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Biggest change to my untrained eye appears to be the duration of night and day. An entire third of their duration cut away will change the face of matches completely.
It'll be interesting to spectate some high level games when this change comes in and see how dramatically it affects things, especially early on.
in all honesty opening the blink for venge is super good since it will allow her to make some big plays and some epic saves. Sure they buffed riki but in all honesty if they have a riki why not shut him down super early and buy LOTS of detection but i wont deny the changes shouldnt have been made. day and night difference will REALLY affect night stalkers effectiveness in a way that he will only be very useful in short 4 min bursts. MAYBE vanguard will be picked up 0.05% more or something. atos and eul buffs were also good since the items are under purchased and other then that everything got more expensive xD. Some changes alot of us disagree with but most of them are nice and we should really credit volvo for trying to make the game better other then just adding cosmetics.
I am excited by the new changesbut I am frankly disappointed that they have not made changes to the Dagon. I am still waiting for Dagon lvl 6 and lvl 7 to come about.
Queen of Pain
- Shadow Strike manacost rescaled from 80/100/120/140 to 110
Okay, it's not that bad, but can't really spam it early game anymore.
These items and heroes are what I normally use, so the next patch will be hell for me. I'm wondering whether I should even continue playing after the next patch.
The whole game's gonna change, strategies, guides, builds... Aghhh..
Noone's mentioned the huge nerf to stack/pulling trilanes? Offlaners can now sit in the (increased) XP range and leech half of the pulling support's neutral creep XP(since it's now split across teams, rather than only among the team that got the kill).
I'm thinking we'll see a lot less 3-1-1 and a lot more roaming supports (who also benefit from the new Tranquil Boots).
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