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Ok so I'm going to thoroughly break down your post and have a bit of fun dissecting your argument. Going to put your post in spoilers for better readability
Let me start by declaring that I absolutely love DoTA 2 the game. And I am not a LoL player or fan of some other game trying to ruin the reputation of DoTA. I have played DoTA for over 900 hours over the past several months because I loved the game. The game offers compelling mental activity and challenge to completely absorb one’s attention, sometimes even leading to DoTA addiction. The combination of team work (humans have evolved to enjoy team work) and war with other team (again which humans have evolved to enjoy) makes the game irresistible. We play the game again and again the get the ‘kick’ or ‘high’ we get when we kill the other hero.
So the game mechanics, concept and design of DoTA are great and moreover its free to play. Then why did I quit this game? I uninstalled it many times but downloaded it again. But finally I have got rid of the game for good and am glad that I did it. But why?
Power to you, I've quit this game a few times for a couple of months mostly due to burnout but that's about it.
The Answer is Big Brother Valve. The answer is that while the game itself is good the surrounding features of the game, where we interact with others and the game and the game company Valve are so bad that the player is bound to get frustrated and depressed. Anyone plays a game to relax and get entertained. When it becomes a chore to access the good experience and when we have to wade through nine hours of nightmare to access 1 hour of good gaming time, then it is not only bad but toxic for the players.
I think the problem stems from the game being free to play. Maybe the Valve has this attitude that since the game is free to play the players have to suffer much troubles to have a good time. Or maybe it is so because Valve think that by not offering a reliable and entertaining experience every time we play the game, the player will play the game again and again to gain at least one entertaining experience, like a drug addict craves the high-don’t forget that DoTA is good and addicting enough for this to happen, thus extending the time a player spends in the game and thus making us more attached with the heroes and the game itself. This then leads to buying all the cosmetic items, as the sales of these items gives money to Valve. This reasoning, if it exists, is wrong.
I don't get it, what problem stems from Dota2 being free to play? The problem of why you quit the game? The problem of why you're not having a great experience? How somebody enjoys anything is subjective to that one person, like how some of my friends like to go to EDM concerts but I don't enjoy it that much. Dota 2 and games that put you in a team environment are inherently competitive and that is what keep players playing past the "discovery phase". Dota 2's free to play system is the fairest for PLAYERS of any game out to date so I don't understand your statement.
We can’t really know what Valve think because they are the most undemocratic and authoritarian company when it comes to DoTA. They never respond officially to any problems reported by the users in the forums or sites like Reddit. They never reveal the upcoming developments and do not encourage any discussion among the users about the changes, and don’t even think about them responding to gamer’s concerns or incorporating any changes that the users want.
Valve have responded to statements like this saying that they don't want to set up expectations due to the crisis they had before the release of Half-Life 2. The reaction to Mass Effect 3's original ending also reinforced that idea to not share anything until it's actually done. When it comes to developments, whether they share what's currently being developed is up to them and changes nothing for them BUT to say they don't incorporate any changes the user wants is false. In terms of features for both the Reborn client and balance changes, Valve does do changes suggested by the community especially on reddit. Valve even opened a thread on their developer forums for specific Reborn features. So I don't understand where you're getting this idea that they HAVE to share their development cycles with anyone and that they don't do changes requested by the community. They don't do ALL requests but Valve does do requests and those requests take time example: Custom Game lobby menu or you know.. the whole Reborn client.
When indie developers like Cliff Harris can do this, even though they do not have much time for all this, then why does Valve, who have entire departments dedicated to this task, do not interact with and respect the players opinions? Because the game is free? Once I sent lot of political quotations by great leaders to Cliff Harris and he incorporated several of them into his game Democracy. Valve’s PR departments concentrate on spreading articles and forum posts by their minions praising every ****ty feature of DoTA, another thing Big Brothers in totalitarian regimes do.
I don't get it, Valve does incorporate features requested by the community and these things take time but they do take in requests. You sending in political quotations is the same as community members providing tips and tricks to see in the loading menu when you're about to load into a match. I'm also pretty damn sure the development for Dota 2 is much larger than Democracy 3. You stating that Valve has a PR department tells me you know nothing about Valve but the way yo speak about them implies you do so please stop spreading false information. Also what ****ty feature are you talking about please elaborate because all you mention that is even close to a feature is a surrender option and a different mmr ladder.
