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The Chaos Sorcerer hurls a bolt of roiling energy, formed of raw immaterium, dealing damage to the enemy and those around him.
Level
1
2
3
4
Mana
140
140
140
140
Cooldown
12 seconds
12 seconds
12 seconds
12 seconds
Casting Range
700
700
700
700
Area of Effect
250
250
250
250
Duration
N/A
N/A
N/A
N/A
Allowed Targets
Enemy unit
Enemy unit
Enemy unit
Enemy unit
Effects
Deals 135 damage.
Deals 210 damage.
Deals 275 damage.
Deals 325 damage.
Notes:
The bolt travels at a speed of 1200.
Can be disjointed.
Arcane Sphere
Ability Type:
Targeting Type:
Active
Self
Ahriman uses his sorcery to create a magical barrier around him protecting him from any incoming damage.
Level
1
2
3
4
Mana
90
100
110
120
Cooldown
30 seconds
30 seconds
30 seconds
30 seconds
Casting Range
N/A
N/A
N/A
N/A
Area of Effect
N/A
N/A
N/A
N/A
Duration
8
14
16
20
Allowed Targets
Self
Self
Self
Self
Effects
150 damage absorbed.
300 damage absorbed.
450 damage absorbed.
600 damage absorbed.
Notes:
Blocks damage before any reductions.
Recasting the ability does not place a new buff. It refreshes the current buff's duration, but does not refresh the absorb capacity of the barrier.
Does not stack with other magical barriers.
If multiple sources of barriers are active on a unit, all of them lose capacity from the same absorbed damage instance.
Mark of Tzeentch
Ability Type:
Targeting Type:
Active
Unit
Enemies are silenced, slowed and have their magic resistance reduced. Can be casted on both Ahriman and his Allied Heroes, which gives bonus movement speed, increases magic resistance and removes most negative buffs and debuffs.
Level
1
2
3
4
Mana
100
110
120
130
Cooldown
20
16
14
12
Casting Range
550
550
550
550
Area of Effect
N/A
N/A
N/A
N/A
Duration
3 seconds
4 seconds
5 seconds
6 seconds
Allowed Targets
Enemy unit/Self/Allied Heroes
Enemy unit/Self/Allied Heroes
Enemy unit/Self/Allied Heroes
Enemy unit/Self/Allied Heroes
Effects
Slows move speed by 10%, silences for 3 seconds and reduces magic resistance by 30%. Increases self/allied hero move speed by 10%, increases magic resistance by 26% and removes negative buffs and debuffs.
Slows move speed by 20%, silences for 4 seconds and reduces magic resistance by 35%. Increases self/allied hero move speed by 20%, increases magic resistance by 34% and removes negative buffs and debuffs.
Slows move speed by 30%, silences for 5 seconds and reduces magic resistance by 40%. Increases self/allied hero move speed by 30%, increases magic resistance by 42% and removes negative buffs and debuffs.
Slows move speed by 40%, silences for 6 seconds and reduces magic resistance by 45%. Increases self/allied hero move speed by 40%, increases magic resistance by 50% and removes negative buffs and debuffs.
Notes:
Applies a silence.
Reduces most heroes' total magic resistance to 2.5%/-1.25%/-5%/-8.75% if they do not have any other source of magic resistance.
Increases total base magic resistance to 44.50%/50.50%/56.50%/62.50%.
Stacks multiplicatively with other sources of magic resistance.
The magic resistance reduction does not affect non-hero units.
Successive casts on the same target do not stack, but refresh the duration instead.
Does not remove strong dispel.
Infernal Gateway
Ability Type:
Targeting Type:
Damage type:
Active
Enemy Unit
Magic
Ahriman opens up a portal to the Warp, sucking its enemies into oblivion.
Level
1
2
3
Mana
150
250
350
Cooldown
160 seconds
160 seconds
160 seconds
Casting Range
400
400
400
Area of Effect
500
500
500
Duration
3
4
5
Allowed Targets
Enemy units
Enemy units
Enemy units
Effects
Deals 80 damage per a second.
Deals 120 damage per a second.
Deals 180 damage per a second.
Notes:
Fully disables all caught enemies, silencing and muting them.
Pulls affected units towards the center at a speed of 40, resulting in a maximum possible distance of 160.
Can pull affected units over impassable terrain and through trees without destroying them.
The pull and disable are provided by an aura, which lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.
Deals damage in 1 second intervals, starting 1 second after cast, resulting in 4 instances.
Can deal up to 240/480/720 damage (before reductions).
Does not affect wards or buildings.
Provides 800 range ground vision at the targeted point for 3/4/5 seconds upon cast.
