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I think towers are like traffic cones. You are not supost to hit them but if you do they will fall over.
I think the base armor buff they just added will do fine.
My lone druid starting items are 12 Iron wood branches, 6 for the hero and 6 for the bear. Even if the bear does not get stats more twigs are OP on any hero.
I'd go with the safe lane tower, once it's taken down, it opens your jungle up which makes farming harder for the carry unless the wave is close to tower. It's up to the strategy of the team. Let's say you want to rosh as radiant, you should probably at laest get dire t1 bot and mid to prevent quick tps to contest.
Im pretty lazy so i just wait for the enemy to push one lane and then push my lane. Radiant mid and bot towers are most important and every dire tower is pretty important.
The biggest part of the game is getting ganks, right? And Roshan, he's the second biggest part imo. The best way to go about getting ganks is sheer map control, and losing bot towers first leave a large space of map that becomes fogged so it is necessary to plant wards to regain map control on ur jungle/ancients/Roshan.
Middle towers are almost as important to defend... They provide the most useful port point, and is also decently close to roshan/ancients. It really comes down to a decision of whether to protect team mobility (tping to mid tower) or to keep map control on jungle/ancients/Roshan on the bot side. You can put wards down after losing bot towers, of course, but that's risky for supports when it's fogged already; also it's really far to walk over to specific choke points for planting sentry wards (to prevent smoke ganks).
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