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Not really, actually. Because once a Meepo stands in the right place, you can TAB and W that current meepo, making meepos appear at around the same time. All you need is for the main one to stand at the correct place.
Seen before people net once and stand near the dude and poof him to death.
landing it isn't that hard, but keeping them in it rather. If you have good co-ordination it also shouldn't be a problem to keep them in it. I have to agree tho it needs good timing and co-ordination, but the skill itself isn't all that hard to land
I feel the same way about Disruptor and his Static Storm. Luckily he has a good containment, but there are a lot of potential escapes, the area of Static Storm and Kinetic Field are really pretty small, and difficult to catch more than 2 heroes in unless they're very tightly grouped, or you can manage an awesome Glimpse.
Probably Kunkkas boat. It moves 2000 range very slowly and is easy to see coming. Not only that, but you have to constantly reposition yourself so that not only are you hitting 5 enemies with it (or as many as possible) but you're also trying to have boat pass over all allies (or at least your hard carries). For a spell that needs to hit all 10 heroes to maximize effectiveness (compare to dazzles weave) it's pretty hard to use as efficiently as possible. Just landing the boat isn't THAT hard, but using boat to it's maximum effectiveness is incredibly challenging.
I hate the ******* ghost ship but then again I don't play much kunkka
So for me it's probably Earthshakers fissure because it makes or breaks team fights. And It can really restrict movement of enemies and allies alike.
I would vote for Pudge's hook. Not only is it a difficult skill shot, but it has the option to hook a creep and give away your position. I am not familure with Slark's ult so no opinion there.
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