Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Possible buff on a Siege Creep (Catapult)

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » General Discussion » Possible buff on a Siege Creep (Catapult) 86 posts - page 2 of 9
Permalink | Quote | PM | +Rep by TheSofa » June 30, 2014 11:33am | Report
Yeah, maybe change the damage type? Like to hp removal?

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by TheSofa » June 30, 2014 11:36am | Report
I still think the slow is better, though.

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by kkoopman3 » June 30, 2014 11:40am | Report
Yea. I think slow is the best option. However, in keeping with the theme of a catapult, stun seems more realistic. If you get hit with a giant rock are you gonna be slowed or are you gonna be stunned (ignore the fact that you'd be dead)?

kkoopman3


Remarkable (28)
Posts: 815
Steam: Ce.W1sd0m
Permalink | Quote | PM | +Rep by TheSofa » June 30, 2014 11:45am | Report
maybe DoT?

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by kkoopman3 » June 30, 2014 11:51am | Report
Naaah. That's even more unrelated to a catapult than a slow. I really like stun.

kkoopman3


Remarkable (28)
Posts: 815
Steam: Ce.W1sd0m
Permalink | Quote | PM | +Rep by TheSofa » June 30, 2014 11:52am | Report
here: maybe a short disable that doesn't interrupt channeling (100% slow)

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by kkoopman3 » June 30, 2014 11:54am | Report
Yes! Brilliant! I think we'll stick with this one.

kkoopman3


Remarkable (28)
Posts: 815
Steam: Ce.W1sd0m
Permalink | Quote | PM | +Rep by Timminatorr » June 30, 2014 11:56am | Report
why anything -_-

Timminatorr
<Editor>

Awards Showcase
Show more awards

Memorable (57)
Posts: 2376
Permalink | Quote | PM | +Rep by kkoopman3 » June 30, 2014 11:57am | Report
Why not? I'm bored. I might as well haggle over the buffs that creep catapults may or may not need.

kkoopman3


Remarkable (28)
Posts: 815
Steam: Ce.W1sd0m
Permalink | Quote | PM | +Rep by Bunkansee » June 30, 2014 12:37pm | Report
A disable? Still sounds pretty annoying. Other that the fact it doesn't interrupt it still would be annoying :p

Bunkansee
<Veteran>

Awards Showcase
Show more awards

Remarkable (32)
Posts: 1373
Steam: Bunkansee

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved