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Pedra, Druid of the Wood

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Forum » Hero & Item Ideas » Pedra, Druid of the Wood 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Cliffall » December 1, 2013 8:02am | Report

Pedra, Woodland Druid


"I haven't seen the face of another for as long as I can remember"


Lore -



Statistics -



Faction: The Radiant
Primary Attribute: Agility
Attack Type: Melee
Roles: Pusher, Jungler, Escape, Ganker

Str: 87 at 25 (50 + 1.4/level)
Agi: 94 at 25 (24 + 2.8/level)
Int: 49 at 25 (40 + 0.4/level)

Health: 1803 at 25
Mana: 343 at 25
Damage: 67
Range: 150
Armour: 13 at 25
Movement: 350

Skills -



[Q] Wild Growth
Type: Target-Area
Affects: Enemies
Damage: Pure
Pedra calls upon nature to grow around his enemies entangling them for the duration and dealing damage.
- Range: 900
- Damage: 150/200/300
- Duration: 2/3/4.5
- Cast time: 1
- AOE: 300
- CD: 20/14/7
- Mana: 100
Even some of the trees are on his side

[W] Woodland Walk
Type: Passive
Affects: Self
Pedra is one with the forest and isn't limited by its woodland. Pedra can pass through trees at an increase MS. Once he passes through his first tree the duration starts, by the end of the duration than the CD will activate.
- Duration: 18
- CD: 30/20/10
- MS: 10%/20%/30%
Pedra has walked these trails for time immemorial

[E] Woodland Critter
Type: Target-Unit
Affects: Allies
Disguises target as a woodland critter. Heroes under Woodland Critter cannot attack. The target will not be targeted by enemy heroes, creeps or towers and gain buffs from both sides for the duration.
- Range: 1500
- Duration: 5/8/10/13
- Mana: 100
- Level 1: Spider
- Level 2: Squirrel
- Level 3: Blue Bird, can fly
- Level 4: Bat, can fly, increased sight radius at night.
-CD: 40
Friends of Pedra are friends to the forest and its inhabitants

[R] Sentience
Type: Target-unit
Affects: Unit
Pedra brings sentience to a nearby tree making it a Treant. Treants are neutral and will attack the nearest player in sight, if there's no player in sight or when a Treants health drops under 25% it runs away disappearing into the nearest group of trees going invisible. When there are four Treants on the map they will attack enemy towers and heal Ally towers until they are all dead. Not during anytime can Pedra control the Treants.
- Range: 100/400/1000
- Mana: 200
-CD: 120
-Max Stack: 8
Treant Statistics
- Treant Health: 400/800/1200
- Treant Damage: 50/100/150
- Treant Regen: 1.5/3/4.5

Nurture - Channelled - Increases tower regen by 4 for 20 seconds
CD: 60

Natures Guise - Passive - An ability allowing a Treant to fade into trees after 5 seconds

Flee - Passive - When fewer than 25% health, move 50% faster but take 25% more damage
The forest now has its own protectors

Cliffall



Posts: 7
Permalink | Quote | PM | +Rep by Wulfstan » December 1, 2013 10:56pm | Report
If you would reduce the range on Wild Growth, and make the treants not be able to attack Pedra, I could see it be good.

Also, Woodland critter needs 4 levels, so add another critter.

Wulfstan
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Permalink | Quote | PM | +Rep by porygon361 » December 1, 2013 11:09pm | Report
I don't think Wulfstan saw that Wild Growth entangles for 4.5 seconds at level 1 O_O

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porygon361
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Permalink | Quote | PM | +Rep by Cliffall » December 2, 2013 12:24am | Report
porygon361 wrote:

I don't think Wulfstan saw that Wild Growth entangles for 4.5 seconds at level 1 O_O


Yeah, that's embarrassing having a mini overgrowth at level 1 :/ I've fix that now and added scaling. Also added a fourth level to woodland critter.

Cliffall



Posts: 7

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