January 20, 2015

Corus the Spectrum 2.0

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Corus the Spectrum



STATS



Faction: The Radiant
Primary Attribute: Intelligence

Corus
Attack Type: Range
Roles: Support, Disabler, Initiator

Str: 59.3 at 25 (19 + 1.68/level)
Agi: 74.5 at 25 (14 + 2.52/level)
Int: 83.4 at 25 (27 + 2.35/level)

Health: 1,277 at 25
MP: 1084 at 25
Armor: 10.6 (0 base armor + 10.6) at 25
Movement: 290
Range: 600 (Range)

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LORE



Created by Ezalor, Corus pursued the greatness of its creator and tries to become a fundamental being of the universe itself. Venturing to try and go to the fundamental plane to please its master and creator, Corus went to many lengths just to impress the Keeper of the Light. With its luminance radiancing, all that glares the Spectrum are stunned and unable to comprehend the reality they are in.

Along Corus' journey of greatness, obtained powers and abilities beyond imagination. Corus wanders through different realms meeting every fundamental beings of the universe, saved the Chaos Knight. Challenging them however ways possible, Corus returned to his master in utter defeat as he held its broken fragments within its grasp.

Ezalor revealed a realm none Corus' ventured and expected to exist. Inspired by this, Corus returned to improve his abilities and skills to try to get back and challenge every heroes on his way.

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SKILLS




[Q] Bending Light - Channeling: Corus channels a surge of light that deals damage to a targeted enemy unit over time. For every .5 second, the light connects to enemy units nearby rendering them the same effect on the first target. Affected units are unable to move as long as Corus is channeling. Channeling automatically stops as Corus hits the last target.

Type: Single Target
Affect: Enemy Units

MP Cost: 150
Cool Down: 8 seconds
DPS: 100
Maximum Units Connect: 2/3/4/5
Cast Range: 600

Note: Light prioritizes heroes if they are nearby. Spectral Dome Reflection extends the maximum units connect count. Death of the unit is applied after the channeling.

[W] Spectral Dome Corus creates a dome that imprisons enemy hero units for a period of time. The dome cannot be seen by the enemy heroes, instead, they see their own reflection mimicking their every movements, blocking them in their way as they try to walk through the walls of the dome.

Type: AOE
Affects: Enemy Hero Units only

AOE Radius: 150
MP Cost: 130
Cool Down: 14 seconds
Duration: 1.5/2/2.5/3 seconds
Cast Range: 500

Note: Spectral Dome Reflection has the least target priority. Final strikes connects at the reflection.

Luminous Glow - Passive: Corus emits light from his body making all nearby enemy units miss by 8%/14% 20%/26% chance.

[R] Spectral Shadow - Corus targets an enemy hero which makes it mirror the movement Corus' doing (Kinda like Elder Titan's illusion on earlier versions). The hero targeted is unable to cast any spells, cannot move by itself and can only attack his enemy where it is currently facing. When this skill is cast, all nearby enemy hero units' movements are reversed (makes them move the opposite direction they are commanded to).

Type: Single Target
Affect: Enemy Hero Unit

MP Cost: 250/275/300
Cool Down: 25 seconds
Duration: 3/4/5 seconds
Cast Range: 600/700/800
AOE: 600/700/800