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Hi, thank you for so good guide, it helped me a lot.
However, I have some questions and would be heppy if you helped me.
You said that you do not recommend building the aghanim because it is better to invest the money in halberd or tarasque on Sylla but I had many situations in the game where if I had the ahganim my bear would stay alive and kill all of the enemy who survived the tf with low hp and win or at least save the game.
I am stucked in low elo and in my 90% of games I can rely only on myself and mostly I am the only one who does anything (pushing and killing) and even if I play like a pro it's still not enough to win games because it is very difficult to win 1vs9. Do you think I should build the aghanim in such games where I have to solo win or maybe you recommend building something else on the bear?
It depends. My advice about Ags itemization is that you should consider what you actually need. The scepter does not make you much better at doing your job, in the sense that your job is to kill creeps/heroes/buildings, since it gives no offensive power. Ask yourself, if you had spent all that time and money to build Scepter, would the situation actually be different? That's money that wouldn't be going to the Bear's damage output, so there are lose-lose situations where if you don't build Scepter then your Bear won't survive the fight, but if you do build Scepter then your Bear isn't doing enough damage and you still lose the fight. This is the primary reason I am critical of his Scepter.
Also in my experience, in situations where no amount of defensive items (heart, halberd, shiva's, pipe, etc) could keep Sylla alive, Scepter won't make a difference. The tools that let the enemy kill Sylla will also let them kill the Bear. But you still have a few options. The first is to buy an Aeon Disk. It doesn't feel great to buy usually since people think of it as a support item, but when you think about it Sylla is really just a support for the Bear. If the enemy is killing you by jumping you outside True Form it can keep you alive long enough to use your Ult.
Another option is his Shard. Are you using Roar frequently? How often do you take the Savage Roar Cooldown talent? It is an offensive ability since it is a disable, but it is also a defensive ability since it keeps the enemy from dealing damage and forces them to back off. With his new Shard, the ability is even better since the Roar works from both units even if one is disabled and dispels both units. Tons of value in a 1.4k gold item.
Another option is better positioning on Sylla. Remember that he doesn't really do much in fights, and all he has to do is be within 1100 units of the Bear. Putting him in harm's way is an unncecessary move and one I'm trying to get better at. Experiment with items like Shadow Amulet. In low rank games, invisibility is invincibility.
The other option is to adjust your play. I strongly encourage fast, agressive play on Lone Druid because of his early power spikes, but remember that he is also fantastic in the late game. If you can secure yourself a lead in the early game but your team doesn't want to take advantage of it, trying to win the game solo is not the answer. Farm up, push waves where it is safe, kill rosh, and yell at your team to man up if you can. You have 12 slots to fill. If your team wants to afk farm, then afk farm until Sylla has a billion effective HP and the Bear hits like a truck.
Thank you for that extended answer. You are right, if I can only depend on my self building more dmg on Bear is better than scepter.
Regarding his Shard, when should I build it? My typical build is MOM, phase boots on the Bear, then boots, wind lance and buckler on sylla. After that malestorm, AC and skull basher on the Bear and then I build halberd if enemy depend on hitting or tarasque if they do not on Sylla. Then I build desolator and mjollnir and have full build on the Bear. Between what items would you put the shard? By the way, do you think my build is appropriate?
Should I replace MOM with something else in late?
Secondly, what do you think about new Solar Crest? I believe it is now a cheap boost for the Bear and building it on Sylla would make the Bear even stronger and it would reduce armor lack from MOM.
I'm still in the process of experimenting with the Shard and Solar Crest, they are both definitely very good but I have not yet worked out exactly where they fit in the build in terms of timing. To answer your question, your typical build looks fine.
The timings of Lone Druid are interesting, as long as you hit your early timing leaving mid and can get a lead with MoM and Phase, the rest of your build actually doesn't matter all that much. The standard build works fine, but really you are itemizing to maintain your lead and deal with the enemy team. Sometimes you need early defense, sometimes you need an early Basher or Desolator.