The cosmetic items are in theory developed by the community in DoTA workshop. But the items people really want to see are not present in the shop. Many items like the Alpine Stalker set for Ursa are removed because Valve does not like them. And even before an item appears in the shop Valve have to put their stamp on it, even if the users liked it in the workshop. What is the need for all this ****? Why can’t people sell their cosmetic items directly? Valve takes their share anyway? Any guidelines of design can be released and if an item doesn’t follow the guidelines it can be removed later? This is another instance of Valve’s big brother attitude.
Cosmetic items being developed by the community is NOT a theory, it IS being made by the community. That's how both parties make money, if the game wasn't made in the first place then the community wouldn't have been able to make money. AFAIK, only Valve does this where the community also gets profit so what the **** are you saying? Do you think developing a game is easy and doesn't take a long time? Did you think anybody who makes anything does anything for free? No of course, even artists, youtubers, etc who collaborate with other artists/youtubers without accepting money do it for exposure which is more money for themselves in the long run. In regards to gating items, there has to be some form of content control before accepting an item or they'll be a flood of items and all items will naturally go down in prices thus less money for artists overall. Also the problem of copy-righted items, what makes you think somebody would not steal another person's work and profit off of it? It has happened before with one of Faceless Void's item and some items like the m4a4 howl in CSGO.
Coming back to the game itself the biggest hindrance to enjoying the game is the lack of a surrender option. WE can decide if the game is fun for us or whether we lost it. Every game has this option. What is this authoritarianism that Valve decides that we can never surrender our game? If all the five players decide that the game is lost then who the **** is Valve to stop us from surrendering and going for the next game?
What are you saying? Games are not lost until the Ancient is destroyed so until that is down you ideally play until the end. A surrender option only ruins the games, I've had so many comeback games where we thought we lost so if we had the surrender option then it's a DEFINITE lost. In terms of philosophical point of view, Valve sees it in terms of if it's fun for both parties, sure it's fun for the team that's winning to win in 20 minutes but it's not fun for those who want to keep fighting for a win and viceversa. The fairest for both parties is to not have a surrender option.
It surely is fun to come back after a hard game. But most of the times we know when the game has been lost. Any way the choice of fighting for come back or giving up should be with the players.
That's the thing, sometimes you think you lost but after making some plays you are suddenly winning. These circumstances will never happen if a surrender option is up. Some games are impossible to win, some games are easy wins but most of the games you will play are decided by you and your team. If you really think you lost then just leave the game or afk.
Abandons are already punished. Then why not provide surrender? Who can we sit through a game when it’s 15 minutes in and none of our heros has hit level 8 but their shadow fiend is already level 14 and the their PA already has a godlike streak? Many times people have to endure 45 to 50 minutes of nightmare when they already know that they are losing by 20 minutes. That sniper who builds nothing but heart of tarrasque by 40 minutes, after dying 16 times (with 0 kills)? The Venomancer who goes mid and feeds continuously, never leaves the lane and builds two headdress and gloves of haste by 20 mins in? The SF who went mid and continuously fed to the ****ing Earthshaker? When I took Bristleback and have already died 11 times in 25 minutes and am still at level 11, while their enchantress is raping our team?
How is that Valve's fault? It can be not fun for you but it's definitely fun for the other team since they're just winning so hard. If I was winning that hard or if you were, would you not feel pretty satisfied that you did so well during that game?
How can one enjoy a game when one already knows that one is losing? How can one endure a game when one is performing horribly and they enemies are screwing you hard and your own teammates are threatening to report you and hurling insults at you? How can one endure a game when someone in our team is feeding badly and losing the whole game, while the opponents laugh at us and we threaten the poor ‘noob’ with reports?
I personally hate players that give up where our team is in a disadvantage. You try EVERYTHING possible to gain an advantage and play till the end, never give up. If it happens that there are unwinnable games then so be it, you can't win all of them and if you do think so then you're either insane or at least 6k+ level. If there are teammates threatening to report you or insult you then MUTE them. Not hard at all and if you get reported, so ****ing what? If you get reported every single game then that's ON YOU, i get reported every now and again because of a mistake but at most it doesn't add up on average more than 2 reports over 25 games. (This is based on the report notice you get after 25 games) The most reports I've had was like 4-5 and that's it.
The solution to all of this is to put in a surrender option. I mean come on 20 minutes of fountain farming? It’s too much already. Teams buy items like ghost sceptre and force staff in the last stages only to fountain farm. If I get fed up and disconnect I get an abandon, if I just become afk then I get an abandon, if I just keep moving my hero here and there I still get a ****ing abandon, then why is my team not allowed to just surrender the ****ing game when you are punishing those who afk so much?
