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BrewMaster The most complete character and build in the game

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Forum » General Discussion » BrewMaster The most complete character and build in the game 54 posts - page 5 of 6
Permalink | Quote | PM | +Rep by Nubtrain » June 20, 2013 9:46am | Report
You guys should probably stop replying to this thread, Kyfoid will just dodge your replies and arrogantly insist whatever he's doing is right.

Although, it's a great to sit back and eat some popcorn as I read this pointless thread o.o!

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Permalink | Quote | PM | +Rep by Ancient Hero » June 20, 2013 9:49am | Report
his passive crit is drunken brawler, if you don't even know the skills, definatly dont post bs like this.

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Permalink | Quote | PM | +Rep by thippo » June 20, 2013 12:01pm | Report
These builds are clearly the culmination of months of scientific research, where they finally managed to condense the entire autism spectrum into one person.

Really a modern marvel we're seeing in action, make sure to stop and appreciate it.

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Permalink | Quote | PM | +Rep by Kyfoid » June 23, 2013 3:06pm | Report
I just want to say that I am completely wrong about this character on all accounts and have completely given up on him all together. Good fricken luck with this character cause he is a piece of work.


Mask of madness is his only hope.

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Permalink | Quote | PM | +Rep by Ancient Hero » June 23, 2013 4:41pm | Report
Still, no mention of his attack and move speed slow of the q and his ulti, Plus his w is great on any auto attacker or during chases.

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Permalink | Quote | PM | +Rep by Kyfoid » June 23, 2013 7:12pm | Report
Key phrase "During Chases" and to reach that level of effective chasing simply requires a mask of madness as his initiating method progresses so slowly.

With that said, I truly believe there is another method that can work for a character of this type, and another example of a character like him would be... Centaur Warrunner.

Now, if you are top lain with Centaur and I am bottom with brewmaster, all we have to do is both successfully rush our tranquility boots + soul rings and then one of us tele to the other who is near the neutral creeps at which point we both creep together, taking turns with each of our area of effect slams on the creeps for a fast, early, and effective way to team farm.

Then we both continue to team farm shadow blades asap and duo surprise slam the enemy team, first with centaurs stun slam followed by brews movement/attack slow slam.

Makes perfect sense when you think about it.

But it's the only other option aside from rushing a MoM which you would have to do sneakily and with out being focused by spells.

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Permalink | Quote | PM | +Rep by Ancient Hero » June 23, 2013 8:02pm | Report
Theres a reason why you dont build MoM on every hero. Brew is suppose to initiate and then tank with his ultimate. With a MoM you just take it away. Plus, you don't need to switch in jungle, drunken brawler and his hp regen will make it fine.

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Permalink | Quote | PM | +Rep by SkyStormSpectre » June 24, 2013 4:27am | Report
A Blink dagger fixes any initiation problems Brewmaster might have.

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Permalink | Quote | PM | +Rep by Irasian » June 24, 2013 5:23am | Report
Kyfoid wrote:

Key phrase "During Chases" and to reach that level of effective chasing simply requires a mask of madness as his initiating method progresses so slowly.

With that said, I truly believe there is another method that can work for a character of this type, and another example of a character like him would be... Centaur Warrunner.

Now, if you are top lain with Centaur and I am bottom with brewmaster, all we have to do is both successfully rush our tranquility boots + soul rings and then one of us tele to the other who is near the neutral creeps at which point we both creep together, taking turns with each of our area of effect slams on the creeps for a fast, early, and effective way to team farm.

Then we both continue to team farm shadow blades asap and duo surprise slam the enemy team, first with centaurs stun slam followed by brews movement/attack slow slam.

Makes perfect sense when you think about it.

But it's the only other option aside from rushing a MoM which you would have to do sneakily and with out being focused by spells.


With your duo jungling from what I am told solo laning is a lot more effective than solo jungling when you are able to last hit.

Now assuming this is true it would probably be more beneficial to shove them both in the same lane rather than both in the jungle as there is more potential gold.

Also since both of these heroes are carries I'm going to assume your team mates are the type to think what heroes they are going to chose also assuming it is a pub game the rest of your team will probably play support-ish heroes maybe a ganker mixed in. I very much doubt they both have the skill and a hero that would be able to solo each of their lanes effectively so basically they will get no last hits which leads to less gold. They might get more experience but in the long run it will probably work against your team as your carries will splitting the experience between each other.

Now if the other team get smart about what you are doing and then proceeds to ward the jungle you would be in a bit of a bother. Leaving both of your carries underlevelled and at a gold disadvantage which would probably cost you the game.

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Permalink | Quote | PM | +Rep by Kyfoid » June 24, 2013 9:35am | Report
I don't think shoving them both in the same lane would work unless they were both fighting a pair of stupid melee opponents who get caught with their obvious farming... but I would like to see 2 consecutive slams be able to whipe out a creep wave early on.

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