Claus the Surgeon of Death
STATS
Faction: The Dire
Primary Attribute: Strength
Claus
Attack Type: Melee
Roles: Carry, Disabler, Nuke
Str: 83.4 at 25 (27 + 2.35/level)
Agi: 59.3 at 25 (19 + 1.68/level)
Int: 74.5 at 25 (14 + 2.52/level)
Health: 1,586 at 25
MP: 784 at 25
Armor: 10.6 (0 base armor + 10.6) at 25
Movement: 310
Range: 120 (melee)
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LORE
Some say he's crazy, others say he's a lunatic, many even says he really doesn't exist or is just a legend told by adults to scare the young. But few really know the true horror of the Surgeon who can even inanimate the dead.
On his fair days, Claus, a very skillful medical surgeon who specialize the anatomy of every living being, was renowned to be the best of the best. Competed equally in terms of mental skills with Boush on their youth, Claus was definitely a legend on his field of work. But, a very unfortunate event occur that made Claus to lose his mind and was driven mad. A fire broke out, his wife and children died from the incident.
This event torned Claus apart and began to study not the living beings anymore, but the dead.
Claus resulted to preserving his family's bodies, hoping that one day his experiments will come to success and revived them. At first, he began experimenting on dead animals. The medicines he used slowly blended with his tissues, making him age fast, but improved his physique rendering him strength capable of incapacitating beasts. His body slowly morphed into a different and cannot be explained figure.
As days, years, decades went on... Claus did not stop for he hoped that one day he will be together with his family again, but all dread him because of his figure and his ways. This drove Claus to be more mad. Enraged, he killed tens, even hundreds of people using only his needle as his weapon.
Claus did not remember anymore his purpose and began challenging the strong, and experimenting on their bodies later on.
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SKILLS
[Q] Noxious Needle - Claus injects the target with his toxic needle making them unable to move and lose health over time, reducing their movement speed for a period of time.
Type: Single Target
Affect: Enemy Units
MP Cost: 100
Cool Down: 8 seconds
DPS: 35/45/55/65
Stun Duration: 1/1.3/1.6/1.9/2.2
Movement Slow: 20%/29%/38%/47% for 3 seconds after the stunned
Cast Range: 120 (melee)
[W] Anesthetic Rage Claus goes berserk for a period of time making him attack faster and take absolutely no effect from physical damage dealt by the enemy.
Type: active
Affects: Claus
MP Cost: 130/115/100/85
Cool Down: 18/14/10/6 seconds
Duration: 2/2.4/2.8/3.2 seconds
Greedy Dosage - Passive: Claus takes his self made drugs every time he takes so much damage increasing his armor by 2/3/4/5 the more health he loses, but returns when his heath regenerates.
[R] Surgery of the Dead - Claus searches the corpse of the nearest hero who died in the area then summons an inamate corpes in full health and mana capable of the same abilities and items. Claus takes control of the summoned unit to bring him aid in battle once again. As long as Claus lives, the summoned unit is also alive.
Passive: Claus gains bonus health regeneration by 2%/3%/4% if there are no units summoned by the surgery.
Type: AOE
MP Cost: 275/325/375
Cool Down: 180/170/160 seconds
Duration: as long as Claus is alive
AOE: 600/700/800
Note: if Surgery is cast again, the summoned unit is replaced by a new unit. skills and item cooldowns are refreshed as the unit is summoned.
[D] Deny Surgery Immediately denies the summoned unit.
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Firstly, his Q has way too low a cooldown despite being melee range. It also has way too strong an effect for such a low cooldown effect with no backlash. You also do not state the duration of the damage.
His W also has too much uptime by the time it's maxed out (which it potentially be by level 7) again considering that his low mana pool can be solved very easily, with just treads and a teammate with arcanes (which is basically every game). Another issue is that between bkb and his w, he effectively has full invulnerability for 3.2 seconds which can only be prevented by dedicating pure damage bkb piercing abilities to him which, considering he scales hard and can flash farm with his w and a single farming tool (preferably battlefury, I'd say), there will be a very small window where dedicating to him well be effective. You also do not state the attack speed change.
His e (passive) is relatively OK, but you might have to rephrase it to explain how it works better.
And his R, OMG HIS R. It's ****ing broken, turning a single gank into a significant payoff. Imagine ganking the enemy carry then using R to reanimate the hero. You effectively have 2 hard carries while using all your resources on the map for only one!
Or killing the enemy initiator before he gets his initiation skill off, you now have taken away a major tool of the enemy team and given it to yours.
Also considering that you can use their items and abilities, just imagine reanimating a hero like Arc Warden and then using his tempest double... yeah.
It needs more limitation and a major need to its cost and duration. Like make it cost ℅ of health and mana, and last like 40/60/80, remove cooldown refresh to raise the skill cap on the hero and remove the deny ability, unnecessarily broken. Retains its strength but makes it more costly to use, especially if you try to use it in a teamfight as the loss of mana might prevent you using your W.
Generally a good hero idea, but needs heavy rebalancing before it can even begin to be considered even remotely viable. The hero is so broken right now even 1k's could win TI with just that (Kappa)