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FIRE
HIT POINTS: 1200 / 1200 / 1200 / 1200
Damage: 70 / 112 / 140 / 180
THE FOURTH VALUE IS AFTER BEING UPGRADED BY AGAHNIM'S SCEPTER. PLEASE READ AND GET YOUR FACTS STRAIGHT BEFORE MAKING A GUIDE ABOUT A HERO, LET ALONE CREATE ARGUMENTS ABOUT IT AND POSTING IN ALL CAPS.
Why do you believe that a hero should make the best use of his mana pool? I mean just because Huskar is very mana independent that doesn't mean that i should pour all of my gold into items with actives just because I have the mana to sustain it (by buying dagons and MoM?)
If a hero is mana independent then why are you forcing him to deplete his mana? And if a hero is very mana heavy than why do you force him aswell to get active items, then go arcanes and dagon?
I was just looking for characters who could play an all stat approach and then make effecient meaningful use of mana, being able to spend it out meaningfully which might end up being through harassment in particular since you can spend off most of your mana, then spend the rest of it off in a battle.
I think a hero like brewmaster with a passive crit chance should be going MoM + Satanic + Black King Bar.
Just look at it this way, you buy a morbid mask, and its useful for you until you complete the MoM. Once that is complete, you don't purhase a morbid mask and then a helm of iron will in that oder, instead, you purchase the helm of iron will and then the morbid mask you treat as like a recipe completion item for a helm of the dominator and then you have 20 damage, 5 armor and a creep control ability to boot.
Now you can get the benefit of a creeps aura WITH mask of madness.
And ultimately you can click satanic, mask of madness, and black king bar all at the same time in a team fight and just wreck the enemies team entirely.
So what I am saying is, ok, I guess I'm wrong because this is better then doing an all stat approach with brewmaster. Still interested to know what character that would be, maybe I'll try morphling.
@ porygon361 ahh, ok... but from my experience with the brew master I have done more effective damage in natural form then with spirits.
That's why I put one point in to it.... HOWEVER, that page specifically states that brewmaster does well as a center laner, in which case, I would max his ulti asap having a worthy damage effectiveness that makes it more worthwhile.
He believes that his build is so good that he doesn't even have to know anything remotely important about the hero.
"All physical damage is affected by both armor and armor type. Piercing damage, for example, deals 150% damage to unarmored units, such as lane creeps, but only 50% damage to heroes."
2/3 spirits do piercing damage which means 150% damage to creeps and 50% damage to heroes
This means that the spirits are best at killing roshan and ancient creeps if used for damage output.
"All physical damage is affected by both armor and armor type. Piercing damage, for example, deals 150% damage to unarmored units, such as lane creeps, but only 50% damage to heroes."
2/3 spirits do piercing damage which means 150% damage to creeps and 50% damage to heroes
This means that the spirits are best at killing roshan and ancient creeps if used for damage output.
If the Spirits (except for the Fire Spirit) do not do piercing damage, their damage output would be way higher than it already is.
"All physical damage is affected by both armor and armor type. Piercing damage, for example, deals 150% damage to unarmored units, such as lane creeps, but only 50% damage to heroes."
All 3 spirits do piercing damage which means 150% damage to creeps and 50% damage to heroes
This means that the spirits are best at killing roshan and ancient creeps if used for damage output.
Please learn the basics of the game then make a ridiculously stupid post and defend it.
Brewmaster - Base damage at lvl 25 = 141-148
- Lives = 1
Spirits - Base damage at lvl 16 ( after armor type reduction ) = 357-370 +{(0.75)(45)}
- Lives = 3
How the heck does Brewmaster do more physical damage than the 3 spirits combined.
Get your facts straight noob, fire spirit does not do piercing damage.
Stop wasting everyones time and sanity by making these ridiculous posts.
You are irritating as hell.
Go and LEARN THE GAME.
Make a topic which actually makes sense rather than deciding to buy a dagon on an aura only hero or Double boots. If a hero has 2 feet doesnt mean you have to equip them both.
Go play LoL or something.
Anyway, just stop posting **** about your ideas and screwing up the forums. Your ideas of getting stats first is just plain ******ed. There's a reason why most heroes get their skills before their stats.
On a friendly reminder, you don't need to deplete all your mana just because the guy have mana. What? You want to die because you lack of mana in crucial times and/or you want to return to base every 2 minutes? Just stop posting ****.
But, I do have it worked out for a soul ring to cast all 3 things effectively now.
Guess that's what I'll do.
But his ulti works best for taking a beating first and then using it at the last second to turn the tables of the fight, in a team battle, otherwise it's just more so an escape cause your left with the hp you started with.
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