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Starting item Pool for Balance

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Forum » General Discussion » Starting item Pool for Balance 17 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Kyfoid » July 6, 2013 2:04pm | Report
What if there was a starting item pool that some how managed to contain items that were theoretically on equal par with each other, perhaps each item would represent one of the micro roles that each character has.

Would this not help with balance?

Like, you are pugna for example, but you can start with a monkey king bar. (just played against a sniper who naturally renders my ulti useless when I do not posses monkey king bar)

What if, in order to help balance that out, you are basically in debt and must farm the item off? Like... what if you could basically choose ONE item at any time through out the match to be in debt on and must pay off?

Maybe the item must be in some kind of pool with other items and can't just be any item... but a role sort of item, like how the shadow blade lets you escape.

If none of the prior sounds legitimate, then I wish starting gold was more like a stat or something and players could exchange gold between each other to help key players fill in their weaknesses somehow...

Anyways, just ranting. Quite sure I'm done with this game until something like this happens... oh well.

Kyfoid


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Permalink | Quote | PM | +Rep by DzikaPanda » July 6, 2013 2:12pm | Report
Go play League of Kyfoid.
"When game is going full ******, you can only go with it. If you start going against it, if you start going half ******, you´re ****ing done for. When Aloha decides to go middle rubick you let him, and you start buying orb of venom on invoker. That's how dota works" -n0tail

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Permalink | Quote | PM | +Rep by Kyfoid » July 6, 2013 2:40pm | Report
inb4 banned... I think thing that really frustrates me in general, now that I realize it, is the lack of kill security with spamable offense that has an area of effect, and therefore must be made weaker...

Apparently, if my character has an area of effect offense, I need to be with another area of effect partner to better yield kill security.. blah.


Strange part is, i think eeryone before a game must make up their minds if they want to be a stunner team, area of effect nuker team or a focus fire team.

simple as that.

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Permalink | Quote | PM | +Rep by Atlas » July 6, 2013 2:52pm | Report
MKB doesn't stop Sniper from minibashing you.

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Permalink | Quote | PM | +Rep by Kyfoid » July 6, 2013 3:09pm | Report
well, i guess i'm just going to stick with my theory then that people need to decide what they want to be from the beginning or it's pretty much hopeless.

Like a pair of stunners, area of effect spamming nukers or focus fire... maybe not the whole team but certainly the person you are laning with?

And focus fire would lean a lot towards inisible assasins?


I just really want to get myself a reason to keep playing this game, I really do.


And I don't want it to come down requiring me to be aware of all the character and skill counters at each certain time.

Kyfoid


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Permalink | Quote | PM | +Rep by DzikaPanda » July 6, 2013 3:40pm | Report
Play with Beastmaster, most flexible hero ever. Best build on him is 6x Bracer into 6x Drum of Endurance into 6x Heart of Tarrasque.
"When game is going full ******, you can only go with it. If you start going against it, if you start going half ******, you´re ****ing done for. When Aloha decides to go middle rubick you let him, and you start buying orb of venom on invoker. That's how dota works" -n0tail

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Permalink | Quote | PM | +Rep by Mirror » July 6, 2013 4:15pm | Report
Kyfoid, I liked you at the start. I really did. All of your ideas were very unorthodox and new. Sadly you could not take constructive criticism and were trying to play the game how it was not meant to be played.

Your ideas could work in a newer game or a more flexible game however dota is not that. Dota is a 5-6 year old game with all the mechanics set in stone. There was a time when ideas like yours would be plausible but there are too many people invested into the game as it is. The point of dotafire is to help newer players learn tactics that have been successfully tried and proven. New tricks and tactics do spring up but Valve has a very clear vision of what this game should be.

I appreciate you trying to help, 237 posts is a good amount, but even on the chance you have an idea about mechanics that actually worked we could do nothing to change it. As for gameplay most of it is covered. At one time multiple boots might have been worth it but every time Valve touches them the get nerfed more and more. I remember the good old days of tranquil boots well.

The funny thing is, and I am not ashamed to say it, some of the ideas you have I came up with when I first started. Just try looking at the game in another light. You are not going to find some flaw in the game changed mechanic's, believe me I tried. however you will enjoy a fun teamwork game.
My lone druid starting items are 12 Iron wood branches, 6 for the hero and 6 for the bear. Even if the bear does not get stats more twigs are OP on any hero.

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Permalink | Quote | PM | +Rep by Mirror » July 6, 2013 4:24pm | Report
Oops double post. I guess it is not that out of place on a Kyfoid thread though...

I was in the same rut you are. It was solved by international 2. I was there. LGD should have won. It was awesome. It showed me parts of the game I never new before and showed the gap in public matchmaking and high quality gameplay.

Not asking you to buy a plane ticket and fly out but just to watch a few games since they are free.

Also you are exactly right. The draft of heroes is 80% of the game. Something that only captains mode can correctly deal with. DOTA2 is a team game.
My lone druid starting items are 12 Iron wood branches, 6 for the hero and 6 for the bear. Even if the bear does not get stats more twigs are OP on any hero.

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Permalink | Quote | PM | +Rep by Nubtrain » July 6, 2013 4:47pm | Report
Why don't you just play for fun and stop thinking about ideas that don't belong in the game. Change one thing and there will be repercussions elsewhere in terms of balance. Instead of whining/trolling the forums about how the game can be made easier for you, how about just play DOTA? Learn to overcome whatever obstacle DOTA presents because A LOT OF OTHER PEOPLE did, why can't you do the same?

The idea in this thread adds nothing to the depth or strategy of the game. All it does is take away from the experience of playing DOTA and ANY game related to the genre. A strong item you get at the beginning of the game will remove any challenge at the early-mid game. It also limits your freedom to build and play however you want because you're forced to pay for an item you might not need.

So how is that a good idea when you can get that same item later into the game... whenever YOU WANT. Your idea removes player choice and the open flexibility at the begin of a game to build whatever item the player wants. That idea also affects gameplay since EVERYONE will need to find a way to farm and supports usually don't have the farm to pay off the "debts". So they can't buy wards, couriers, dust, smokes, etc.

So no that idea is terrible

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Permalink | Quote | PM | +Rep by AbsolF » July 6, 2013 10:16pm | Report
I seemed to notice a trend when Kyfoid uses a certain hero and he talks about it soo much, and the general trend to use both Tranquil and Phase to phase tranquil's 75 MS.

And then in a few days, Kyfoid will ditch Pugna to play Tinker, for example. And still get double boots.

Please tell me i'm wrong.

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