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I figured there was some extra math to magic resistance stacks, although the part about getting a hood of defiance is just an attempt at humor. I wouldn't seriously recommend buying hood, there's no need to buy what Huskar already has :D
BTW - OP, the magic resistance stack, doesn't work that way..
25% base resistance, which is actually calculated to 0.75 of the magic damage.
IE - 100dmg magical, with your base resistance, will only do 75 dmg.
so they take each resistance individually. we will use 100dmg to make calculations easier.
so you take the damage, and multiply the answer with the next resistance
25% base resistance = 0.75 reduction = 75dmg
75 dmg X hood (40% resistance) = 0.6 reduction = (75x0.6) 45dmg (item reduction is always calculated before skill reduction)
45 dmg X (take your example of 76%) = 0.24 reduction = (45x0.24) = 10.8 damage, or 89.2% magic resistance.
^ this is how it is calculated, unfortunately, as strong as it would seem, a hood of defiance is not 'cost effective' on huskar - as he has a high magic resistance already, thus wasting 2k gold. same example, without the hood.
25% base resistance = 0.75 reduction = 75dmg
75dmg X (take your example of 76%) = 0.24 reduction = (75x0.24) = 18 damage, or 82% magic resistance
as you can see you are only gaining an extra 7.2% in magic resistance (which for huskar is only 1 tick of his passive at level 4) for 2k gold.. better to get items to help with physical damage, such as armor or hp.
hope that helps.. PM me if you need more clarity on this anyone!! :)
remember all Huskar players, is your magic resistance kicks in when you have lost life. so at full hp - you take the usual damage (less one tick). so with an enemy huskar, it is usually best to hit him before he hits you (qop for example) so when he ulti's you - land a quick magic skill. to do the majority of damage.. a quick slow or stun will enable you to get away too.
qop I don't think will have a terrible time against huskar.. but I agree any casting hero will have a hard time.
for a mid role, I feel phase boots are better.. as when you gank, worrying about the creep wave blocking you will not be a problem, especially with the short range - but agree it's situational. Huskar is not the best 'farmer' for say, as he has to hit each last hit individually, instead of a mass skill like QOP..
Slardar will be huskar's hard counter. as all his damage is physical including the stun.
when you next go into Dota2 check through the builds section, some guy made a guide to do with being a manly huskar, last i checked it was top of the list and was also almost exactly the same as yours, this guide is friggin sweet and got me into huskar like never before. also played a few more games and found myself easily dominating... between 30-60 kills out of 5-8 games
In the items section I do mention that Phase makes it easier to chase and land Lifebreaks, and you do make a very good point about Cuirass, BKB, and lategame. I'm taking my sweet time editing this build, but I will definitely add in more detailed mentions.
I really do not understand the need to pick Power Treads on a hero that gains so much attack speed from a passive ability. Early on the 24 damage bonus from Phase Boots is massive, not counting the speed bonus that will help you chase.
Since the only counter to huskar are pure damage and physical damage, Assault Cuirass and Black King Bar must get a separate section as a second pick up after armlet; there might even be a situation where you have to get both.
You should be mentioning also that while playing huskar you have to end the game quite fast, since later on you lose a lot of effectiveness and just don't have the damage to keep up with hard carries.
Even without Ghost Scepter two stuns will shut you down, though.
Point being, with the new Huskar, I really don't see any reason not to get it, unless the enemy team just doesn't have any physical damage, because with his new passive, he really is only countered by physical damage now.
Even without Ghost Scepter two stuns will shut you down, though.
Point being, with the new Huskar, I really don't see any reason not to get it, unless the enemy team just doesn't have any physical damage, because with his new passive, he really is only countered by physical damage now.
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25% base resistance, which is actually calculated to 0.75 of the magic damage.
IE - 100dmg magical, with your base resistance, will only do 75 dmg.
so they take each resistance individually. we will use 100dmg to make calculations easier.
so you take the damage, and multiply the answer with the next resistance
25% base resistance = 0.75 reduction = 75dmg
75 dmg X hood (40% resistance) = 0.6 reduction = (75x0.6) 45dmg (item reduction is always calculated before skill reduction)
45 dmg X (take your example of 76%) = 0.24 reduction = (45x0.24) = 10.8 damage, or 89.2% magic resistance.
^ this is how it is calculated, unfortunately, as strong as it would seem, a hood of defiance is not 'cost effective' on huskar - as he has a high magic resistance already, thus wasting 2k gold. same example, without the hood.
25% base resistance = 0.75 reduction = 75dmg
75dmg X (take your example of 76%) = 0.24 reduction = (75x0.24) = 18 damage, or 82% magic resistance
as you can see you are only gaining an extra 7.2% in magic resistance (which for huskar is only 1 tick of his passive at level 4) for 2k gold.. better to get items to help with physical damage, such as armor or hp.
hope that helps.. PM me if you need more clarity on this anyone!! :)
qop I don't think will have a terrible time against huskar.. but I agree any casting hero will have a hard time.
for a mid role, I feel phase boots are better.. as when you gank, worrying about the creep wave blocking you will not be a problem, especially with the short range - but agree it's situational. Huskar is not the best 'farmer' for say, as he has to hit each last hit individually, instead of a mass skill like QOP..
Slardar will be huskar's hard counter. as all his damage is physical including the stun.
Since the only counter to huskar are pure damage and physical damage, Assault Cuirass and Black King Bar must get a separate section as a second pick up after armlet; there might even be a situation where you have to get both.
You should be mentioning also that while playing huskar you have to end the game quite fast, since later on you lose a lot of effectiveness and just don't have the damage to keep up with hard carries.
Even without Ghost Scepter two stuns will shut you down, though.
Point being, with the new Huskar, I really don't see any reason not to get it, unless the enemy team just doesn't have any physical damage, because with his new passive, he really is only countered by physical damage now.
if you have a pugna in your team ?
Point being, with the new Huskar, I really don't see any reason not to get it, unless the enemy team just doesn't have any physical damage, because with his new passive, he really is only countered by physical damage now.