Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Creeps look different from each other.

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Creeps look different from each other. 8 posts - page 1 of 1
Permalink | Quote | PM | +Rep by SIade » June 7, 2013 8:45pm | Report
I was thinking maybe if the creep waves, each creep would look different, a little bit, and maybe have more attack moves, Just a small idea, Little things like that can make the game seem a little more fun/Cooler, The game itself is fun but I think if the creeps looked different from each other i.e, Maybe one would carry a shield and different looking weapons, And One that would do a 360 spin attack, Make the game more ... Interesting.

Sorry, I hope this is the right place to post this?

SIade



Posts: 3
Steam: Slade
Permalink | Quote | PM | +Rep by frogger_29 » June 7, 2013 9:58pm | Report
Hmmm... That seems to be a brilliant idea! Let's just hope Valve approves of this, because, you know, why not? Oh btw, you should probably post this on another forum, maybe on General Discussion.

frogger_29


Notable (1)
Posts: 104
Permalink | Quote | PM | +Rep by SIade » June 8, 2013 9:40am | Report
Haha, Thank you bro ;)

SIade



Posts: 3
Steam: Slade
Permalink | Quote | PM | +Rep by Hades4u » June 8, 2013 10:28am | Report
This thread is in the right places, it's an 'idea'.
Message me if you'd like to join our official Discord server!

Hades4u
<Community Lead>

Awards Showcase
Show more awards (3)

Distinguished (296)
Posts: 4708
Steam: hades4you
Permalink | Quote | PM | +Rep by neurotoxin » July 2, 2013 6:45am | Report
LOL. U know how much work to do to make those animation? DotA 2 size big enough and i dont want it growth bigger :|

neurotoxin



Posts: 90
Steam: (_ИєυяσтσχiИ¯)
Permalink | Quote | PM | +Rep by porygon361 » July 2, 2013 8:19am | Report
neurotoxin wrote:

LOL. U know how much work to do to make those animation? DotA 2 size big enough and i dont want it growth bigger :|


Well, its only gonna keep growing when. They will add the remaining heroes and the tutorial maps and also release new hats and stuff every other week or something.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by samukobo » July 2, 2013 8:30am | Report
Actually, I don't think it'll take much work to make a few custom animations, all of which already have the models to perform each.

The idea is good, and it would bring quite a signnificant change to the game, especially to farming and pushing.
Quoted:

ヽ༼ຈلຈ༽ノ

samukobo
<Editor>


Remarkable (28)
Posts: 647
View My Blog
Permalink | Quote | PM | +Rep by neurotoxin » July 2, 2013 9:49am | Report
porygon361 wrote:



Well, its only gonna keep growing when. They will add the remaining heroes and the tutorial maps and also release new hats and stuff every other week or something.

Its all about 5GB stable, isnt it?

neurotoxin



Posts: 90
Steam: (_ИєυяσтσχiИ¯)

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved