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Strength: 25+3 Intelligence: 20+2.3 Agility: 20+1.8
Base armor: 2
Base movement speed: 295
Base damage: 72-78
Attack range: 450
{Q} Plant Rose
Tivona plants one of her favorite flowers, the rose. The rose takes 90/60/30/15 seconds to fully grow. While growing, roses have permanent invisibility.
Rose aura (300 radius)
Gives true sight
Gives allied units +2/4/6/8 HP regeneration
Deals 10/20/30/40 damage to all enemy units
10/15/20/25% movement speed slow to all enemy units
Rose HP: 500
Rose bounty: 150
Maximum roses: 50
**Multiple instances of Rose Aura do not stack
Manacost: 50/60/70/80
Cooldown: 10/5/2/0
{W} Plant Sunflower
Sunflowers love the sun, but are afraid of the night. The sunflower takes 90/60/30/15 seconds to fully grow. While growing, sunflowers have permanent invisibility.
1800 radius basic vision
1800 attack range
1 attack/second
20/40/80/160 damage
Sunflower bounty: 100
**Sunflowers will close and become inactive at night
Manacost: 50/60/70/80
Cooldown: 10/5/2/0
{E} Prune tree
Tivona prunes a tree, causing it to explode in population after a delay
Number of trees: 2/4/6/8
Delay: 90/75/60/45 seconds
{R} Fertilize
Tivona fertilizes an area of 700/800/900, causing trees to grow fruit that can be sold for 100/200/300 gold per tree. Fertilize will also turn all seeds into their respective flowers. If Fertilize is used where there are no plants whatsoever, the ground will grow vines that will ensnare enemy units for 2/4/6 seconds. Ensnared enemy units cannot move, but can attack and cast.
I suggest you add a limit and duration to the Plant Rose and Plant Sunflower abilities.
I don't think this is what TheSofa wants. From my perspective, the plants are supposed to be at the location beforehand so it requires preparation before a battle. That way, traps can be be set and enemies will not expect it. However, I think the growing time is a little long, so shorten it to maybe 30/23/16/11 seconds and increase the mana cost to 50/60/70/80, so you can plant a bed of flowers once the enemy arrives at your tier 3. If this is the case, TheSofa, then give the plants health and a gold bounty :3
Plant Rose is basically planting half of a Radiance in the soil. I think it's a bit OP to not have them die off. Assuming the damage is per second since it's an aura, planting 10 plants, which based on cool down and mana cost is an easy thing to do, could deal up to 400 damage, per second!
Plant Rose is basically planting half of a Radiance in the soil. I think it's a bit OP to not have them die off. Assuming the damage is per second since it's an aura, planting 10 plants, which based on cool down and mana cost is an easy thing to do, could deal up to 400 damage, per second!
Firstly, the aura doesn't stack, and secondly, the aura only comes into effect after 90/75/60/45 seconds. Don't you think the rose is only useful during the laning phase, where the heal actually makes sense and the damage is significant? She can't even reliably do that because people can see and (I assume they can) destroy the rose. Otherwise, they just wait for it to time out if there is a duration. Maybe the Rose should also slow enemies with the aura.
Is the bounty on the rose maybe too high? I mean, if you get 250 for every rose you destroy surely planting the roses would be quite counter productive. Good idea, I really like it!
Is the bounty on the rose maybe too high? I mean, if you get 250 for every rose you destroy surely planting the roses would be quite counter productive. Good idea, I really like it!
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