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Hero Idea - Lady Luck

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Forum » Hero & Item Ideas » Hero Idea - Lady Luck 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by jqpophes » January 22, 2014 8:11pm | Report
Lady Luck

Health: 473
Mana: 325
Strength: 17 + 1.6
Agility: 18 + 1.5
Intelligence: 25 + 2.1

Ranged Attack: 44 - 48
Range: 600
Attack Speed: 0.71 / s

Move Speed: 300
Armor: 2.01

Skill 1: Card Draw

Lady Luck draws a card from her deck and throws it on the battlefield, with different outcomes.

Ace: Heals all allies around the card including herself in a 500 AoE.
2 - 10: Deals magical damage to closest enemy unit for the number on the card times a percentage of Lady Luck's Intelligence.
Jack: Binds all enemy heroes in a 600 AoE, one random hero will receive pure damage after 1.6 seconds, any hero that takes first action will receive additional magical damage.
Queen: Buffs all allies around the card in a 500 AoE.
King: Deals physical damage to all enemies in a 350 AoE around the card.
Joker: Randomly gives the closest enemy hero in a 400 AoE around the card a de-buff.

Level 1:
"Ace" heals 60 health to all allies around the card.
"2 - 10" deals magical damage according to the card number multiplied by 20% of Lady Luck's Intelligence attribute.
"Jack" deals 80 pure damage, additional 50 magical damage to the first target that takes action.
"Queen" gives all allies +15 movement speed and attack speed for 5 seconds.
"King" deals 90 physical damage to all enemies.
"Joker" silences the closest enemy hero for 3 seconds.

Level 2:
"Ace" heals 120 health to all allies around the card.
"2 - 10" deals magical damage according to the card number multiplied by 25% of Lady Luck's Intelligence attribute.
"Jack" deals 120 pure damage, additional 75 magical damage to the first target that takes action.
"Queen" gives all allies +20 movement speed and attack speed for 6 seconds.
"King" deals 180 physical damage to all enemies.
"Joker" silences, or disarms the closest enemy hero for 3 seconds.

Level 3:
"Ace" heals 180 health to all allies around the card.
"2 - 10" deals magical damage according to the card number multiplied by 30% of Lady Luck's Intelligence attribute.
"Jack" deals 160 pure damage, additional 100 magical damage to the first target that takes action.
"Queen" gives all allies +25 movement speed and attack speed for 7 seconds.
"King" deals 270 physical damage to all enemies.
"Joker" silences, disarms, or slows 25% movement and attack speed of the closest enemy hero for 3 seconds.

Level 4:
"Ace" heals 240 health to all allies around the card.
"2 - 10" deals magical damage according to the card number multiplied by 35% of Lady Luck's Intelligence attribute.
"Jack" deals 200 pure damage, additional 125 magical damage to the first target that takes action.
"Queen" gives all allies +30 movement speed and attack speed for 8 seconds.
"King" deals 360 physical damage to all enemies.
"Joker" silences, disarms, slows 25% movement and attack speed, or stuns the closest enemy hero for 3 seconds.

Mana Cost: 100 / 135 / 170 / 205 mana
Cool Down: 18 / 15 / 12 / 9 seconds
Cast Time: 2 seconds
Cast Range: 550

- Cards "2 - 10" will take priority with enemy heroes, then illusions, then enemy creep units, then towers, then neutral creeps. Magical damage can be blocked or reduced from items and abilities.
- Card "Jack" binds all enemy heroes in the area, and one random hero will take damage, the additional damage will not trigger if no hero takes action.
- Card "Joker" will only cast 1 de-buff from the 4 possibilities.
- Card "King" deals physical damage that can be reduced by armor.

Skill 2: Gold Cannon

Lady Luck prepares a cannon that shoots money at an enemy hero, damage is based on the difference between Lady Luck's current income and the enemy hero's current income. If the enemy hero's income is currently higher than Lady Luck, Gold Cannon will steal a portion of that money instead. However, if Lady Luck is killed within 35 seconds of stealing the money, the money will be rightfully returned and an added bonus will be given.

