Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
For pure support playing, vlads could be a nice item if u have a [phantom lancer] or a [naga siren] w/o it in your team. You should also have bought some wards and courier, ofc. But the point here is to adapt your itembuild to your role in the game. Actually, having items such as vladis, meka and drums make of you a living totem of auras, which fits perfectly with casting upheaval while your carries do the killing.
I dont understand your opposition to use that skill, it is pure havoc and chaos well placed. Take a look on the guide I wrote some time ago, it took me some time to explain the gameplay of a upheaval based 'lock, but I think you may change your point of view.
Your build is still a bit messy bigguy - you really need at least 2 points in Upheaval to make it worthwhile (otherwise it takes 12 (!) seconds to get reach full power) - so if you delay it a bit, but then get 2 points together that would make more sense. Personally I go 1 SW, 2 FB, 3 SW, 4 UP, 5 UP, 6 CO - but there's lots of different ways of doing it. A lot of people get it around level 9-10.
Give Upheaval a proper try in some games and you might find you really like it. Helps with ganks and is great for team fights (esp if they are a melee heavy team).
the reason to buy vlad on (range) supports is, that its a wasted item slot on a carry. its not even about the lifesteal, its about armor and damage aura. a early vlad can really make a difference in teamfights. also it is a nice item for pushing and dont forget your golems profit from all the auras.
about upheavel: its one of the best slows in the game and definately not a waste of points
it really is situational, the damage and lifesteal are only for melee heroes. its a waste to get it if there is only one melee hero in your team.
the reason to buy vlad on (range) supports is, that its a wasted item slot on a carry. its not even about the lifesteal, its about armor and damage aura. a early vlad can really make a difference in teamfights. also it is a nice item for pushing and dont forget your golems profit from all the auras.
about upheavel: its one of the best slows in the game and definately not a waste of points
Yeah, sorry, as a regular Warlock player I can't agree with a lot of this. You make some good points, but are completely wrong about Upheaval - it's a great spell, especially against a melee heavy team. Fatal Bonds should also get a higher billing - it's easily your most effective spell (damage wise) in a team fights, Rain of Chaos is a show pony in comparison.
Can't say I've ever bought a vlads as 'lock, but in the right situation it could be useful. Would also ditch the Healing Salve for 2 Clarity - better to heal with Shadow Word.
I can't even thumbs this up. No upheaval is just plain ******ed.. the only downside to this amazing spell is that its channeled, AKA: Easily interrupted.. and, well, blink heroes counter it too, to an extent (3 second duration after stepping out of it). Its an amazing late-game/team fight skill.
Oh, and to the guy complaining about Vlads: It's not uncommon to see supports sometimes build Vlads. Its just a little more of a situational support item.
There is a very small chance that Warlock will be high enough to run out of 10 levels of stats. If he does, get Upheaval. There isn't a reason not to by then.
no you dont get it..... the game only allows 10 levels of stats cause 25 is the max level......
UPHEAVAL
is not a good ability. You stand there for 10 seconds (not necessarily - you can cancel at any time - but 10 seconds is the max duration) and slow enemies in an area with a 700 radius. I don't think getting it is necessary because you're better off dealing damage and killing the enemies quickly as opposed to slowing them and letting your team do all the work.
Your carries will do far more damage than you. A well placed Upheaval allows your allies to do far more damage compare to not upheaval and you attacking. Any enemy hero with spells on cd in Upheaval is as good as useless (they are even to slow to run away).
Just try to place it well and not get canceled and you'll be very amazed how slow they are.
Also "Enemies are slowed for 3 seconds after leaving the area or the spell ends."-skill tool tip.
So is is actually max 13 seconds!
Sounds like you never really tried it. Try it, it is really fun.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
I dont understand your opposition to use that skill, it is pure havoc and chaos well placed. Take a look on the guide I wrote some time ago, it took me some time to explain the gameplay of a upheaval based 'lock, but I think you may change your point of view.
Give Upheaval a proper try in some games and you might find you really like it. Helps with ganks and is great for team fights (esp if they are a melee heavy team).
the reason to buy vlad on (range) supports is, that its a wasted item slot on a carry. its not even about the lifesteal, its about armor and damage aura. a early vlad can really make a difference in teamfights. also it is a nice item for pushing and dont forget your golems profit from all the auras.
about upheavel: its one of the best slows in the game and definately not a waste of points
it really is situational, the damage and lifesteal are only for melee heroes. its a waste to get it if there is only one melee hero in your team.
about upheavel: its one of the best slows in the game and definately not a waste of points
Can't say I've ever bought a vlads as 'lock, but in the right situation it could be useful. Would also ditch the Healing Salve for 2 Clarity - better to heal with Shadow Word.
However, Upheaval its an amasing spell,that should be used after you drop your golem.
Like:Bonds+Golem+Fast Upheaval
Oh, and to the guy complaining about Vlads: It's not uncommon to see supports sometimes build Vlads. Its just a little more of a situational support item.
There is a very small chance that Warlock will be high enough to run out of 10 levels of stats. If he does, get Upheaval. There isn't a reason not to by then.
no you dont get it..... the game only allows 10 levels of stats cause 25 is the max level......
UPHEAVAL
is not a good ability. You stand there for 10 seconds (not necessarily - you can cancel at any time - but 10 seconds is the max duration) and slow enemies in an area with a 700 radius. I don't think getting it is necessary because you're better off dealing damage and killing the enemies quickly as opposed to slowing them and letting your team do all the work.
Your carries will do far more damage than you. A well placed Upheaval allows your allies to do far more damage compare to not upheaval and you attacking. Any enemy hero with spells on cd in Upheaval is as good as useless (they are even to slow to run away).
Just try to place it well and not get canceled and you'll be very amazed how slow they are.
Also "Enemies are slowed for 3 seconds after leaving the area or the spell ends."-skill tool tip.
So is is actually max 13 seconds!
Sounds like you never really tried it. Try it, it is really fun.