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Radiant Agility "I know my calling, and I know your destiny."
Base health
: 473
Base mana
: 273
Base damage
: 59
Base armor
: 4
Movement speed
: 300
Attacks per second
: 0.74
Base attack time
: 1.7
Cast time
: 0.1
Range
: 200 (Melee)
Vision range
: 1800/800
Strength
: 56.4 (18 +1.6)
Agility
: 102.8 (26 +3.2)
Intelligence
: 64.6 (19+1.9)
Lore: In a little cave located in an obscure position on the side of the Wailing Mountains, something stirred a peaceful sage from his routine meditation. It wasn't the repetitive silent screams that had shaken him, nor was it the slight tremor in the ground that disturbed him. A small voice had spoken in his head, telling him something of utmost importance. With that, he had reached an epiphany, and had realized the true meaning of the universe and his place in it. Abandoning his peaceful ways, Tenzin picked up his staff and walked away from the huge mountain, training in the ways of the staff and preparing for the great battle that was soon to come. The fate of the factions rests in his hands.
Q: Immobilizing Shock
Type: Target-Unit
Affects: Enemies
Damage: Magical
Tenzin strikes at the target's pressure point, dealing damage and stunning it for a short duration. The range of this spell is equal to twice of Tenzin's current attack range.
- Range is equal to twice of Tenzin's attack range
- 50/70/90/110 damage
- 1/1.5/2/2.5 second stun
- 90 mana cost
- 15 second cooldown
Many enemies fail to recover their balance after exchanging blows with Tenzin.
Notes:
None
W: Forceful Smash
Tenzin swings his staff, dealing damage to enemies in an area. Leveling this skill creates 2 subskills, both with separate cooldowns.
W(W key): Forward Swing
Type: No Target
Affects: Enemies
Damage: Physical
Tenzin swings his staff in front of him, dealing damage to enemies in a small area. The maximum range of the spell is equal to Tenzin's current attack range. The damage dealt is based on Tenzin's attack damage.
- Length equal to Tenzin's current attack range
- 200 initial radius
- 250 ending radius
- 30/55/80/105 +attack damage as damage
- 55/60/65/70 mana cost
- 12/10/8/6 second cooldown
W(E key): Backward Swing
Type: No Target
Affects: Enemies
Damage: Physical
Tenzin swings his staff towards his back, dealing damage to enemies in a small area. The maximum range of the spell is equal to Tenzin's current attack range. The damage dealt is based on Tenzin's attack damage.
- Length equal to Tenzin's current attack range
- 200 initial radius
- 250 ending radius
- 30/55/80/105 +attack damage as damage
- 55/60/65/70 mana cost
- 12/10/8/6 second cooldown
A powerful attack that strikes fear into the hearts of enemies.
Notes:
None
E: Foresight
Type: Passive
Affects: Self
Years of meditating have given Tenzin heightened senses, allowing him to dodge enemy attacks. Tenzin also blocks the first spell targeted on him.
- 10/15/25/30% evasion
- 60/50/40/30 second spell block cooldown
Tenzin always seems to know his opponents' next move.
Notes:
None
R: Flexible Technique
Type: Passive
Affects: Self
Tenzin is able to hit enemies in any direction without turning around. When he hits an enemy, he instantly turns to their direction. Passively gives him bonus attack damage and attack range.
- +20/40/60 bonus attack damage
- +30/60/90 attack range
Upgradable by Agahnim's Scepter
- Increases bonus damage to 50/70/90
- Increases attack range to +50/80/110
Tenzin is renowned for his improvisations on the battlefield.
Notes:
None
I personally think that his agility is too high. Please leave some feedback on the hero :)
I think you need to elaborate a bit more on his ult. How does it exactly work? Are orb effects applied? What does it mean that he can hit them without turning around? If he immediately faces them after hitting, would that truly make a big difference?
I think you need to elaborate a bit more on his ult. How does it exactly work? Are orb effects applied? What does it mean that he can hit them without turning around? If he immediately faces them after hitting, would that truly make a big difference?
Really like his passive though.
Well, lemme explain about his ultimate. Lets say the enemy is right behind you. You hit them wothout turning all the way around, and you rule out turning time here, so the attack will connect faster. This also helps in setting up some Forceful Smashes, since you will face the target after you hit it. This isn't an orb effect.
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