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imgur.com/dAITDYk.jpg
(I am a pretty terrible artist but this is what I imagined the Earth Elemental would be, a very basic being with its full powers locked away. The Earth Element hovers so it would probably have dust and dirt orbiting it as well as earthly debris.)
Faction: Radiant
Primaray Attribute: Strength
Attack Range: 600
Vision: 1800/800
Movement: 290
Damage: 45 - 54
Lore: The Earth Elemental is 1 of 8 elements which hold control over all the forces in the universe, some say they are aliens, some say they are gods but little is knows about these ancient and mythical beings.
once every 10 millennia after the passing of the previous 8 of the elementals fuse together to create one being to rule over everything, this being holds near limitless power and can shape the universe as it pleases.
Magnitude: Creates an earthquake of random magnitude that damages and stuns, leveling it up improves the chance of getting higher magnitudes.
Cooldown: 60
Cost: 100
Level:1
Type: Magical Effect: _____ Damage_____ Chance_____ Range _____ Duration Mag 1_________ 50_____ 25%_______ 450 ________ 0.2 Mag 2_________ 100 _____ 20%_______ 950 ________ 0.4 Mag 3_________ 150_____ 17%_______ 1300________ 0.6 Mag 4_________ 200_____ 13%_______ 1600 ________ 0.8 Mag 5_________ 250_____ 10%_______ 2200 ________ 1 Mag 6_________ 300_____ 5%_______ 2500 ________ 1.2 Mag 7_________ 350_____ 4%_______ Global ________ 1.4 Mag 8_________ 400_____ 3% _______ Global ________ 1.6 Mag 9_________ 450_____ 2% _______ Global ________ 1.8 Mag 10________ 500 _____ 1% _______ Global ________ 2
Petrify: The target is turned to stone becoming stunned, immune to magic and having bonus armor but the effects of Magnitude and Starquake are increased by 50% to the target.
Level:1
Cost:120
Cooldown:25
Duration:2.25
Effect: 5 bonus armor/Magic Immunity
Note: Abilities which go through magic immunity still effect the petrified target, Magnitude and starquake are the exception, these spells do not work on magic immune targets other than petrified targets.
Petrify:The target is turned to stone becoming stunned, immune to magic and having bonus armor but the effects of Magnitude and Starquake are increased by 50% to the target.
Level:2
Cost:130
Cooldown:22
Duration:3
Effect: 10 bonus armor/Magic Immunity
Note: Abilities which go through magic immunity still effect the petrified target, Magnitude and starquake are the exception, these spells do not work on magic immune targets other than petrified targets.
Petrify:The target is turned to stone becoming stunned, immune to magic and having bonus armor but the effects of Magnitude and Starquake are increased by 50% to the target.
Level:3
Cost:140
Cooldown:19
Duration: 3.75
Effect: 15 bonus armor/Magic Immunity
Note: Abilities which go through magic immunity still effect the petrified target, Magnitude and starquake are the exception, these spells do not work on magic immune targets other than petrified targets.
Petrify: The target is turned to stone becoming stunned, immune to magic and having bonus armor but the effects of Magnitude and Starquake are increased by 50% to the target.
Level:4
Cost:150
Cooldown:16
Duration:4.5
Effect: 20 bonus armor/Magic Immunity
Note: Abilities which go through magic immunity still effect the petrified target, Magnitude and Starquake are the exception, these spells do not work on magic immune targets other than petrified targets.
Terraform: Raises the ground creating unpathable terrain which will last until the earth elemental moves away range 1000 from the area
Level:1
Cost:150
Cooldown:45
Effect: Raises the ground creating unpathable area while with 1000 range of the area, cannot be cast where units, heroes or towers exist
Aoe:250
Terraform: Raises the ground creating unpathable terrain which will last until the earth elemental moves away range 1000 from the area
Level:4
Cost:140
Cooldown:40
Effect: Raises the ground creating unpathable area while with 1000 range of the area, cannot be cast where units, heroes or towers exist
Aoe:325
Terraform: Raises the ground creating unpathable terrain which will last until the earth elemental moves away range 1000 from the area
Level:3
Cost:130
Cooldown:35
Effect: Raises the ground creating unpathable area while with 1000 range of the area, cannot be cast where units, heroes or towers exist
Aoe:400
Terraform: Raises the ground creating unpathable terrain which will last until the earth elemental moves away range 1000 from the area
Level:4
Cost:120
Cooldown:30
Effect: Raises the ground creating unpathable area while with 1000 range of the area, cannot be cast where units, heroes or towers exist.
Aoe:475
Starquake
: Unleashes a devastating earthquake stronger than any ever seen before causes everything to take damage and be slowed, the closer the target to the elemental the more damage that is sustained.
Damage Type: Magical
Level:1
Cost:95/s
Effect: (Channeling) units take damage based on distance from the hero.
Range/Damage: 500/100 per second
Range/Damage: 1000/90 per second
Range/Damage: 1500/80 per second
Range/Damage: 2000/70 per second
Range/Damage: 2500/60 per second
Range/Damage: 3000/50 per second
Range/Damage: 3500/40 per second
Range/Damage: 4000/30 per second
Range/Damage: 4500/20 per second
Range/Damage: 5000+/10 per second
Range: Global
Starquake
: Unleashes a devastating earthquake stronger than any ever seen before causes everything to take damage and be slowed, the closer the target to the elemental the more damage that is sustained.
Damage Type: Magical
Level:2
Cost:105/s
Effect:(Channeling) units take damage based on distance from the hero.
Range/Damage: 750/100 per second
Range/Damage: 1500/90 per second
Range/Damage: 2250/80 per second
Range/Damage: 3000/70 per second
Range/Damage: 3750/60 per second
Range/Damage: 4500/50 per second
Range/Damage: 5250/40 per second
Range/Damage: 6000/30 per second
Range/Damage: 6750/20 per second
Range/Damage: 7500+/10 per second
Range: Global
Starquake
: (Channeling) Unleashes a devastating earthquake stronger than any ever seen before causes everything to take damage and be slowed, the closer the target to the elemental the more damage that is sustained.
Damage Type: Magical
Level:3
Cost:115/s
Effect: units take damage based on distance from the hero.
Range/Damage: 1000/100 per second
Range/Damage: 2000/90 per second
Range/Damage: 3000/80 per second
Range/Damage: 4000/70 per second
Range/Damage: 5000/60 per second
Range/Damage: 6000/50 per second
Range/Damage: 7000/40 per second
Range/Damage: 8000/30 per second
Range/Damage: 9000/20 per second
Range/Damage: 10,000+/10 per second
Range: Global
Aghanim's Scepter
: Damage type becomes pure.
[*]Dagon[*]
Note: This works against towers, creeps, heroes, neutrals and petrified targets.
These are all so good!! currently,I'm torn between wulf's Earth Giant( would be epic to see tiny and kolog both blink in the middle of the enemy team and simply obliterate them :P)
And Naxela's Earth dweller (pretty original and creative :D)
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