Solar Crest might be good enough to grab right after AC or even right after Maelstrom, but I'm not sure yet. It's largely game dependent. I think Solar will be most useful in games where the Bear is taking too much physical damage and you need to draw some of that aggro to Sylla. It makes the Bear tanky with the +Armor and puts that tempting debuff on Sylla, so it might be most useful for just baiting the enemy into attacking the wrong unit.
As for the Shard, I think you should look to buy it almost as soon as the game hits the 20 minute mark. It's just very good, I expect it to get nerfed soon. It is better in some games (where there are effects you need to dispel or spells you can counter by using the roar from a disabled unit) but in all games the AOE buff is amazing and super high value for the cost. It delays some of your items a little bit, but at only 1.4k gold I think it is fine. Consider trying to buy the value contained in the Shard through other items, it has so much value that trying to get those effects otherwise would cost thousands.
As far as replacing MoM, there isn't much else you need. I'd say in order to replace MoM you probably want a Solar Crest and maybe a Vlads on Sylla, just because I consider lifesteal on the Bear to be important. The only things I might consider to replace MoM might be a Moon Shard, a BKB, or maybe a Nullifier. Moon Shards you can never have to many of, there is no problem with having the Bear carry a Moon Shard as well as have the buff. BKB can be needed in the late game if the enemy is figuring out that the Bear should be the target of nukes and disables. Nullifier if there are too many Ghost Scepters/Aeon Disks/Glimmer Capes in the game and you need to purge those. Ultimately I'd say part of your job is to push consistently and end early, getting to the late game just gives the enemy more chances to win fights. Lone Druid is a threat in the late game with his 12 slots, but going late is plan B. Plan A is to bulldoze the enemy early.
Thank you for your another answer, I really appreciate it.
I forgot to ask you about phase boots on the Bear. Do you replace PH with something else in the late or always keep those on the bear, even in late?
Lone Druid is fairly unique among the melee carry heroes because he has no innate gap close ability. Most melee heroes have blink abilities or jump spells that allow them to quickly get on top of their target. The Bear is a melee carry for all intents and purposes, but has no gap closing ability. Its job is to get on top of people, stay on top of them, and reduce their HP to 0 as quickly as possible. Those last two parts are achieved with Entangling Claws to keep people in place and the Bear's natural damage output to get kills. The tricky part is getting on top of a target in the first place.
For that we use Phase Boots. With the level 10 +25 Bear Movement Speed talent, the Bear will have 550 move speed with the PB active. Outside of getting a Blink Dagger or something, that is about as much of a gap close tactic as you can hope for. The only thing I could think of in the late game to replace PB might be Boots of Travel on the Bear to have high speed consistently? But then it only has 525 move speed, but you could combine that with a Solar Crest to bring it up to 550. But then you are still missing the phased part of phase boots, which is useful for moving the Bear through crowds of units.
I guess if you got a Spider Legs or something you could remove PB and replace it with another damage item or something from the Bear, but really I think PB is the best solution for the Bear's move speed. The active has good uptime, it provides very value armor and damage, and it lets the Bear do its job. That was a very long winded answer to your question, but no I don't think I've ever felt the need to replace PB with any other item on the Bear. Maybe you could get away with Spider Legs or if you have a Solar Crest you could use Boots of Travel, but those still don't quite measure up with PB in certain ways.
Personally, I think PB should have a late game upgrade called Surge Boots or something that gives more armor/damage, provides more move speed, and allows you to pass the move speed limit when activated. But that is a subject for another time.
i personally rush radiance on bear from 13-16mins, especially when i am mid, i farm mid and push out the lane then go to 1 of the 2 neutral camp then back to lane again. and i can start doing like that at like level 3 or sth
Radiance used to be a popular item but it isn't as useful anymore. There are a few reasons why.
