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Dire intelligence
Support/Nuker/Semi-Carry Base strength: 20(+2.0) Base agility: 21(+1.8) Base intelligence: 24(+2.9) Base armour: 2 Base damage: 57 Movespeed: 320
Lore
There was light at the end of his tunnel. That couldn't be possible, as all light had been eradicated aeons ago. How long had he slept? What had changed? More importantly, why was he awake? Oh that's it. The small group of mortals that appeared to be camping on top of his burrow.
Not 3 minutes later, the air was rent with horrified screams of a group of keen folk, fumbling with weapons and gadgetry, none of which would help in the end.
As the Wyrm digested his latest meal, he felt the knowledge they once held absorb itself into his mind. A tasty morsel, but that's all it was. There was a whole feast out there, and he would be damned if anyone else took it from him.
Skills
Q: Mental adaption (passive)
If the Wyrm makes the killing blow (or merely
assists in it) he may select a random skill of the
victim's, and copy it for a duration. Level two and under
may not copy ultimates. You are only allowed one
ability copied, so killing another hero afterwards
will replace the old ability with a new one.
Duration 60/100/140/180 The Wyrm humiliates his enemies by using
their abilities against them.
W: Unhinged charge (target unit)
The Wyrm unhinges his jaw, and charges forward
into a targeted opponent, dealing damage and slowing
opponents for a duration. If this ability kills an enemy,
the duration of mental adaption is doubled.
Damage: 75/150/225/300 Slow: 10%/20%/30%/40% Slow duration: 2/2.5/3/3.5 Cooldown: 14/12/10/8 "My jaw isn't big enough yet."
E: Seismic Shock (Area of effect)
If the Wyrm slams his tail into
the ground, the ground recoils and shudders
violently at the touch, damaging and knocking
back enemies. If this ability is the finishing
blow to an opponent, decrease the current cooldown
of Ancient Requiem by 10 seconds
(This ability interrupts channelling)
Damage: 50/100/150/200 AoE: 300/400/500/600 Cooldown: 20/18/16/14 This technique was perfected when the Wyrm
hunted dwarves.
D: (Copied ability)
R: Ancient Requiem (Global active)
The Wyrm grows tired of his abilities, and completely
randomises his abilities using all of the other heroes
in the match at that point for a duration. Level one
cannot copy ultimates, and you may only have up to
2 ultimate abilities.
Duration: 40/50/60 Cooldown: 120/100/80 "Mine! All mine!"
Responses
Spawning
-From darkness, I come.
-I am done hibernating.
-Let me feast!
-*Insect-like clicking noises*
Starting the battle
-Such amazing power, mine for the taking!
-The Wyrm will feast on the minds of five, it seems.
Killing a hero
-Your abilities are wasted. Let me give them a try.
-These skills are hardly worth taking.
-Pathetic.
Drawing first blood
-First blood! Haha! The never-ending feast begins!
Killing a rival Rubick- A shame. I admired your ways, Rubick. Rubick- I'm the only spell stealer in these parts, magus! Invoker- I don't know how you lived this long, but it doesn't really matter. Invoker- Arsenal magus? I wonder what spell you have to offer me. Io- The first step to removing light, is removing hope! Keeper of the Light- I'm finally free of the light! Keeper of the Light- That chaos fundamental would be pleased. Bane- Nightmare? More like a daydream.
Meeting allies Invoker- Carl? How in hell are you still alive? Invoker- Arsenal magus! Old friend, I am glad to see you. Keeper of the Light- YOU! After this is over, YOU'RE NEXT! Io- If you even touch me with that tether, I will pop you. Bane- The nightmare duo is back! Rubick- Let their spells be ours, magus. Rubick- I don't usually tell mortals this, but I respect you.
Ulti might be a bit OP... I'm not sure, but you can only have 1 ulti at once, right? Cus if you steal 4 ulti's...
There is a 2 ulti limit, and even that is rare. The thing about this ability, is you might get 4 weak abilities with absolutely no synergy with each other, making you weak for 40/50/60 seconds.
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ThreadOfFate
Notable (14)
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Steam: TTT.Pixelmancer
View My Blog