How often does one get fountain farmed? Statistically it's incredibly low and sure it happens but to change a system that affects everybody from low rank players to extremely high rank players is not the answer. One thing that helped negate fountain farming was the high ground but that's about it. Why are they even fountain farming you AT 20 MINUTES, that shouldn't even happen in the first place. Your base will be pushed naturally, but during this time if they happen to dive you, you should be able to kill at least one person to get EXP. If you're getting fountain farmed, you might as well try and put up a fight and try to make a comeback from that.
In developing countries like India people get frequent power cuts and net problems. I get an abandon if I get disconnected for 5 minutes. All right. But what if I come back and make significant contribution to my team? They should check the gold per minute of the player and remove the abandon if he comes back and plays. How many times we get back to a disconnected game and help our team win, only to find that we have been awarded an abandon and put in low priority!
Big Brother Valve has answers for all these, most of them sarcastic and off the point.
Sure I agree with this point that if someone disconnected and they came back to help the team win they should at the very least not lose mmr. However what the hell is with you about their tone and how they're off the point? Please explain and provide examples.
Many people complain about the toxic community and the amount of hatred that we encounter in DoTA. The reason why normal people become lunatics in this game, and games like these, is because of the lack of surrender. If one person abandons then it ruins the game for 9 people. But if one person is a mega noob or super expert, then that ruins the game too if we have to endure their torture for 45 minutes. Most people can’t take loss in a DoTA game lightly and start blaming others, flaming and reporting them. The reason is that once one enters a nightmare game, he/she cannot escape from it, thus making people go mad.
What makes you think a surrender option will "fix the toxic community"? It happens in any game and practically any activity that involves another person. It's all about how you do something with a certain mindset. How long someone deals with another is not the main reason someone rages, it's the fact that they're LOSING that they're angry and they have to spend X amount of time. I guarantee you that adding a surrender option doesn't change anything in terms of "toxicity".
Many times by the end of a DoTA session, instead of feeling relaxed we get frustrated and angry. We feel like some unknown assailants draped a cloth over our head and beaten the **** out of us. We feel like we are in one of the SAW film’s puzzles. That is not what one wants from a game.
Probably just you, sure I get frustrated in some games but not to the point you're describing it. Everybody reacts differently so stop clumping people with yourself if that's how you react.
So to fix this don’t allow surrender within the first 15 minutes. After 15 minutes if all five players vote for surrender then the game should get surrendered. The other team should be given victory. After 30 minutes even if four of the five players vote for surrender then it should be so. After 50 minutes reduce it to 3 out of the 5 players. Implement this in the low priority games too. Surely no one will surrender easily in low priority as they have to win that game to get out of low priority. This will ensure that the game doesn’t become hell and that people don’t get frustrated.
Surrender option doesn't fix your frustration, it'll only ruin the experiences of those playing to enjoy a full game, win or lose. ROFL, implement in low priority? What you described doesn't make sense, if people surrender then the other team wins correct but it won't be easily applied so why add it at all? You said this yourself so then it doesn't matter if it's implemented or not. It's suppose to be a punishment for repeat offenders, looks like you're one.
Speaking of which we come to match making. This is the most ****ty matchmaking ever. Go the Come2Play.com. In less than a minute you can get into a game with people with skill level similar to you. There are not game rooms in DoTA. There are no lists of lobbies being hosted on different servers. Only a ****ty ‘join my lobby’. As there are nearly a million people playing the game at any instant, why not just allow players to host and join games as all the other ****ing games do? Why does Valve match make?
You say there are millions but I just checked and at best there at 2000 players, don't get ahead of yourself. WHAT OTHER GAMES? MOST match-making systems are similar to what Valve's match making is, so what the **** are you saying? What's the difference if you make a lobby and somebody has to manually join it? Is there going to be an MMR restriction? If there is then WHAT IS THE DIFFERENCE between your suggestion of someone making a lobby and a system that just automatically does it for you? If there are NO restrictions then what you're suggesting is actually WORSE since there will be a huge disparity in skill between players since there will be players that are way better that will join to inflate their mmr in lower level games. So that doesn't make sense.
And the amount of time. other games and sties get us into a match within less than a minute even though hardly a hundred people play that game. But here we have to wait for 5 minutes before a match is found. Then that annoying accept or decline button. They are doing this so that we hang around and get tempted to buy some of the **** displayed.
