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Underpowered Heroes

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Forum » General Discussion » Underpowered Heroes 40 posts - page 2 of 4
Permalink | Quote | PM | +Rep by Vash » February 27, 2013 1:01am | Report
Vorse wrote:

You forgot Lycanthrope. He is barely a jungler now.


I didn't add Lycan because like xCO2 pointed out, his nerf did not break his character... he just stopped being a deity pick. Pre-nerf Lycan's lvling/farming power was just OP, and could rampage your team (pun intended) well before the other carries were up and running.
"I'm like a hunter of peace. One who chases the elusive mayfly of love... or something like that." - Vash the Stampede

Lest we forget...

Vash


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Permalink | Quote | PM | +Rep by Asway » February 27, 2013 10:03am | Report
Here's a list of heroes you won't see in competitive player because they don't contribute much

Orge
Razer
Spirit Breaker
Timbersaw
Skeleton King
Viper
Zeus
OmniKnight (It's really hard to lane this hero, but hes not horrible)
Bloodseeker (If he ults you, just TP)

A lot of these heroes were picked a few times back in DotA 1, but until the right patch comes, we won't see much of them.

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Permalink | Quote | PM | +Rep by lukson987 » March 1, 2013 6:40am | Report
viper was in international 1 final

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Permalink | Quote | PM | +Rep by Peppo_oPaccio » March 1, 2013 7:06am | Report
Nobody talks about the poor Pugna? I think he's one of those Heroes with good skills but poor contribution for the team itself (like Treant Protector), even though he has the highest INT gain.

About Bloodseeker: by saying "If he ults you, just TP" you forget that in an organized match he will probably try to pair with his teammates, so the pseudo-disable from Rupture can let a friendly Hero land his stun. Also, if you want you can purchase an Eul's Scepter of Divinity just to avoid the TP issue, though the price is probably not worth the effect for a ganker like BS.

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Permalink | Quote | PM | +Rep by SkyStormSpectre » March 1, 2013 7:26am | Report
Even without his Ultimate, he's still pretty effective in team fights with chasing power (and giving sight of low-life targets), but more so the fact that he heals after every kill. This makes him fairly potent. He also has a 8 second silence(correct me if I'm wrong) that contributes to the team. I'm surprised he's not in tournament play.

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Permalink | Quote | PM | +Rep by Nubtrain » March 1, 2013 2:55pm | Report

Nobody talks about the poor Pugna? I think he's one of those Heroes with good skills but poor contribution for the team itself (like Treant Protector), even though he has the highest INT gain.


Pugna is situational, if they have pretty squishy heroes who require a lot of mana to cast stuff like Laguna Blade, Ravage, Earthshaker and his entire skillset, Queen of Pain, they all die to Nether Ward. Spammy heroes also suffer quite badly too

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Permalink | Quote | PM | +Rep by Vash » March 2, 2013 5:40am | Report
Nubtrain wrote:



Pugna is situational, if they have pretty squishy heroes who require a lot of mana to cast stuff like Laguna Blade, Ravage, Earthshaker and his entire skillset, Queen of Pain, they all die to Nether Ward. Spammy heroes also suffer quite badly too


Agreed. Pugna does get picked up occasionally in competitive drafts, but he's in the same boat as Warlock as being a situational pickup.


About Bloodseeker: by saying "If he ults you, just TP" you forget that in an organized match he will probably try to pair with his teammates, so the pseudo-disable from Rupture can let a friendly Hero land his stun. Also, if you want you can purchase an Eul's Scepter of Divinity just to avoid the TP issue, though the price is probably not worth the effect for a ganker like BS.


