Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Seen this for a while, hoped it would just magically get fixed on it's own but I guess you guys didn't see it yet.
When you're watching a guide all of their attributes are 0 along with attack speed, spell resist, health regen and mana regen.
*edit*
& also I believe there shouldn't be a evasion section, there are no heroes with natural evasion non-granted from skills, also there shouldn't be any hp/mana regen either since it's so variable & rly that's not something that ppl take into account, it's quite obvious, heroes with high str & gain have bigger hp regen than heroes with low starting str & gain, same applies to mana.
& I suggest you keep the mana & health pool in heroes at level 1, it's good to have starting hp & mana for heroes that way ppl know what they are getting themselves into, it's not as important knowing how strong a hero is at lvl 25
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
dresmasher
Remarkable (24)
Posts: 197
Steam: dresmasher
View My Blog
xCO2
<Moderator>
Awards Showcase
Memorable (72)
Posts: 1542
Steam: RUSH_and_ABUSE
View My Blog