What other games, please list them. There are only a hundred people so the match making in the first place so the queue should be short, what makes you think the skill between two players are the same? The less people playing the bigger the gap in skills so what's the point in making a fairer match if there are as little as 100 concurrent players? In Dota 2, there is an algorithm to make the best possible match at that moment based on the people available and it's very accurate until you get into the upper echelon of players. A game with only a hundred players doesn't need any algorithms but I'd like for you to list a few games.
The next thing is that due to lack of rooms and games being displayed the community cannot evolve custom rules, like CWB in total war games. We can set custom rules like no riki or enchantress, no black king bar or aether lens and so on. Why force a particular version down the player’s throats? Another instance of Big Brother attitude.
What? If you want to play those type of games then just make a lobby and get 10 people or join a community like this one here and setup rules. What makes you think everybody wants to play what you're suggesting? Get off your high horse, you're being no different than what you're trying to belittle Valve for.
And apart from allowing rules like CWB and rooms of games being displayed, they should also allow us to choose the kind of role we wish to play like say, tank, carry, support, initiator, mid, hardlane, and so on. The player should be able to click on checkboxes or radio button before trying to find a game, and the games being displayed in the rooms should also be narrowed down accordingly. So if I select, support, tank, hardlane and melee, only those games where there is place for these slots should be displayed.
I don't get it especially based on what you say later, you want to give players control of the experience but then you want to set rules to how they play? How ironic. Dota is not as simple as saying, mid/hardlane or w.e. Players need to adapt to different roles and the game they play. Dota 2 matchmaking is just that, making matches with various players but where the real game begins is when you start scrimming against TEAMS NOT IN PUBS.
Thus the player gets control over the kind of experience they want in the current session. Why does Valve not give us this freedom when others do it? Because the game is free? OR some other sinister design, because even Come2Play does these things?
ROFL, you actually have no idea what you're even saying and this statement contradicts your idea of setting up rules. Ironically Dota 2 itself doesn't have "rules", you can play however the **** you want. You don't have to follow what the pros are doing so what the hell are you suggesting?
The Elo rating system can be used only for 1vs1 games. It is useless for multiplayer games. But now we can correctly assess a player’s sportsmanship with a given hero due to the amount of data generated. Everything from the amount of gpm and assists, to their positioning, the amount of damage they deal in fights, the amount of healing they do, the amount of armour buff or debuff they give, the amount of wards placed, the number of times enemies are seen in those wards and the number of times enemies are killed in those wards’ range and so on.
Dota 2's mmr system is NOT ELO but it's similar. The MMR system is good the way it is for a HUGE MAJORITY of players, like at least 99% of players. The only ones that will have problems are those playing in the 1% where the number of players with the same mmr is so low it's very hard to find a similar skill level game. The MMR system is already brutally honest, you win or lose and that's the main criteria to gain or lose MMR. Adding anything else like how much you heal or do damage will only make the system abusable. How good and how consistent your skills are the main factors of how you'll statistically fall in after let's say 1000 games. You can put any amount of players at say... 1000 MMR. After one thousand games, where would they be? The better skilled and consistent players will be higher than those that are unstable. If you win 60% of your games then you will be consistently better than someone that has a 48% chance if one were to start at 1000 MMR. Same idea applies here, what makes you think Valve or any company that has a large playerbase won't think of an MMR algorithm?
When individual players are being assessed in games like football and basketball, how easy it is to do so in computer games like DoTA? I mean in real games we cannot calculate the force with which a player kicks the ball or their timings properly. But here we can see the amount of spells and projectiles they dodge and so on. If I activate bkb when a massive spell is going on and successfully deal a lot of damage to the enemy team while not taking much damage while my team suffers massive magical damage, it means that I must have played better. Thus using all this data and the advanced mathematics and statistics available to Valve they can easily develop a method of correctly assessing a player’s performance based on their actual performance, rather than the ****ty mmr, so that each player’s current level of expertise is displayed openly to all and people can thus find better matches, and you can do better matchmaking.
Again it'd only abuse the MMR and frankly that's a hard thing to do, how do you determine how much each players get? You including unnecessary factors into a game when what matters is if you win or lose. Can you imagine if Valve listened to you and added that in the International tournament? There will be a huge outrage, if it wouldn't work in something like that why would you think it'll work in a pub game?
Of course each player’s performance differs with different heroes. They can give different ratings for different sets of heroes. Thus our rating with the best 25 heroes, the next 25 heroes and so on are given seperately. Before going into a room we will select which of those sets of heroes we are going to choose from. Thus only the rating with only those heroes is displayed to others and Valve uses that rating for matchmaking.
