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Anyway, this hero is meant to be played as an flexible hero that need to be in close range with enemy heroes, and even initiating with his Q skill. His E skill also aids in initation, to keep himself alive. This hero is pretty interesting, might worth checking out (even if probably not that good and balanced since it's quite an old idea).
Lore
So... dark. Where am I? Who... am I? A consciousness thought inside the chaotic world. A consciousness oblivious of everything. "These should be perfect to create the Demon Edge. HAHAHAHA" and with that, a demonic voice faded away. Who was that? What happened here? While it is thinking, trying to recall anything, learn anything, a bright light shone through. He heard a cracking sound and he gaze his surrounding, now revealed.
His first sight into the world was a sea of fire, hordes of demons and an enormous chaos. His heart was heavy, filled with unknown feeling of sadness and grief. What happened here? Whilst he was thinking, he noticed his body changing. "What? That chunk of Radiant Ore... It took form?" A demon blacksmith spoke in horror and astonishment.
His feeling of sadness and grief change.
A new instinct had been born into the Ancient's spawn
An almost motherly instinct to protect
A vow he took to protect the Radiant
A vow he took to protect the world "You are Valar, remember it well" a faint whisper he heard
A voice strangely familiar he heard when he took the vow
Took caution, The Dire
Took caution when you go to attack The Radiant
Bear in mind, the greatest guardian has come
A being with no form
A being with every form
He was the beginning
And he shall be your end
He shall be known as
The Crystal Beast
Str: 75 at 25 (22 + 2.2/level) Agi: 75 at 25(22 + 2.2/level) Int: 75 at 25(22 + 2.2/level)
Health: 1575 at 25
MP: 975 at 25
Armor: 10.6 at 25
Movement: 300
Range: 150 (Melee)
Skills
[D] Gryphon Form: Valar took a form of gryphon, changing his primary attribute to agility and changes all effects of skills. If Valar is already in gryphon form, pressing D again revert him back to Chimera form. Does not have MP cost, does not have any cool down. 1 seconds cast time.
[F] Unicorn Form: Valar took a form of unicorn, changing his primary attribute to intelligence and changes all effects of skills. If Valar is already in unicorn form, pressing F again revert him back to Chimera form. Does not have MP cost, does not have any cool down. 1 seconds cast time.
[Q] Shape shift: The Crystal Beast was part of the beginning; from him all creation in the worlds was created. In him there are essences of everything in the world, enabling him to change his body to anything he wants. Change the form of Valar to be of a target, being seen by enemies as the target (affects even the mini map) seen by allies as the target form as well, but always show real name and always friendly with real identity in mini map. This skill doesn't affects creeps / towers. Gives bonus HP and MP regeneration based on target's HP per second. Effect breaks if Valar attacks an enemy hero, with bonus damage.
- 30 Seconds duration, 0.25% target HP as bonus, 60 bonus damage
- 60 seconds duration, 0.5% target HP as bonus, 90 bonus damage
- 90 seconds duration, 0.75% target HP as bonus, 120 bonus damage
- 120 seconds duration, 1% target HP as bonus, 150 bonus damage
Type: No Target
Affect: Self
Damage: Physical
MP Cost: 200
Cool Down: 25 seconds
Cast Range: Global
For he was the beginning, and he is everything
[W] Crystal Magic: In his many forms, Valar chose the magic that fits his forms the most. This magic changes forms according to the form Valar is in, sharing cool down no matter if Valar changes the form.
Crystal Magic has many forms
[W] Chimera Form - Crystal Shards: Valar shoots an array of crystal shards from his body, giving damage to his surrounding and stunning them. This skills also grants true sight in radius as long as stun duration.
- 80 damage, 0.5 Second stun
- 120 damage, 1 Second stun
- 160 damage, 1.5 second stun
- 200 damage, 2 second stun
Type: No Target
Affect: Enemy units
Damage: Physical Damage
[W] Gryphon Form - Crystal Wing: Valar's wings are created by Radiant Ore that grants his wings pure energy, which when condensed can allow him to burst through a straight line to the direction he is looking. Giving damage and moves Valar for a certain range. 300 radius of the range have true sight for 4 seconds.
- 80 damage, 425 range
- 100 damage, 650 range
- 120 damage, 875 range
- 140 damage, 1100 range
Type: No Target
Affect: Enemy units
Damage: Pure Damage
[W] Unicorn Form - Crystal Horn: A blast of pure energy is condensed and shot by Valar after a second cast time, concentrated from Radiant Ore that created his horn. This blast deals damage in a straight line, as well as giving vision and true sight of the damage area.