I'd say that the situation for the other team would be just as organized as the ganks being placed by Bloodseeker and friends, if he were played in a competitive match. It ultimately comes down to what his skill set brings to the table. Perhaps he could be a viable pick though. Personally, I could see him being a great counter to heroes that use invisibility as their escape crutch (ie. Clinkz, Bounty Hunter, anyone that picks up a Shadow Blade). If bloodseeker could prove to the pro meta that he is a hero that will not allow you to escape with your invisibility, he could find his place in the pro scene, I think.
"I'm like a hunter of peace. One who chases the elusive mayfly of love... or something like that." - Vash the Stampede

Lest we forget...

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Permalink | Quote | PM | +Rep by blewbomber » April 19, 2013 4:11pm | Report
I would also say that ancient apparition is also under powered. Don't get me wrong, he can be awesome in games. But i think his ult is a little shy of doing its true damage, on the first hit. Plus they have to be SO low of health in order to shatter, i mean by then some one has came along and hit them with one shot. Now i'm not saying his ult sucks, i mean come on it can go anywhere on the map. This one time i killed a Blood seeker while he was in is base. )He isn't one to take ANY physical damage, and he doesn't move the greatest either. Even with his slow, they aren't slowed down enough. that's y he needs the urn of shadows, and i get him scepter of divinity, so that i'm guaranteed a froze with his q, plus the xtra movement and mana regen.

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Permalink | Quote | PM | +Rep by Blint » May 17, 2013 7:33pm | Report
Vash wrote:



Now when you mean underpowered... do you mean because of nerf, or worst hero? Well, I'll just give my opinion on each.

Most Underpowered hero after nerf: Morphling, Spirit Breaker
Most Underpowered hero: Bloodseeker, Crystal Maiden, kinda Io



SB is not underpowered at all lol... ive seen him 1v5 and his WIN Charges and procing stuns .. not to mention his win ulti which can kill anything!...

ofc im talking about him having farm.. but then again.. anyone is good farmed.

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Permalink | Quote | PM | +Rep by Captain Planet » May 19, 2013 9:44pm | Report
Underpowered... reading these posts I can see why you feel these heroes seem to be underpowered..

But perhaps it not being underpowered by more a concept of synergy with other heroes. Pugna is quite usefull, when played correctly, but he belongs on a team of pushers who dont let the game go past 30 minutes...(personally how the game should be played)

If you are playing pubs that last more then 40 minutes then almost all heroes besides initiators and carries become underpowered.

Also saying something is underpowered could mean you feal the hero just isnt balanced with the rest... in that sense.. I would like to point out a few heroes who I feel need some attention.

Morphling- I think his wave should have a reduced mana cost, for a hero who is probably, no he has to be... the most item dependant hero in the game. Lets face it, he is now more useless then sniper because wave dmg sucks early game and you cant spam it... sniper is great at last hits and denies, and morph is not. He needs a makeover.. Personally? RETURN OLD MORPHLING,im talking the one from like 6 years ago....

Medusa-I mean cmon... do we really need to keep her worthless? Ok not totally worthles albeit you farm every creep in the game for 50 minutes... Plus? she is pretty tanky early but with no escape and so damn slow that oyu just die to a gank anyways? Mystic snake? a skill that requires your opponents to be complete scrubs to hit them with? Very aggravting... at least in my games. I will say.. her ult is more usefull against pl, ck, naga and a manta style but the problem is, the cd is too long to be a great skill since those heroes are not designed as team fighers but more solo lane pushers... Pl coming.. dusa ult kills images.. next wave they all back and your on cd... Dont get me wrong this hero with her SPLIT shot and MASSIVE farm can solo teams... but thats at like 50-60 minutes in... if your games last that long you are either playing with pubs who dont work together, you just dont get how to win as a team, or you are trolling.

Suggestion... Lets make her ult a regular skill that doesnt kill images but instead is like a passive for anyone who attacks her, but you have to activate it... AND REMOVE MANA SHIELD. and turn her ult into something THAT ACTUALLY FITS HER NAME, LIKE A REAL STONE gaze that turn an enemy hero to stone for set amount of time... who takes no real dmg but instead has a dmg threshold that if it exceeds they just shatter... That would be cool

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