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Venomancers body is covered with venom, giving bonus armor and damage. Enemies who damage Venomancer for % of their attacks, increases Venomancers attack damage and armor. Also, any unit that damages Venomancer will become infected, taking minor damage and having its movement speed and attack speed reduced for 5 seconds.
Level
1
2
3
4
Mana
N/A
N/A
N/A
N/A
Cooldown
N/A
N/A
N/A
N/A
Casting Range
N/A
N/A
N/A
N/A
Area of Effect
N/A
N/A
N/A
N/A
Duration
5 seconds/ stack lasts 15 seconds
5 seconds/ stack lasts 15 seconds
5 seconds/ stack lasts 15 seconds
5 seconds/ stack lasts 15 seconds
Allowed Targets
Self/Enemy unit
Self/Enemy unit
Self/Enemy unit
Self/Enemy unit
Effects
10% slow, 10 damage per second and 10% of enemy attack increases armor and damage. Maximum enemy attack stacks 5.
15% slow, 17 damage per second and 15% of enemy attack increases armor and damage. Maximum enemy attack stacks 8.
20% slow, 24 damage per second and 20% of enemy attack increases armor and damage. Maximum enemy attack stacks 11.
25% slow, 28 damage per second and 25% of enemy attack increases armor and damage. Maximum enemy attack stacks 14.
Notes:
Armor and damage increase stacks with other armor and damage items.
The damage, slow, armor and damage increase are applied whenever Venomancer takes damage from any source.
Deals a total of 50/85/120/140 damage.
Partially blocked by Magic Immunity. Damage is blocked, slow is not.
After 15 seconds pass, the increased armor and damage slowly decrease by time.
Poison Sting
Ability Type:
Targeting Type:
Damage type:
Passive
N/A
Magic
Adds poison damage to Venomancers normal attacks, slowing movement speed.
Partially blocked by Magic Immunity. Slow still takes effect.
This is just the idea to change Venomancer to the hard carry he was. Though in the older versions he was a hard carry even with Plague Wards. The idea to the 3rd ability is similar to Vipers Corrosive Skin it's the only thing I could've think off. Do not say NO, that he can't be changed. In fact he can. Just like Undying was reworked. And made from Intelligence hero to a Strength hero with all 4 reworked abilities. If you have a better idea for a 3rd spell PLEASE post it in the comments. O I forgot. Didn't everyone used to say that Agility heroes deal the most damage and are the most hard carries or whatever it was. I don't care if you dislike this. This is just the rework he needs. There are better supporters and new will come out. I just got one in my head opposite to Crystal Maiden. I'll post that some other time.
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1.: the armor increase definitely needs a much much much much much much lower multiplier. Increasing the armor of a hero by more than 20 with 1 hit (if the enemy hero has ~100 damage) is just way too much.
2.: A 6-slotted PA would basically raise Venomancers attack damage to her level (which she spend the ENTIRE GAME farming for), by merely hitting him once.
3.: Making this buff stack 14 times (!) at level 4 is ridiculous! If a random hero hits Venomancer 14 times, venomancer would get 1100% (thats 11 times) of that heroes damage as bonus damage.
1.: the armor increase definitely needs a much much much much much much lower multiplier. Increasing the armor of a hero by more than 20 with 1 hit (if the enemy hero has ~100 damage) is just way too much.
2.: A 6-slotted PA would basically raise Venomancers attack damage to her level (which she spend the ENTIRE GAME farming for), by merely hitting him once.
3.: Making this buff stack 14 times (!) at level 4 is ridiculous! If a random hero hits Venomancer 14 times, venomancer would get 1100% (thats 11 times) of that heroes damage as bonus damage.
Dude how about add how much %. I don't know maths. Tell me and I'll change. I said this is the only thing I could've come up. How much I should lower the % and the stacks?
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base
Why would you buff him? He's already the most overpowered support on par with Crystal Maiden and maybe Visage. If you want to make him a viable semi-carry just remove his wards (and maybe reduce the slow duration of the Venomous Gale) and add an ability that scales with damage like AoE hits or something.
Why would you buff him? He's already the most overpowered support on par with Crystal Maiden and maybe Visage. If you want to make him a viable semi-carry just remove his wards (and maybe reduce the slow duration of the Venomous Gale) and add an ability that scales with damage like AoE hits or something.
I'm saying Hard Carry like he was before not Semi-Carry Peppo.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base
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