Don’t tell me that it is impossible and **** like that.
What are the criteria for how well one plays each hero well? What determines that? What if you're playing Omni and just spamming heal to get the number of heals up? It has happened with Oracle and Zeus for calibration games so what makes you think it'd work in the long run? It won't and how anything is determined should be based on if you win or not.
The next thing is bugs and errors. Stop pretending like your game is perfect. Each patch fixes somethings but leads to new problems. Remember when reborn was first launched many could not see anything in the game? We had to go into the options and change our mode from full screen to windoed and then full screen to actually see anything? Now I am getting a new problem on both my computers. The game suddenly freezes, although the game is going on. I have to disconnect, restart and connect again. If I fail to do that within 5 minutes I get abandon. At least acknowledge that this is happening and promise that it will be fixed in the next patch.
What the ****? Valve doesn't pretend the client is perfect, when Reborn was first launched they had the dev forums up for any client problems. If your game freezes and get an abandon, summit the problem to the dev forums, not on reddit or anywhere else but the dev forums. Are you doing that? If not that please stop talking.
1. Reduce your authoritarian attitude. Communicate with the community, take inputs from us. Allow us to sell items without you rubber stamping them; take out those which violate the broad guidelines.
2. Respond to our problems and acknowledge when something is wrong.
3. Fix the ****ing mmr system by actually calculating a player’s performance and giving rating with different heroes. Display the rating of the group of heroes I choose and use that in match making.
4. Allow rooms and games as present in all multiplayer games. When even small sites can do it, then you can too. Allow me to select the hero roles and lanes I want to play and match me or display the games accordingly. Let the players form clubs and communities within the game. Stop forcing your desires down the player’s throats.
5. Allow people to surrender the game if they feel that they are losing badly. Don’t force your silly vision on the players and ruin the fun. This will also reduce the toxicity in the community as the players are not so afraid of the bad experience and they can easily get out of it.
I've responded to everything about but seriously get off your high horse, you take this from reddit that seem to make sense but most and if not everything is fine the way it is. If there are bugs then summit the bug in the dev forums, that's it, nothing dramatic about it. You present solutions that have problems on their own and hypercritically bash Valve on "forcing" players to something when you presented an idea that forces players to certain rules.
But I also think that these will never happen due to the authoritarianism of Valve and servile fanboys who lap up everything without question under the influence of PR minions. But still if the community puts sufficient pressure, I think that even the Big Brother will bow down. Until then, you make me sad by making me keep away from a game I love, Valve!
Your Sincerely
Mihir [email protected]
You're somehow so far up your *** that you think what you're saying makes sense, there are pro/cons to everything and there are a few people that think they have a solution for everything. There are reasons why people and in this case Valve does the things they way they do but for you a nobody to go here and state things that can be found on reddit is laughable. That system you mention doesn't make sense nor do most of the suggestions. How do you fix something that is not broken? People will always find problems with something but honest there isn't a best one but you can make the fairest system there is. So please get off your high horse.
Honestly, I kinda get where op is coming from, and I also feel Nubtrain is a bit too harsh, but really. Nubtrain is right on most of the points.
Matching different factors to mmr would cause a lot of problems, an example would be in the past when damage dealt and KDA was actually included in your calibration matches. What resulted was many people spamming Zeus to deal as much damage as they can, which is simply system abuse.
For the surrender option and matchmaking, we can actually take a look at LoL. They have had the surrender option for quite awhile, but their community is equally, if notmore Toxic than ours. The reason why it works there is because League is an extremely snowball heavy team, comeback mechanics are almost non existant. Dota 2 is not a game like that, comeback mechanics exist for a purpose.
Riot recently added the new matchmaking,where players pick 2 roles they want to be in, and they get matched according to those roles they play. Again, this is only possible because of the way league is played. Roles are clearly defined, every game has the exact same set up, with 1 top, 1 mid, 1 jungle, a adc and a support. There is rarely any sort of adaptation to this rule. This is the main reason why the system doesn't work. Dota doesn't have any defined roles apart from the mid. You can have solo offlane with a trilane, duo lanes, a jungle with a solo offlane, or even duo mid when you get to a high enough level. Adding the role matchmaking would destroy this flexibility that Dota allows, which would completely ruin one aspect that sets Dota apart from the other Mobas.
Even with that, I can frankly say, the matchmaking only helps supports. Every other role is so high in drmand, and no one likes being the support, that every other role ends up waiting for a much longer time to get a chance to play, with a person even waiting 3 hours to play 1 single match. If it doesn't work for league, Dota, whose roles are even less clearly defined, would never work with the matchmaking.
