Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Carry design pattern

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » General Discussion » Carry design pattern 6 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Therapy » October 12, 2014 4:07pm | Report
I just noticed that every carry in the game has a very similar skill set. It goes an ability for chase down/escape, an ability that allows the carry to do more DPS and an ability to increase durability. Ultimates vary from the ones that allow more DPS, kill setups, etc. everything to help get a kill or two.

The Big Three:
Faceless Void: Time Walk to chase/escape. Backtrack increases durability. Time Lock increases DPS. Chronosphere sets up kills, increases DPS.
Medusa: Split Shot allows to do more DPS in the area. Mystic Snake technically is a nuke, but also increases durability with mana gain. Mana Shield increases durability. Stone Gaze sets up kills, increases DPS.
Spectre: Spectral Dagger chasing/escaping. Desolate increases DPS. Dispersion increases durability and DPS. Haunt DPS to all enemy heroes + chase down + kill setup.

Others:
Sven: Storm Hammer chase down/nuke. Greater Cleave more DPS in the area. Warcry increases durability and good for escaping/chasing. God's Strength increases DPS.
Lifestealer: Rage increases DPS and durability. Feast does the same. Open Wounds chase down ability. Infest allows to set up a kill, deals damage.
Anti-Mage: Mana Break increases DPS. Blink chase/escape. Spell Shield durability. Mana Void increases DPS.

There are of course more carris, but as you can see they all follow the same pattern. May be Dota is not as original concept-wise as thought? :C

Therapy


Notable (4)
Posts: 102
Steam: Therapy
Permalink | Quote | PM | +Rep by Sanvitch » October 12, 2014 4:37pm | Report
Well I mean, it's that sort of archetypal skills as it were that help define the roles Heroes play.

It's just like the fact supports usually have a combination of control, nukes and utility abilities more so than DPS abilities.

It's not a bad thing, because it's the details of these abilities that matter. But it's never a huge logicAL jump that heroes that play similar purposes would have similar skill sets, given that skills define what Heroes are more than anything else.

Since you just can't have enough Chaos Breaker.

Sanvitch


Notable (18)
Posts: 1036
View My Blog
Permalink | Quote | PM | +Rep by porygon361 » October 12, 2014 4:45pm | Report
Not surprising that all carries are based on the core concepts of damage, chasing and durability, because those are what a carry needs to be effective. If a carry didn't have these 3 or are lacking a few of those attributes, then the hero wouldn't be a true carry.

Supports are built around disables, level-independence and item-independence, but are all supports necessarily the same? They have similar core concepts, but the way through which they perform their duties are different. Doesn't this make them different? For example, 2 people decide to paint a fence. One does it the old-fashioned way, but the other uses a high-tech machine. Though the machine is very different from the paintbrush, the machine does have bristles like the paintbrush, and it has a paint-storage container that works similarly to a bucket. The manual way is more precise than the mechanical method, but the mechanical method is way faster than the manual way. In the same way, carries in dota are based around core concepts that make it effective (like the bristles on a paintbrush and the machine), but they use different means to perform the same tasks and achieve the same goal.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by TheSofa » October 12, 2014 5:20pm | Report
Or... maybe we just classify all the heroes with those qualities as carries...

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by Therapy » October 15, 2014 1:53pm | Report
TheSofa wrote:

Or... maybe we just classify all the heroes with those qualities as carries...

Mind.. BLOWN!!1!

Anyway, yeah, you'te probably right, however that might actually be a case why I think playing carries is boring. I mean playing supports with skills that are unique in a way they work is much more fun than right-clicking. I actually found this concept when I was wondering why carries are boring for me. I mean, in supports/nukers a Black Hole is much more fun than Ravage in terms of AoE disable. Spell Steal is much more fun than Multicast to increase the efficacy of your magus arsenal. It's never boring to play Lone Druid though, his style of play is somewhat different and more exciting. Generally the most fun heroes to play are the ones that form a meta around them, that are hard to classify. Like Axe is no carry and no support, his skills Counter Helix and Culling Blade change the way the game is going. Same with Nyx Assassin, Puck, Clockwerk, Timbersaw and etc.

Therapy


Notable (4)
Posts: 102
Steam: Therapy
Permalink | Quote | PM | +Rep by Sgt. Jimmy Rustles » October 15, 2014 6:24pm | Report
My thing is that I rarely see Lifestealer played in pub matches at least. Even though he can be quite effective. Using him with the idea of the N'aix bomb is interesting, especially in teamfights where you can crowd control effectively and keep them all nearby.

Sgt. Jimmy Rustles


Notable (1)
Posts: 38

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved