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R-Conqueror's Blog
Blog Posts: 16     Views: 24084     Comments: 63
R-Conqueror
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DotA 2
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April 10, 2015

Close but Not Quite

Views: 1361 R-Conqueror
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Dota  |  patches  |  balance  |  changes  |  competitive  |  esports  |  meta  |  R-conqueror
For several years I was completely immersed in following college and professional sports. I could tell you stats, names, schedules, and trades for year after year.

But then all of the sudden I was immune to it. I only saw it as this continual cycle of wins, losses, trades, and scandals(by no means am I bashing the following of sports, just sharing my experience with it). I couldn't get an interest going in it, so my attention gradually shifted toward games--eventually leading to DotA.

Since grabbing my attention, dota has held it firmly. But why?

Balance Patches.

These amazing things allow us to play vastly different games than those of the previous patch were, and the next patch will cause things to be just as different. Sure those strategies can rollover a bit and still be effective, but here's to hoping TI5 will be waaaay better that its predecessor. And if it is, we will have balance patches to thank for it.

Every game of dota even within a patch is markedly different, but a b…
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May 09, 2015

Hindsight is 20/20

Views: 1149 R-Conqueror
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6.84  |  dota  |  patch  |  changes  |  thoughts  |  interactions  |  valve  |  solar crest  |  overpowered  |  overrated  |  smarter  |  better  |  faster  |  stronger  |  daft punk  |  im on a tangent  |  halp

6.84 is here!



I have like 5 blog posts I could do but here's the one I'm going(starting) with, here are some reflectionssnoitcelfer on 6.84 after playing some games.

So when the change-log came out I, like many others, was mindblown. The amazing OP new items, the big hero changes, weird new aghs, I thought this would make the game crazy.

However, as I should realize by now, the General Changes are what makes the biggest difference for every single game of dota that goes on. Suddenly I couldn't try to hard carry the game by farming for 20 minutes, I have to be ready for bloodshed super early in the game. Suddenly my 13 minute Battle Fury turns into a 15 minute Battle Fury simply because creeps aren't worth as much.

But most of all, you can't just throw leads around every team fight because of rubberband. The game can of course still shift, but I appreciate that one mistake is not punished so harshly now.

Now on to the OP items:

Glitter thingie-pretty good, manacost nerf makes it…
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