Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Why is Razor Considered Durable?

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » General Discussion » Why is Razor Considered Durable? 31 posts - page 2 of 4
Permalink | Quote | PM | +Rep by frogger_29 » June 14, 2013 4:12am | Report
Razor is durable because you would usually build items on him that would increase his survivability, since he doesn't need damage items because Static Link provides all the damage you need.

frogger_29


Notable (1)
Posts: 104
Permalink | Quote | PM | +Rep by Mirror » June 14, 2013 8:26pm | Report
I already gave the answer question....
My lone druid starting items are 12 Iron wood branches, 6 for the hero and 6 for the bear. Even if the bear does not get stats more twigs are OP on any hero.

Mirror


Remarkable (22)
Posts: 495
Steam: TC | Shooting Star
Permalink | Quote | PM | +Rep by Hades4u » June 15, 2013 1:29am | Report
Mirror wrote:

I already gave the answer question....

Everyone is welcomed to post and share their opinion.
Message me if you'd like to join our official Discord server!

Hades4u
<Community Lead>

Awards Showcase
Show more awards

Distinguished (296)
Posts: 4708
Steam: hades4you
Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 1:39pm | Report
Well, I want to follow up on my conspiracy theory with the point made on this thread about how all durable agility heroes just so happen to be carries.

All 5 of them are.

This is because, I believe that when the concept of durable from the strength class(which has a whopping 16 durable heroes to represent this) is moved over to the agility class, the character is basically getting best of both worlds in a cost effective combat warrior sense.

Durability with a main stat for offensive out put, damage and attack speed(agility).

It is the best of both worlds..

However, when you go to the intelligence category, you will note that not all durable intellegence heroes are carries.

This is not just because magic damage doesn't scale that great in to late game, it's mostly about making the most effective use out of the mana pool for combat purposes...

Of how mana heores die that have unused mana on them? Is a great point and question.

So it's probably the combination of both of those reasons.

And like I said, It would be nice to see some items perhaps that brought to the table some interesting and meaningful ways of making use of mana, but as much as the community would hate this, I would also like to think that some characters could be changed to use mana in interesting and effective ways.

It, geneally speaking, makes the all stat approach more viable, and while some say that the game would become boring if we all started playing all stat, I don't think that this needs to be the case... I don't think all heroes need to be able to make effective use of their mana pool, but with items that make this possible at least the option to all stat is on the table.

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 1:59pm | Report
I'll use this as an example here...

Let's say I want to make effective use out of my mana pool and go all stats with centaur warrunner.

If I go all stats, the extra mana makes the least sense on him since he spends so little, but if I had an item like dagon on him as well, now I could make use out of it.

But you don't go dagon on him because

A.) the parts have mana/intel buffs which he doesn't use early on...

B.) The stats on dagon keep buffing intel, and he's a strength hero.

Where is the strength item that spends gobs of mana for some effective offensive or defensive purpose?

Even when upgrading dagon, the cost becomes cheaper to use, which means less mana used and the goal is to use up mana here.

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by lukson987 » June 15, 2013 11:40pm | Report
Why do you write about centaur warruner in a post about razor.
why do you write about centaur warruner in every post.

lukson987


Notable (5)
Posts: 82
Permalink | Quote | PM | +Rep by Yoda » June 16, 2013 10:24pm | Report
FFS, there are only 3 non-carry agility heroes! Venge(who can carry actually), Nyx and Venomancer.

And what you said about dagon has nothing to do with this subject, I don't know one hero who actually gets it for the stats and not the nuke. Centaur has 2 AOE ability, why would you wanna spend so much gold on a single target nuke when you can be getting a blink or blademail?

And I think you might be generalizing since nobody said that STR heroes don't need intel, of course there are heroes like Huskar or Magnus who don't make any use of it.

Your posts confuse me :S
"Success is like being pregnant, everybody congratulates you, but nobody knows how many times you were f**ked."

Yoda


Notable (9)
Posts: 170
Steam: useyourname1
Permalink | Quote | PM | +Rep by porygon361 » June 16, 2013 11:19pm | Report
Yoda wrote:

FFS, there are only 3 non-carry agility heroes! Venge(who can carry actually), Nyx and Venomancer.

And what you said about dagon has nothing to do with this subject, I don't know one hero who actually gets it for the stats and not the nuke. Centaur has 2 AOE ability, why would you wanna spend so much gold on a single target nuke when you can be getting a blink or blademail?

And I think you might be generalizing since nobody said that STR heroes don't need intel, of course there are heroes like Huskar or Magnus who don't make any use of it.

Your posts confuse me :S


Kyfoid thinks that every single item should be generalised for every single role, but if this is done, then where does the uniqueness of each role go? For example, obviously only intelligence heroes or heroes that make good use of their mana pool can get Dagon, but making a "Dagon" for strength and agility would destroy the uniqueness and creativity of the game, and whatever role you play, it will always be the same sort of item progression. The game would get so repetitive (assuming each item has its own counterpart for intelligence, strength or agility) that no one would want to play the game anymore. Each role should be different, and lean on different items to help them in their role. I don't think anyone would play Kyfoid's "improved" and "more progressive" version of dota.

Also, he WANTS to confuse you, so that you will not know what to say to his arguments. Either that, or he is extremely disorganized (more so than me).


Mods, I think this thread should be taken out as well, or Kyfoid will start picking on my grammar mistakes as part of his argument.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by samukobo » June 17, 2013 2:35am | Report
Sad. At least the argument given by the title was worthwhile.
Quoted:

ヽ༼ຈلຈ༽ノ

samukobo
<Editor>


Remarkable (28)
Posts: 647
View My Blog
Permalink | Quote | PM | +Rep by Kyfoid » June 17, 2013 7:48am | Report
A.) not every item but a diverse quantity and balance for the micro roles, was the idea.

B.) Was looking for a character that played cost effective going the all stat route, example being multiple drums. Medusa can go the all stat route because she uses up all mana so efficiently with additional protection from mana shield.

Here's an interesting rep where I played as Luna, have been playing as luna to try and prove the significance of MS, but medusa was in the game, I want to talk about this rep later.

I.D. 221574563

Interesting Question was "Of how many heroes die with mana that they didn't use up?" Medusa can play all stat but I was looking for an all stat hero that would have the larger mana pool for using an item like a dagon. Looking at dagon again I see the cool down becomes less and less so it seems the mana spending stays about the same or what ever.

I played a game as centaur and went an all stat approach and got the items Manta Style and Orchid to try and use up my mana effeciently and effectively.... I still couldn't use up the mana. Perhaps a dagon would actually be possible here.... but perhaps more so on the character that I'm looking for, the one that can go all stat. Maybe morphling like people are saying.

C.) People picked apart my grammar mistakes but I never picked apart theirs.

Kyfoid


Notable (9)
Posts: 625

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved