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Okay, made some changes. I decided to do away with the whole aura, and replaced it with a mini-stun and slow ability. I also changed vigor so it would be easier to build up maximum stacks.
One question, what are your opinions on her stats? Should I change them at all, or are they good?
To be honest, I would prefer if you go with the active aura idea that you proposed earlier, just probably make the aura increase attack speed and damage rather than just damage or just attack speed, probably movement speed as well since it makes her better in teamfight rather than solo kill potential. If you are to make her as a ganker/roamer like Slark, that skill might be better after all.
However, if you prefer to make her carry or semi-carry, the solo kill potential might be more necessary, and this current skill is good enough because he will lose half vigor, so I think it compensates for the strong potential of this skill. Nonetheless, this skill requires a pretty high mana cost and cooldown time, both of which you did not state.
If there are some things that I think you can change, what about increasing base distance for Pouncing Tiger probably to 500/600/700/800 + 25/30/35/40 per vigor because it can also be used as escape skill that way, probably increase the cool down time a little bit.
I think this hero is pretty good though, she is interesting and all, and you did a pretty good job balancing her up, good job :)
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