- 100 pure damage, 3 seconds vision
- 150 pure damage, 4 seconds vision
- 200 pure damage, 5 seconds vision
- 250 pure damage, 6 seconds vision
Type: Target point
Affect: Enemy units
Damage: Pure Damage
MP cost: 120/140/160/180
Cooldown: 8 seconds
Damage Range: 1200 Range
Damage Radius: 150 points width
Cast Time: 1 second
[] Crystal Body: Valar's body is created from an ever-changing material. Capable of protecting him from any kind of threat he may ever face, and possibly even turning threats into his advantages. Grants armor and magic resistance based on times hit by physical damage or magic damage. Gives bonus based on the form Valar is on. Stacks cleaned if Valar change form.
- 0.75 armor and 3% magic resistance per stack
- 1 armor and 5% magic resistance per stack
- 1.25 armor and 8% magic resistance per stack
- 1.5 armor and 10% magic resistance per stack
Type: Passive
Affect: Self
Maximum stacks for armor: 7 (Increase only if attacked by physical damage)
Maximum stacks for magic: 3 (Increase only if attacked by magic damage)
Duration per stack: 3 seconds
Valar always shift his shape to find the best form
Chimera Form Bonus
Grants HP regeneration bonus per stack, whether it is by magic or physical
- 0.5 HP regeneration
- 1 HP regeneration
- 1.5 HP regeneration
- 2 HP regeneration
Gryphon Form Bonus
Grants move and attack speed bonus per stack, whether it is by magic or physical
- 0.6% moves peed and 1% attack speed
- 0.8% move speed and 1.5% attack speed
- 1% move speed and 2% attack speed
- 1.2% move speed and 2.5% attack speed
Unicorn Form Bonus
Grants bonus damage for all his spells or items per stack, whether it is by magic or physical. Affects passive items as well (radiance, MKB mini stun, maim, etc.)
[R] Nemesis: As it was when the Mad Moon broke down, the power of the nemesis stones' splinters are channeled through Valar's crystal body to unleash an ultimate formless spell in Valar's possession. Deal heavy damage and different effects based on Valar's current form. This skill shares cool down no matter if Valar changes forms.
[R] Chimera Form - Nemesis Blast
Valar emits a blast that reduce enemies to like they were when they were first created. Deals damage to his surrounding and put a debuff on every enemy heroes to be slowed and have reduced armor
[R] Gryphon Form - Nemesis Form
Valar changes his form to a state of compressed chaos, like when the Nemesis stones lay scattered. Grant Valar an aura that lowers enemies- movement speed while dealing damage over time.
- 400 Radius, 10% speed reduction and 4* agi damage
- 500 radius, 20% speed reduction and 5* agi damage
- 600 radius, 30% speed reduction and 6* agi damage
[R] Unicorn Form - Nemesis Nova
Valar let loose a blast that contained a tremendous power, dealing huge damage in a large radius, only affects heroes and the damage is split evenly. Does not deal damage if there is only 1 hero. The damage is dealt as 8 separate instances within a second
- 400 damage + 3* int
- 700 damage + 4* int
- 1000 damage + 5* int
Okay, so the Shapeshift skill basically acts like this: pick a target hero, become that hero. Done lol. This skill lets you take the shape of an enemy hero, and then changes your nick and the stuffs (as seen by enemy) as the same as that hero, but if seen by allied only the model changes. This skill also take bonus HP/MP regen based on the target heroes' max HP, and deal bonus damage on breaking (like Shadow Walk). This skill is used to make enemies hesitate about you and to use it for initiating with other skills.
I know that it seems rather strong, but it is actually quite hard to land properly. I mean, if it's a teamfight, 800 radius is humongous (max lvl Sanity's Eclipse is only 575). This means that if used in a teamfight, the chance to hit 3 or more enemies is pretty big, thus reducing the effectivity of this skill (3 heroes is 1375/3 = 450-ish, 4 heroes is 1375/4 = 340-ish while 5 heroes is 1375/5 = 262.5 damage). I know how much the damage can actually do, but this is supposed to be a skill like Mystic Flare, hard to land properly but deals tremendous damage if used properly
Maybe make it so that the damage isn't instantaneous? Like Mystic Flare?
Oh, so do you get the target's spells?
Like Replicate?
Hmm... I guess I will, what do you think about "the damage is spread to 8 instances within a second", giving the enemy chances to react or safe friends inside it.
No, you don't get the spells, but yeah, pretty similar to it (although essentially very different)
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