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Base Armour : 4
Base Movement Speed : 300
Base Attack Time : 1.7
Base Damage : 56 - 64
Attack Type : Melee
Lvl 1: Magnetic Force
Remy will create a force which damages enemies in a 375 aoe for 110/160/210/260 and slows them by 20% Each enemy will increase the slow effect by 3/3.5/4/4.5%.
Cooldown:18/16/14/12 sec
manacost:100/115/130/155
** Damage type is HP removal **
** Can be purged **
** Will dispel by magic immunity **
Lvl 2: Aspra
Each of Remy attacks will leave a burning mark on the target which grants true sight for 2 sec and also dealing 13/18/23/28 DPS.Stacks infinitely
** Unique Attack Modifier **
** Can be purged **
** Magic immunity will dispel this but the debuff will still occur after next attack **
** Illusions also have this passive **
lvl 3: Lockdown
There is a 10/13/16/19 % chance on every attack to lockdown the target causing its abilities disabled for 2.25 sec
** This skill have 3 second cooldown **
** Will disable all Passive and Active abilities **
** Can be purged **
** Can be dispelled by magic immunity but work on magic immune units **
lvl 6: Powershifting
Remy will sacrifies himself to takedown the enemy.Each of his attacks drains 2/2/1 Strength from himself but gives him 4/6/8 % Attack Speed and Movement Speed also adds 6/8/10 Damage.The Attack Speed ,Movement Speed and Damage bonus remains until the duration ends.
manacost : 100/50/0
cooldown : 35/25/15
Duration :7 sec at all levels
** This ability will dispel automatically if Strength drops below 18 **
A very nice hero. I like the ulimate, as it's powerful if used in the right situation. Keep up the good work and I hope to see more hero ideas from you :)
Very nice hero. I like the effects of Aspra and Magnetic Force the most, as I personally prefer teamfights and I think those plus Lockdown would be a great combo. Well done and welcome to the
I feel like lockdown should have an increased but a fixed proc chance. I realise that it stops things like Phantom Assassin's ulti for a whole 2 seconds (longer than you might think), but it just feels like a bit of a placeholder for something better.
You're right but if it had a fixed proc chance and a lower duration for disable late game this hero would be op as he have a high Attack speed and would perma disable the opponent. Tnx for feedback anyway :)
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