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coupla odd drafts, I kinda half-awake made most of these decisions, but I thought it wasn't too bad in either one.
1st one, radiant has a really weird greedy draft without ANY supports. Easily dire.
2nd, Radiant once again has a really weird draft that has almost no synergy and lockdown. Pugna support is also not the way to play him.
Juggernaut also is a really good pick and can deal with a lot of their heroes. Dire advantage.
coupla odd drafts, I kinda half-awake made most of these decisions, but I thought it wasn't too bad in either one.
if you drafted both the radiant teams (cant really tell though) i ccouldnt agree more with timinator:
1st one:
you have 3 heroes that need at least need 20-30 minutes to come online.... in the early game you are completely dependent on zeus and puck.... and both wont be doin too well, as zeus support wont get either farm nor exp and pucks ganks wouldnt be nearly as effictive without burst / CC from his teammates. Meaning that the opponent can take towers without any resistance, which would limit the farming space for your 3 carry-core even more. Further....Bane and Razor are THE anti-carries in the game, making even a farmed Lifestealer useless.
Also there is literally NO lockdown on your team.
Overall: Definitely advantage to the dire.
2nd one:
This one seems better than the first...although im not really a fan of support pugna....i mean it CAN work...but him getting no farm is definitely making him less efficient than he could be.
TA got counterd hard, as the enemy team has 4(!) heroes that can melt Refraction in a matter of seconds, so i wouldnt count on her beeing a big factor in the game.
About pushing power i would say, that both teams are even.
Teamfight power on the other hand is a tough one. The radiant sure has good burst, but dire has definitely the better initiation with Clockwerk and is pretty good at kiting your low-lockdown / low-mobility team.
Overall: slight advantage to the dire.
Also: whats up with that banning? Goin for a Last ban void in both drafts, although the enemy already has their carries? Banning StormSpirit and Puck in the first banning stage also seems quite weird.
I love Manofchalk's draft, the usual "Nyx scouts, Wisp kills" combo that (almost) always works: it really depends on how the mid game goes, sice I think you can't prevent his team from snowballing hard. And even if you do, Tiny is pretty difficult to deal with in the late game even with a Medusa.
On the other side, you have some armor reduction ( Elder Titan, Naga Siren) and many disables that can really cripple Heroes like Storm Spirit. Your draft is definitely strong and could work in the right circumstances, but I'd favor his. Sorry but now the "-1 Competitive Analysis" joke is on you.
I love Manofchalk's draft, the usual "Nyx scouts, Wisp kills" combo that (almost) always works: it really depends on how the mid game goes, since I think you can't prevent his team from snowballing hard.
Honestly, I think it all comes down to how well the Storm Spirit can Snowball on Radiant's side.
There isn't that much Burst Damage in my Tri-Lane top, but then again, Nyx Assassin relies on Spiked Carapace to survive in the Offlane, and how well is that going to work against Telekinesis and Ensnare? If he lets Rubick get near him, he'll be thrown out of position and locked down with no Escape. This should delay his level 6 by quite a bit along with his Farm.
As for the Io + Tiny combo, it's going to be hard for the Clockwerk to get near, but with some well executed Rocket Flares, he can stop the Small Camp from ever spawning without any risk whatsoever. He's definitely going to have an easier time getting Exp and Farm, than the Nyx Assassin.
Even assuming Io + Tiny relocate, I've got Song of the Siren and Stone Gaze to let me fight back. Elder Titan will be in a bit of trouble if he gets relocated on, but some good awareness and quick TPs can save him, and possibly turn fights around.
Although, the Storm Spirit will most likely tip the Early-Mid game in Manofchalk's favour ._.
On the other side, you have some armor reduction ( Elder Titan, Naga Siren) and many disables that can really cripple Heroes like Storm Spirit. Your draft is definitely strong and could work in the right circumstances, but I'd favor his.
All in all, I think there was probably a better option than Elder Titan, since I need something that can deal with Relocate Ganks and pound Storm Spirit into the ground while Medusa comes online, but I'd probably lose a little bit of Teamfight power if I picked something like a Nightstalker or a Queen of Pain and I don't think it would be worth it. I stand firm by my 4 Protect 1 Strat, especially since I don't Draft like that often. 8{3
Also, if Rubick steals Toss, does he get the full 540 Damage, or just the basic 300 Damage?
So basically, 3-4 heroes come out of nowhere and can quickly kill off whoever is spied out. The 4 protect 1 strat works well against the ganking heavy lineup, but has the inherent downside of perpetual 5-manning in the mid-game, farm is fairly minimal for everyone except the 1.
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