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Lore
Under the sovereignty of Maker, it is a troubling perplexity to witness the violent downfall of angels caused by one mere entity conceived by Himself; Regulus, an indiscernible personage depicted as a lion with manes growing with pure black flames. Unlike other fallen angels whose corrupted minds crave nothing but rebellion, Regulus' eyes shine with sheer vehemence accompanied by his own sense of creed. He strongly believes that darkness is the first form of light, and light is merely an agent physically created to cast it off. A walking omen cloaked in a puzzling history, Regulus is no less stronger than the force of light itself.
"A life devoid of darkness is no life at all." - Anonymous.
"There are places even the strongest light shall not reach." - Student of Craix, last words.
"Light casts no shadows away; light welcomes them," - 'The Maker's Mistake' by Ensovithen, philosopher, Chapter 2, verse 32, page 54.
Stats Base health: 520 Base mana: 234 Base damage: 52 Base armor: 1 Movement speed: 310 Range: 120 (Melee) Strength: 58.4 (20 +1.6) Agility: 44.2 (13 +1.3) Intelligence: 78 (18 +2.5)
Abilities Q: Palm of Death
A corner of black arts specialization, the Fallen one manifests black flames into a shape of his palm on target location to obstruct and push all units closer to him. Affected enemies are also wrapped in fire and take periodic damage.
Ability: Active
Type: AoE point
Cool Down: 20/18/16/14
Mana Cost: 110/130/150/170
Maker cannot save what Regulus holds.
W: Lion's Maw
Regulus draws a rune on the ground in front of him, erupting a massive creature after a brief delay. The impact shatters the ground and causes enemies within a moderate radius to fall and take damage.
Ability: Active
Type: AoE point
Cool Down: 16/14/12/10
Mana Cost: 120/140/160/180
Drawing circles in the middle of fight looked dumb, they thought.
E: Ebony Mane
Black flames cloak Regulus whenever he goes into fog of war, infusing destructive energy into his next spell. After spell-cast, this ability goes into cool down and only activates again when Regulus re-enters fog of war.
Damage type: Magical
Damage bonus per second: 5/8/11/13
Intelligence bonus: 8%
Maximum duration: 15
Ability: Passive
Cool Down: 40/35/30/25
When you stare into the darkness, you're staring at your own demise.
R: De-materialization
An embodiment of black flames himself, Regulus sacrifices his physical body, becoming a huge spread of fire that moves at an unnatural speed at the cost of attacking. The fire size grows as he passes through enemy units. At the end of duration, Regulus will regain full health if he is not detected by any enemy hero on the map.
Damage type: Magical
Base width(Radius): 380
Width grow per unit passed through: 30
Damage per second: 50/100/150
Movement speed bonus: 50%
Duration: 7/8.5/10
Ability: Active
Type: Transform
Cool Down: 70/50/30
Mana Cost: 250/350/450/*300
Aghanim's Scepter Upgrade: Reduces mana cost and all damage taken in this state by 50%.
Adversaries wrapped in his flame are left with nothing, not even ashes.
My first hero idea. All constructive criticisms are welcomed, and finally, thank you so much for reading! Peace out!
This is a nice and creative hero idea. The hero can weave in and out of the fog of war to reap its benefits and confuse opponents, whilst messing with their positioning and dealing a ton of damage.
However, I think you should reduce the damage dealt from Lion's Maw and make the duration of the ultimate start off with a shorter duration and then reach 10 seconds at level 3.
Okay, where to start....
First of all, welcome to dotafire :)
It's a nice concept and idea, especially the Ebony Mane and De-materialization. I love how this hero can deal great damage by going in and out of enemies sight like a ghost (imagine black shadow moving through the map, growing bigger and at max speed. Creepy.)
However I do have some suggestion for balancing, considering some his ultimate skill. It is a beautiful idea, the ultimate skill I mean, however, at lvl 16 he can do 150*10 damage (1500 damage) AoE damage, which in turn could restore his HP to full health, especially considering his mere 30 seconds cooldown. Probably reduce the duration, let's say to 6 seconds and with 75/125/175 damage (450/750/1050 damage), that way the damage is more reasonable and can deal better dependable damage in team fight, no? If not, at least keep the cool down at 50
Otherwise, great concept, would love to see more :D
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