Changelog:
04.03.2014
When you use Infernal Gateway now you don't have to choose between Twisting Path or Warptime. Infernal Gateway now Dodges and Reflects damage.
24.02.2014
Hero Suggested - Created.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base
This is really, really OP in my opinion. He has so much nuke, damage and tank potential, not to mention his ultimate that makes him pretty much invulnerable and his 1.6 base attack time. If Faceless Void and this hero were in a chrono face off, this hero will win hands-down assuming both have equal farm, or even if this hero has 1 less item.
Let's compare this hero to Spectre. This hero has more early-game power, more late-game power and more tank-ability. To make it clear why, I will address what I think is wrong here.
This hero has a 320 damage nuke. Compared to Spectre's poor nuke that isn't really for the damage, but for the increased speed and slight slow. What makes Bolt of Change so good? High damage, a relatively low cooldown, good range and a good AoE. Good for instantly taking a huge chunk of multiple enemies' health or killing off low-health enemies early game.
Boon of Mutation gives him 55% magic resist at level 4. 55%! Why would he need to be so tanky? He already has decent starting strength and 2.10 strength gain to begin with. It's almost as OP as Berzerker's Blood. But wait, there's more! It gives you 33% physical resist as well! So that you can't hit or cast against this carry to kill him. Compared to Spectre, he can tank nearly 30% more magic damage and 20% more physical damage. I think this one really needs to be nerfed.
His ultimate makes him invulnerable. And free blademail. With a 60 second cooldown at level 3. What's not to like?
These 3 abilities are not inherently imbalanced, but if you combine them into this hero, it becomes really imbalanced. Nerfs are in order.
However, I do think that it is a good idea, and I like the work that you put into the concept art, it looks geart! I just think it needs a lot of adjustments to prevent it from becoming first-pick or first-ban material. No hard feelings :)
This is really, really OP in my opinion. He has so much nuke, damage and tank potential, not to mention his ultimate that makes him pretty much invulnerable and his 1.6 base attack time. If Faceless Void and this hero were in a chrono face off, this hero will win hands-down assuming both have equal farm, or even if this hero has 1 less item.
Let's compare this hero to Spectre. This hero has more early-game power, more late-game power and more tank-ability. To make it clear why, I will address what I think is wrong here.
This hero has a 320 damage nuke. Compared to Spectre's poor nuke that isn't really for the damage, but for the increased speed and slight slow. What makes Bolt of Change so good? High damage, a relatively low cooldown, good range and a good AoE. Good for instantly taking a huge chunk of multiple enemies' health or killing off low-health enemies early game.
Boon of Mutation gives him 55% magic resist at level 4. 55%! Why would he need to be so tanky? He already has decent starting strength and 2.10 strength gain to begin with. It's almost as OP as Berzerker's Blood. But wait, there's more! It gives you 33% physical resist as well! So that you can't hit or cast against this carry to kill him. Compared to Spectre, he can tank nearly 30% more magic damage and 20% more physical damage. I think this one really needs to be nerfed.
His ultimate makes him invulnerable. And free blademail. With a 60 second cooldown at level 3. What's not to like?
These 3 abilities are not inherently imbalanced, but if you combine them into this hero, it becomes really imbalanced. Nerfs are in order.
However, I do think that it is a good idea, and I like the work that you put into the concept art, it looks geart! I just think it needs a lot of adjustments to prevent it from becoming first-pick or first-ban material. No hard feelings :)
I don't why do you look at this hero like he is OP when I clearly tested him out. He ain't that broken. He will not be a 1st pick or ban he could be 1st pick thx to the ulty.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base
Now I'd like to know how he matches up 1v1 vs the carries you mentioned. Can he manfight Faceless Void? Because with. 33% physical resistance I'm quite sure he can.
Now I'd like to know how he matches up 1v1 vs the carries you mentioned. Can he manfight Faceless Void? Because with. 33% physical resistance I'm quite sure he can.
Well of course he can. But he is stronger than Faceless Void if they're both fed.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base
concept art taken from warhammer 40K Chaos Codex (2001) it is of Ahriman the Divine.
please if using photo's, put the source material.
you have basically ported Ahriman from warhammer 40k.
(probably should give some credit to them since the name and most of the abilities are the same for him in the 40k codex.. i.e. chaos bolt, gene mutation, fates call, and deamon gate.. as the abilities are called in the 40k universe)
i like the crossover from chaos in the warhammer universe into the dota universe i like the work you have put into it. i personally would love a MOBA built around the 40k universe it would be AMAZING haha but yea ...
make sure you note that this hero has already been created.
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