I won't even respond because this guy is so full of himself...
I tried to take him serious but talking to this guy is just like talking to Donald Trump.
I don't have any words of wisdom. We're all in the same boat. But I'd like to think that having fun is the most important part, afterall it's only a game, you should be playing this game for enjoyment. Of course concentration is a key part to any video game but if you're not having fun then don't play. That's why you should pick the role which makes you feel good, which you enjoy. For me that falls under offlane and support only, I feel like in those roles I'm not annoying anyone on my team and only serving good.
I don't know about you, but the games I enjoy the most are often the ones where I lose.
I think it's more you win some you lose some, even when you're enjoying it. By playing with a 'serious attitude' in my opinion makes no difference to the outcome of the game most of the time.
I actually just created an account just to reply to this topic after i was scrolling throught the forums after one of "those" games. Dota 2 is indeed a great game and can be seriously enjoyable to play at times but more often than not it can be a real nightmare . Dont get me wrong i play dota a lot i have about 2.9 k hours played which i think is more than average. Truth is there are so many issues with mostly the community and matchmaking of this game that it boggles my mind Valve isnt doing anything about it but i guess its like you said it is a free to play game after all. For example the MMR is a conundrum. If you are stupid like me and play the first (i think 5) matches that decide your mmr very early into the game (like 200 hours played in) you are ****ed since your MMR will be low (it was something above 2k in my case i think) and will stay that way and later when you are more skilled you re still at 2k mmr and you just cant climb up because you just wont win with 2k teammates because they are usually (about 90 percent of ranked games for me ) beyond terrible. Hence the conundrum. The only solution is to 5 stack but thats not always an option (at least not for me ).
The next thing is the matchmaking itself. For example why is there even an option for language preference if 85 percent of the time i log a match i play with people who have no business playing on given server (its Eu West for me ). Like my friend said if you re not a racist dota will make you and its true. The Russian problem is a very common one and i know its a bit of a "taboo" because everything just has to be PC now. But how in the seven hells when i have Eu West and English preference ticked i end up playing with 4 Russians and/or Turks who have absolutely no intention of playing together, picking reasonably and logically, communicating in other than their native language. Also since they dont play on their own server they usually lag and/or disconnect a lot. Also most of the time the people i end up with have at least 1- 1.5 k hours less played than me which is just illogical.
Someone said no one wants to play a support and its true and il tell you why. Because stupid people and people that are bad at the game tend to always pick a carry (put very bluntly but also just being honest). Usually when i dont support no one does and i end up supporting idiots for 40 minutes who cant farm/think/react and you just end up supporting a PA or AM who doesnt have battlefury (which is a bad build in many cases anyway) by 35. minute mark. You just struggle because since you are supporting you cant really have that much of an impact to the game (usually, nothing is a 100 percent in dota) because you let the farm for the carries naturally.. and so on and so on.
The next thing is RNG and this is a big one. Considering how Dota is a really competetive game i dont get why rng has so much of an impact on the game. Many times i simply lose because of luck now you might say im a whiner but you havent seen the **** i ve seen then. Passives are too op sometimes in hands of the russians (the notorious russian luck) and im not joking here. I ve had games when i played better and farmed better and still lost because russian pa with 1/10 K/D just decided to crit with every hit. This isnt funny anymore and can be seriously frustrating.
And so is the comeback mechanic. Until it was buffed it was fine but now its seriously ******ed ( i appologize for the harsh language in this hateful reply). I have games all the time when the enemy team just sucks and feed so much that they actually outfarm you by comeback gold and xp when you happen to die a few times. Like this isnt normal when you are 15/0 and die twice and the enemy carry you ve been farming all game is more farmed than you and is a higher lvl than you. That is ******ed and ridiculous and in no way balanced or fair in any way.
There are way more issues with this game but these are the most apparent and frustrating for me so i applaud anyone who had even read this reply to the end.
I am getting sick of this. This is not reddit after all.
If you are stuck with idiots it's because your mmr is as high as the mmr of the idiots.
Without comeback mechanics the game would be over once an enemy has a significant lead 9/10 times.
Dota has almost no Rng comparing it to similar games. Which passives do you consider to be too strong?
The mmr climb thingy is no argument. I climbed from 1k to 3 within 2 months.
I read it to the end but I dunno why.
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masaaki14
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michimatsch
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I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES
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