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I have a few issues with the item build:
1) I always finish a
2) I'm not crazy about
3)
4)
Anyhow my two cents! +1 for guide and check out my own.
What do you think of picking Phase,and maxing Pounce and Essense early?
Maxing Pounce before Dark Pact is very viable, you only need one level in Dark Pact to get the purge (I see some played not spec it at all but I would advise against it). Essence shift early would be nice if you're roaming and ganking more early game. Especially if you get kills in one lane and to the other, the extra agility would do miracles. Also when you're roaming more the Pouncupgraded e damage would be great. The build above is focused a bit more on gaining an early advantage so you can get Shadow Blade ASAP and then roam. If you prefer to roam early game the skill build would indeed lean more towards Essence Shift and Pounce.
Made an account to comment, and I'd just like to say that I've been destroying everyone with your build Thanks.
A big thank you to you and The Unbeliever for the support! I really appreciate you letting know the build is working for you and I'm glad that it does. Now I hope I won't meet you in-game and get defeated by my own build! :D
I do see where you're coming from, but I personally haven't had much trouble farming the items. Like I said, once I get shadow blade, the rest usually comes easily.
I also understand your point-of-view on the shadowblade, and while the 25s cooldown on his ult is nice, it can still get you killed in team fights. To start it still shows the enemy team where you are (making you vulnerable for AoE or truesight such as dust and sentry wards). I usually use SB to initiate, use my ult when I'm at 25% of my health and eventually use the SB again to escape (if you wait for the SB invis to wear off you'll only have to deal with 6 seconds cooldown, whereas your ult has a remainder of 20 second cooldown).
What I'm getting from your comment is that you probably like to play Slark aggressively earlygame, whereas I usually play very defensively early-game, unless I can get a sure kill.
I must admit that this build is pretty useless if you are forced back early-game. If I get the SB to late it won't do much anymore to turn the game around. So I'd have to consider an alternative build when that happens, as well as consider other options as well.
Of course, I thank you for the feedback :)
Very very viable...I thought the same thing at first....shadow blade is redundant and the build is too squishy. I was very wrong. The Ult passive makes Sblade absolutely punishing and each do things the other doesn't. Sblade gives you longer invis in clutch situations and Ult isn't breakable...having both in one team fight is too good. I would shadow blade into a fight, leap, purge kill, kill again, ultimate, kill the rest then just walk away or leap out. No muss no fuss. If things get hairy you press shadow blade regen to full in seconds and leap back in....I died one time because I was smoking a cigarette and smoke got in my eyes...besides that I was literally untouchable/ If someone does try and get a sight stone...kill them. Easy peasy. After I got shadow blade and speed boots I was clearing double stacked ancient camps one after another then roshing with just my support. Later in the game (after skadi, radiance and SBlade were built) I did opt for a heart because I think it is just too good with his ultimate...As long as there was no hero around (they were all dead) I was tanking turrets and full waves and regening faster than the damage could keep up.
Not bad, but it's too simple. Add more content, images, videos, formatting and so on. Make it look more appealing.
Besides that, pretty good guide +1.
It does what it needs to do. I like my guides like I like my....milk...organic and with no additives? ;p
Also, the items come really easily after the shadowblade because that is when you start getting double/triple kills constantly. The Shadowblade for me means a free heal when i start getting focused, I can then re-enter combat at full health. It throws people off that don't understand the hero that well.(I pretty much just play pubs, also, i play fairly aggressively, the build isn't only suited to defensive play)
Sorry, if my commentary isn't all that useful due to me pretty much just pubbing. Not a clue how it would work against people that know what they are doing.
I don't see how this is viable.
I do see where you're coming from, but I personally haven't had much trouble farming the items. Like I said, once I get shadow blade, the rest usually comes easily.
I also understand your point-of-view on the shadowblade, and while the 25s cooldown on his ult is nice, it can still get you killed in team fights. To start it still shows the enemy team where you are (making you vulnerable for AoE or truesight such as dust and sentry wards). I usually use SB to initiate, use my ult when I'm at 25% of my health and eventually use the SB again to escape (if you wait for the SB invis to wear off you'll only have to deal with 6 seconds cooldown, whereas your ult has a remainder of 20 second cooldown).
What I'm getting from your comment is that you probably like to play Slark aggressively earlygame, whereas I usually play very defensively early-game, unless I can get a sure kill.
I must admit that this build is pretty useless if you are forced back early-game. If I get the SB to late it won't do much anymore to turn the game around. So I'd have to consider an alternative build when that happens, as well as consider other options as well.
Of course, I thank you for the feedback :)
Skill-wise, if you aren't going to pick up the Quelling, then a level 2 Shift should be picked up to compensate. An easy harass on an enemy melee will hurt their farming ability and up yours significantly.
Someone also suggested a soul ring, this would be a better option than Aquila, it offers you better survivability in-lane and the mana, as well as basically a free 150 mana if you walk away and re-enter the lane. While the Basilius is a good choice, the Aquila isn't too worthwhile and can be invested in better things, that is to say unless you need a cheap item because you're losing the lane. Generally when SP12 recommends something, its worthwhile to play test, he offers quite the bit of knowledge when it comes to builds.
Guide-wise it was pleasant to read, you had a lot of stats/skills/items images, but in the written parts you did very well in describing why each specific topic is worthwhile to invest in. Overall, I did like the guide, but I was turned off by the actual play style of the hero, generally I'm not quick to judge a build but I'll have to do some play testing before I can truly say its a build worth investing in.
Too squishy to use soul ring.
Got to agree here. Altough health isn't a problem in the game in general, you're in a lot of trouble when you're visible in teamfights. You can purge stuff like