance of spawning a second illusion on hit.
Phantom Edge :
Magic Resistance : 15/20/25%.
Juxtapose Chance Bonus : 4/6/8%.
Juxtapose Illusion Duplication Chance : 5/7/9%.
|
Spirit Lance :
Chance to spawn a second illusion on hit : 18%.
/
- Riki, Permanent Invisibility :
Decreases fade time and applies damage bonus from behind when he breaks the invisibility with an attack.
- Sniper, Assassinate :
Increases range, damage and changes damage type to composite.
Assassinate :
Range : 2500/3000/3500.
Damage : 505/655/805. (378/491/603)
Damage Type : Composite.
/
- Templar Assassin, Psionic Trap :
Increases cast range, maximum traps, decreases fade time, cooldown and increases range, radius, slow, duration and removes cooldown from Trap.
Psionic Trap :
Range : 2000/2500/3000.
Maximum Traps : 8/11/14.
Fade Time : 2/1/0 seconds.
Cooldown : 9/7/5 seconds.
/
Trap :
Range : 2100/2600/3100.
Radius : 375/450/525.
Slow : 50/60/70%.
Duration : 5/6/7 seconds.
Cooldown : 0 second.
/
- Bounty Hunter, Track :
Increases cast range, speed radius, duration, bonus movement speed, bonus gold for self/allies, decreases cooldown and removes mana cost and reduces armor of the tracked unit.
Track :
Range : 1200/1300/1400.
Speed Radius : 900/950/1000.
Duration : 30/45/60 seconds.
Bonus movement speed : 20/25/30%.
Bonus Gold for Self : 150/250/350.
Bonus Gold for Allies : 50/150/250.
Armor reduction : 1/3/5.
Cooldown : 8/6/4 seconds.
Mana cost : 0.
/
- Ursa, Enrage :
Increases percent of current life added to damage, duration and while in Enrage, fury swipes do more damage.
Enrage :
Percent of current life added to damage : 5/7/9%.
Duration : 20 seconds.
|
Fury Swipes :
Damage per Attack : 25/30/35/40.
/
- Lone Druid, True Form :
Decreases BAT, increases bonus armor, health and increases battle cry's radius, duration, bonus damage, armor.
Ball Lightning :
Radius : 200/275/350.
Damage Per 100 Units Traveled : 12/18/24.
Mana Cost Per 100 Units Traveled : 5 + 0.5% of Total Mana.
Travel Speed : 1750/2500/3250.
Mana cost : 0 + 5% of Total Mana.
DIRE STRENGTH :
- Slardar, Amplify Damage :
Increases cast range, duration, armor reduction and also causes Amplify Damage to reduce armor of every enemies units/heroes within a 200 AOE of the primary target.
Infest :
Damage : 300/400/500.
Radius : 700/850/1000.
Health gain bonus : 33/66/100%. (Note : Unit current health + (Unit current health x 33/66/100%), health gained from a Red Hellbear : 950 + (950 x 33/66/100%) = 1263/1577/1900.)
Cooldown : 100/85/70 seconds.
/
- Lycan, Shapeshift :
Decreases BAT, increases durationn critical damage, chance and gives Lycan unobstructed vision in the night.
- Bloodseeker, Rupture :
Increases range, duration, damage and also causes Initial Damage to hit every enemies units/heroes within a 300 AOE of the primary target.
Death Pact :
Duration : 35/40/45 seconds.
Bonus HP Capacity : 65/85/100%.
Bonus Damage : 6.5/8.5/10%
/
- Broodmother, Insatiable Hunger :
Increases bonus damage, lifesteal, duration and applies an aura to allieds units/heroes within a 200 AOE from Broodmother.
- Batrider, Flaming Lasso :
Increases range, duration, decreases cooldown, mana cost and add damage per second.
Flaming Lasso :
Range : 100/125/150.
Duration : 3.5/4/4.5 seconds.
Damage per second : 10/15/20. (Note : 2 ticks/second = 70/120/180)
Cooldown : 55/50/45 seconds.
Mana cost : 200.
YEAH, that's it, these are my suggestions !
As I said, it's only suggestions, it's not official, and won't be added into the Game (I think).
Now, it's your turn to create your own Aghanim's Scepter Upgrade / Or modify Valve's upgrades, or mine.
Yay'.
"Fun fact, as you can see, if you actually looked at every upgrades, there are some upgrades messed up or WTF?!, and I know, that's because I have no idea of what I should do with them, like Riki's Ultimate ? Should I just decreases its fade time ? 2/1/0, hehehehe OVERPOWERED, I just don't know...But yeah, it's your turn to make your own upgrades, so, let's go!"
- Track :
Old : Range : 1200/1350/1500.
Speed Radius : 900/1015/1125.
Duration : 30/60/90 seconds.
Bonus movement speed : 20/35/50%.
Bonus Gold for Self : 150/250/350.
Bonus Gold for Allies : 50/150/250.
Cooldown : 7/5/3 seconds.
Mana cost : 0.
New : Range : 1200/1300/1400.
Speed Radius : 900/950/1000.
Duration : 30/45/60 seconds.
Bonus movement speed : 20/25/30%.
Bonus Gold for Self : 150/250/350.
Bonus Gold for Allies : 50/150/250.
Cooldown : 8/6/4 seconds.
Mana cost : 0.
1.2 :
- Track :
Old :
Range : 1200/1300/1400.
Speed Radius : 900/950/1000.
Duration : 30/45/60 seconds.
Bonus movement speed : 20/25/30%.
Bonus Gold for Self : 150/250/350.
Bonus Gold for Allies : 50/150/250.
Cooldown : 8/6/4 seconds.
Mana cost : 0.
New :
Range : 1200/1300/1400.
Speed Radius : 900/950/1000.
Duration : 30/45/60 seconds.
Bonus movement speed : 20/25/30%.
Bonus Gold for Self : 150/250/350.
Bonus Gold for Allies : 50/150/250.
Armor reduction : 1/3/5.
Cooldown : 8/6/4 seconds.
Mana cost : 0.
1.2.5 :
- Time Lapse :
Old : Removes all buffs/debuffs, even Rupture.
Cooldown : 50/40/30.
New : Removes all buffs/debuffs, even Rupture.
Refreshs every abilities cooldown of Weaver (except Time Relapse itself).
After Time Lapse is used, Weaver will automatically be on Shukuchi for 5 seconds instead of 4.
Cooldown : 50/40/30
I've done strange heroes. I'm gonna come back soon. With new heroes. With strange mechanics in it. This is gonna be "strange..."
The Reincarnation upgrade kinda buggers me : 0 manacost at level 3 would make mana burners less effective against him, furthermore nothing would stop Wraith King from reviving.
Riki aghanim should automatically disconnect him from the game, natural selection.
"When game is going full ******, you can only go with it. If you start going against it, if you start going half ******, you´re ****ing done for. When Aloha decides to go middle rubick you let him, and you start buying orb of venom on invoker. That's how dota works" -n0tail
The Reincarnation upgrade kinda buggers me : 0 manacost at level 3 would make mana burners less effective against him, furthermore nothing would stop Wraith King from reviving.
Yeah, you're right, gonna modify it then... :D
I've done strange heroes. I'm gonna come back soon. With new heroes. With strange mechanics in it. This is gonna be "strange..."
Just a pair of suggestions: Rupture could ministun every second (which prevents enemies from TPing away), while Track could reduce armor as it did before the nerf.
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I'm gonna come back soon.
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This is gonna be "strange..."
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