Level 1: Caps off at 150 magical damage, steals 4.0% of enemy hero's income, adds 25 gold to the enemy hero that killed the thief.
Level 2: Caps off at 300 magical damage, steals 4.5% of enemy hero's income, adds 50 gold to the enemy hero that killed the thief.
Level 3: Caps off at 450 magical damage, steals 5.0% of enemy hero's income, adds 75 gold to the enemy hero that killed the thief.
Level 4: Caps off at 600 magical damage, steals 5.5% of enemy hero's income, adds 100 gold to the enemy hero that killed the thief.

Mana Cost: 125 / 170 / 215 / 260 mana
Cool Down: 33 / 31 / 29 / 27 seconds
Cast Time: 1.75 seconds
Cast Range: 700

- The bonus money is taken from Lady Luck's own bank account.
- After 35 seconds if Lady Luck is not killed, the stolen money will be hers permanently.
- Magical damage is dealt according to the difference between Lady Luck's current income and the targeted hero's current income.
- Magical damage can be blocked or reduced from items and abilities.
- During the 35 seconds, the stolen money cannot be used yet.

Skill 3: Bouncy Dice

Lady Luck's most underestimated and hilariously dangerous weapon in her arsenal are bouncy dice. The added sum of the dice will determine the number of bounces that will repeatedly smash enemies away, allowing Lady Luck to escape with her stash.

Level 1: Rolls 1 die. Each bounce knocks the enemy back 20 range, and deals 15 magical damage / bounce.
Level 2: Rolls 2 dice. Each bounce knocks the enemy back 20 range, and deals 20 magical damage / bounce.
Level 3: Rolls 3 dice. Each bounce knocks the enemy back 20 range, and deals 25 magical damage / bounce.
Level 4: Rolls 4 dice. Each bounce knocks the enemy back 20 range, and deals 30 magical damage / bounce.

Mana Cost: 140 / 195 / 250 / 305 mana
Cool Down: 28 / 25 / 22 / 19 seconds
Cast Time: 1.25 seconds
Cast Range: 550
Dice Range: 300
Dice Speed: 350

- If there are no targets for the bounce effect, the spell animation will end.
- The same units can be hit for the entirety of the spell.
- The knock back distance is always 20 range, and opposite the direction that the hero is facing.
- The knock back will interrupt channeling spells.

Ultimate: 4 Leaf Clover

Lady Luck's most prized possession is a magical clover that grants her all the luck in the universe. This skill will passively improve her skills and grant spell reflection, to reflect a spell directly back to the spell caster.

Level 1:
Card Draw
"Ace" heals an additional 20 health.
"2 - 10" deals magical damage with an additional 5% of Lady Luck's Intelligence.
"Jack" deals an additional 25 magical damage to the first target that takes action.
"Queen" gives all allies an additional +5 movement and attack speed.
"King" deals an additional 40 physical damage to all enemies.
"Joker"'s de-buff duration is increased to 3.50 seconds.

Gold Cannon
Allows 50 additional damage cap off, steals additional 0.5% of gold, adds 10 bonus gold for enemy hero.

Bouncy Dice
Each bounce knocks enemy back additional 10 range, and deals additional 5 magical damage / bounce.

Spell Reflection
44 second cool down.

Level 2:
Card Draw
"Ace" heals an additional 40 health.
"2 - 10" deals magical damage with an additional 10% of Lady Luck's Intelligence.
"Jack" deals an additional 50 magical damage to the first target that takes action.
"Queen" gives all allies an additional +10 movement and attack speed.
"King" deals an additional 80 physical damage to all enemies.
"Joker"'s de-buff duration is increased to 4.25 seconds.

Gold Cannon
Allows 75 additional damage cap off, steals additional 1.0% of gold, adds 20 bonus gold for enemy hero.

Bouncy Dice
Each bounce knocks enemy back additional 20 range, and deals additional 10 magical damage / bounce.

