


Now, these players will sometimes win the game convincingly for you, or sometimes cause you to lose it before it's hardly begun. Why? They're a habitual jungler, they've probably started playing this way because they can't handle having to actually lane against someone, and believe that jungling means they can avoid the early game entirely. They have one playstyle for all game situations - jungle.
If they're left alone and the rest of your team does a decent job of holding their ground, you'll probably win. The jungler will announce their supremacy and "commend me". Any game they lose, it's their team's fault - they didn't hold their towers long enough, got ganked and picked off, didn't sentry/ward their own jungle enough, lost 4v5 team fights at vital stages. Maybe they weren't setup to do these things to start with, or the opposition applied some kind of sneaky 'thinking' or durty 'teamwork' to their play.
There are a few big problems with AFK jungling:
1) It assumes the opposition will make no efforts at all to stop you
2) It assumes that your lanes/other players can hold 4v5 until you're ready to fight
3) It makes certain picks on your team extremely problematic
4) It assumes your hero wouldn't be better used somewhere else
Mistake 1 - Nobody will bother me
While this can be true in lower level pubs especially, as you move up, opposition players will increasingly look to gank passive junglers. They know that even a failed gank will probably set back your farm/timetable massively and make you less of a threat for a long time. You're also an easy kill - many common junglers have no escape, and will frequently be running round on low health.
Look out for dangerous offlaners like








In fact, players don't even need to gank you to slow you down - well placed wards or even illusions from a rune can block spawn camps and substantially reduce your farming speed. There's no such thing as guaranteed uncontested farm.
Mistake 2 - Your team will do just fine without you
I'd like to say this is a misconception, but to be frank, I don't think most "habitual junglers" even think much about how the rest of their team will get on in their lanes. They seem to think that "OMG we lost our lanes" is always somebody else's fault, rather than anything to do with the fact they opted out and left them undermanned.
Similarly, always going

There really aren't many things more depressing in DOTA than looking at your team's inventories and seeing 2-3 carry

Also, if you're going to jungle your team's pull camp and take even that precious bit of farm off your lone support player, at least have the decency to pull the lane with it first and clear off before the neutrals respawn. And dear god, don't then start moaning about the lack of a fast


Mistake 3 - Inappropriate Allies
If your team has a hard carry, another jungler carry should immediately be ruled out. Why? Because if the opposition puts a decent dual or tri-lane against them, your team is screwed. You're probably screwed too. Why? Your carry will likely get outlaned, minimal farm, and be ineffective. While they're not ****ping on your hard carry, they can take a nice wander through the jungle and **** on you too. Make sure you run a trilane.
Having a single support hero is also difficult when the enemy runs one or more invisible heroes. They're already a threat to you in the jungle, but even worse, your support is going to struggle mightily to supply






Bear in mind, with the changes to the lane balance, running a dual offlane is not necessarily a terrible idea anymore, especially in pub games. If you've already got a stronger offlaner, then you should consider running another one alongside them. Why? Because you might be able to severely cramp their carry. A good offlaner is even better with backup. Consider a jungler if the enemy look to be running a pretty deadly trilane where you might not be able to help.
Mistake 4 - You couldn't be used better somewhere else
Every jungling hero can, shock horror, also be used in lane. There isn't a single hero that is "jungle only". Lanes offer increased farm and experience, at the price of putting you against one or more enemy heroes to compete with.
Some junglers are extremely strong in lane - the likes of






So, in summary, look before you pickup a jungler. Check that your allies have sufficient lane control to have a chance of at least holding their own - preferably winning - their lanes. Make sure your team has enough support heroes, especially against invisible heroes.
Before you buy that

And the next time you lose a game where you picked a jungler - think over the points above. Did you make the right pick? Were your lanes setup well enough to be effective? The answer might well be yes, and your team did genuinely screw up badly, but also consider that YOU might be the one at fault and be prepared to change things up in future.
I think I've had 3 games where I captained in CM mode, and drafted an offlane NP, then trying my best to explain why he can offlane. Nobody believed me, and he went jungle. :/
As you guys said, heroes like
I like semi-support junglers. A
Good article.
I'm not saying AFK junglers can't work btw, just that many times people pick them when they're massively inappropriate.
But still, there are Heroes that benefit so much from jungling that I wouldn't put them anywhere else. The main one that pops off my mind is
The others are
True, but these guys (when played well) will come out of the Jungle to Gank/Push every time the other Team gives them an opportunity, so it isn't as much of a problem. Not to mention,
But still, there are Heroes that benefit so much from jungling that I wouldn't put them anywhere else. The main one that pops off my mind is
The others are