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I haven't done a discussion in a while, mostly due to school, but here's another one.
As of 6.85, Invoker got a huge buff to his Intelligence gain (3.2 to 4?) as well as a huge buff to Aghanim's Scepter.
What I wanted to discuss today was an idea proposed by Hamster, the 3-0-3-1 into 3-7-3-1 invoker, rushing Aghs.
I tried it yesterday. I started with Null + Tango, then into Phase Boots (synergies with Wex even though I lane with QE). I then worked into an Aghs, which I got at around 18 min. I followed with a Force Staff and a Necronomicon because my team needed to push. I finished the game with an Octarine Core
What do you think of this build? Do you think this would work?
You would have access to the laning advantage of QE, still the 2 Forge Spirits from 3-0-3 with Aghs, and you would have the teamfight of a QW invoker.
I think one of the major changes is that no matter which branch you go down (QE or QW), you always put at least one point in E/W for Alacrity, since it lets you lane now. Even the one point gives you 30 extra damage for last hitting, which is huge because it lets you contest for last hits and denies in mid (Especially in tandem with the INT gain).
Rushing Ag's seems really good though. It helps directly with the heroes scaling, gives you the super team-fight spell a lot sooner (You have the AOE Deafening Blast at like level 19 instead if you only take 1 in R?) and it tanks you up a lot, which is important on Invoker.
You'd go like 0-1-1-1 by 3 ideally, and then branch out from there.
Buy like Tangoes, a salve with the 100/100 rune, and some pooled tangoes means you can sustain well without the immediate level in Quas to go greedy (And you don't need Cold Snap that early, the spell is garbage early on).
You need to get Alcraity early in the lane because otherwise you don't get anything from your lane early on. And that's an awful thing to have happen in any lane, because it lets the other mid get a level and item advantage on you.
Yeah, the build would work. I gotta try that sometime.
Actually, my go-to build is the Quas/ Wex build, but I build a Rod of Atos and a Necronomicon 3, then Alacrity the melee necro, slow someone, send the necro units on them, and do the combo. The Necro warrior does an absurd ammount of damage due to it's ludicrous BAT and mana burn. It's hilarious to watch your necro warrior solo kill a support.
No no I didn't want to go 3/0/3/1. Did I say that? Sounds pretty bad because you need one value point in Wex to do tons of things. Didn't I say 3/1/3/1? That's what I meant.
Yeah I think going 1/1/1/1 at level 4 is actually the best early build now. A lot of Invoker's skills are actually really good at low levels, Chaos Meteor for example is actually extremely strong in the early game with only 1/1/1.
Alacrity is a really good laning skill. So is Forge Spirit. Both are low mana cost and low cooldown spammable laning skills. I like having my little magma friend in lane all the time, helps a lot :P
Sure theoretically you could have the max Deafening Blast at level 19 but seriously who doesn't max Invoke? I mean, you go from a 22 second cooldown to a 2 second cooldown, how is that not completely gamebreaking?
I think the 4 second cooldown of Invoke that you get with only level 12 and an Aghanim's Scepter is extremely underrated. You don't "need" level 17 for aghs to pay off.
I think you can technically get away with having the Blast by 20, since an 8s cooldown is generous enough in team-fights to do a lot of stuff.
Especially since you've probably got other extension items by then like Octarine Core or such so your cooldown is either reduced, or you have a lot else to add into fights.
No no I didn't want to go 3/0/3/1. Did I say that? Sounds pretty bad because you need one value point in Wex to do tons of things. Didn't I say 3/1/3/1? That's what I meant.
Yeah I think going 1/1/1/1 at level 4 is actually the best early build now. A lot of Invoker's skills are actually really good at low levels, Chaos Meteor for example is actually extremely strong in the early game with only 1/1/1.
Alacrity is a really good laning skill. So is Forge Spirit. Both are low mana cost and low cooldown spammable laning skills. I like having my little magma friend in lane all the time, helps a lot :P
Sure theoretically you could have the max Deafening Blast at level 19 but seriously who doesn't max Invoke? I mean, you go from a 22 second cooldown to a 2 second cooldown, how is that not completely gamebreaking?
I think the 4 second cooldown of Invoke that you get with only level 12 and an Aghanim's Scepter is extremely underrated. You don't "need" level 17 for aghs to pay off.
Oh. Sorry!
Could you please explain? Do you mean Q > R > E > W > Q > E > Q > E?
You'd probably go like E -> R -> W -> Q for the first 4 in an ideal situation. Since, E lets you contest lasts hits earlier, and you can arguably survive without the sustain of Quas till level 4 with consumables.
Like, if you are taking Exort on Invoker, you want that point at either 1 or 2, because it matters a lot to your early lane presence.
There's no real set skill build for Invoker - You skill as needed.
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