Spell Reflection
40 second cool down.

Level 3:
Card Draw
"Ace" heals an additional 60 health.
"2 - 10" deals magical damage with an additional 15% of Lady Luck's Intelligence.
"Jack" deals an additional 75 magical damage to the first target that takes action.
"Queen" gives all allies an additional +15 movement and attack speed.
"King" deals an additional 120 physical damage to all enemies.
"Joker"'s de-buff duration is increased to 5.00 seconds.

Gold Cannon
Allows 100 additional damage cap off, steals additional 1.5% of gold, adds 30 bonus gold for enemy hero.

Bouncy Dice
Each bounce knocks enemy back additional 30 range, and deals additional 15 magical damage / bounce.

Spell Reflection
36 second cool down.

- At level 3, "Ace" heals up to 300 health.
- At level 3, "2 - 10" deals magical damage up to 50% of Lady Luck's intelligence.
- At level 3, "Jack" deals 200 pure damage, and additional 200 magical damage to first target that takes action.
- At level 3, "Queen" gives all allies +45 movement and attack speed.
- At level 3, "King" deals up to 480 physical damage.
- At level 3, "Joker"'s random de-buffs last up to 5 seconds from 3 seconds.
- At level 3, Gold Cannon grants an additional 100 damage cap, steals 7% gold, and adds 130 gold to the enemy hero.
- At level 3, Bouncy Dice knocks back enemies 50 range, and 45 magical damage / bounce.
- Magic reflection will only reflect single targeted spells and de-buffs.
- Magic reflection will not reflect ultimates, damage per second, multiple point target spells.

jqpophes



Posts: 5
Permalink | Quote | PM | +Rep by Mr. Nuke » January 23, 2014 8:58am | Report
Holy s**t. How long have you been building this up?! The gold-stealing is a tender subject which I'm sure will be debated, but I don't think there's much besides balancing issues with that. I like the random factor in her first skill and the effects aren't overpowered (maybe Jack is a little, but he's got 12 other values to be picked from). The Bouncy Dice should knock them away from the direction they're facing if it's a pseudo-escape tool since your version makes them catch up to you. A very well thought out and original idea, I approve!
Bristleback - Making chasers kill themselves since 28/3/2013

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the giant hamster is revived by Drow the dog using the power of the best pie in the world.
the daughter who was beaten now is a the ultimate fighter after training for years since she never wants to be beaten again, she learns all forms of killing and martial arts and is now an unstoppable machine, she teams up with drow the dog and rides the giant hamster into battle against the dark lord Gabe Vovlo, crushing his Steam empire and freeing all the slaves under steam sales control.

Mr. Nuke


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Posts: 71
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Permalink | Quote | PM | +Rep by jqpophes » January 23, 2014 11:43am | Report
Hahahaha, thank you! It's been lingering in my mind for quite a while, cuz I've always wanted to create a completely luck-based hero. Thanks for the reminder of changing the knock-back! It does make more sense that way!

jqpophes



Posts: 5
Permalink | Quote | PM | +Rep by Yzreel » January 24, 2014 9:17am | Report
even if it's not really that new, the concept is really interesting, not to mention you actually managed to make it plausible.
good job for this hero, though I also think the gold stealing will be highly debated.
the only thing I don't really think would work for this hero is her ultimate, probably you should make it active rather than passive?
For a little while, all skill gets stronger and any magic casted on this hero be bounced. That way it would make this hero more balanced, no?
I mean, spell reflection every 30 seconds is a much stronger version of free linken, so.....
The thing I like most though is the bouncy dice, I would really love to see a hero with that kind of skill lol
Overall, great job for making the hero! Would love to see more of your concepts :D
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Permalink | Quote | PM | +Rep by jqpophes » January 25, 2014 5:37pm | Report
Thanks for the review! I'd like to keep the ult as a passive just because it can give a minor boost to her abilities since she's completely based on luck and a random factor. But I'll increase the spell reflection cool down.

jqpophes



Posts: 5

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