Firstly, its components. Radiance builds from a 3800 gold Sacred Relic and a 1350 gold recipe. These are expensive components, that don't offer much utility. The damage from Sacred Relic is nice but if this is your first farming item then it will be slow to get that much gold and you won't have any benefit from the components for some time. Compare this to MKB, my preffered item after Mask of Madness and Phase Boots. MKB builds from a Demon Edge, a Javelin, Blitz Knuckles, and a 350 gold Recipe. I buy the Blitz Knuckles first, then the Javelin, then the Demon Edge and then the recipe. Each of these components is helpful in farming up the rest of the item. The attack speed from Blitz Knuckles helps you hit creeps faster, which accelerates your ability to make gold in the jungle and in lane. Only Demon Edge is a relatively expensive component, and it provides more cost effective damage than Sacred Relic (Demon Edge is 2200 gold and gives 42 damage which is 52 gold per damage, while Sacred Relic is 3800 gold and gives 60 damage which is 63 gold per damage)
The second reason Radiance isn't effective is that it simply doesn't offer as much benefit for the price. It deals 60 magical damage per second to enemies in the area and effectively gives you 17% evasion. A level 15 Bear with a Blight Stone, Phase Boots, Mask of Madness and Radiance deals around 275 DPS (411 ish with MoM active, see the end of the comment for math) to a single target. Swapping the Radiance for an MKB, your bear will deal around 338 DPS (521 ish with MoM active) to a single target. That can vary depending on how lucky you are with the MKB proc, but it is a notably higher damage output for less money. MKB also offers evasion piercing to kill heroes like Windranger or Phantom Assassin. MKB also offers attack speed, which is something you need a great deal of. Lone Druid is all about getting the Entangling Claws proc and making the most out of that time. Also, attack speed helps you stay alive with lifesteal, and when you build Moon Shard and Assault Cuirass later, MKB will become even more valuable. The 100 magical damage proc on MKB can do a lot, and it gets better when you attack faster.
Under some circumstances, Radiance can be a decent purchase if you are facing illusion heroes like Phantom Lancer or Zoo heroes like Chen and you need to burn away the extra units. I do not recommend it as a first item because it is less cost effective and is much harder to farm. I strongly recommend MKB instead, but if you are winning with Radiance then go for it.
Math: To compare the damage output of MKB and Radiance I've done a bit of math. These calculations do not include the damage from Entangling Claws or the damage reduction from armor/magic resistance.
A level 15 Bear with no items has 90 damage and 187 attack speed (attacking every 0.91 seconds), dealing an average of 98 damage per second.
With a Mask of Madness and Phase Boots, the Bear has 123 damage and 199 attack speed (attacking once every 0.85 seconds), dealing an average of 144 damage per second. If Mask of Madness is active then the Bear has 328 attack speed (attacking once every 0.52 seconds) and dealing 236 damage per second.
With a MoM, Phase, and Radiance, the Bear has 183 damage and 199 attack speed (attacking once every 0.85 seconds) and dealing an average of 215 damage per second, plus 60 passive damage per second for a total of 275. With Mask of Madness active, the Bear has an attack speed of 328 (attacking once every .52 seconds) and dealing an average of 351 damage per second, plus 60 passive damage per second for a total of 411.
With a MoM, Phase, and a Monkey King Bar, the Bear deals an average of 240 damage per attack (165 physical damage, plus 100 magical damage on 75% of attacks, so an average of 75 magical damage per attack) and has 240 attack speed (attacking once every .71 seconds) and dealing an average of 338 damage per second. With MoM active, the Bear has 369 attack speed (attacking once every 0.46 seconds) and dealing an average of 521 damage per second.
As you can see, MKB offers superior single target damage and also scales better as you get items like Moonshard and Assault Cuirass.
EDIT: MKB was recently changed to be slightly more expensive but the result is the same. It is better for fighting and the slightly reduced farm speed is worth it for the price difference.
No. Mask of Madness silences the Bear but Entangling Claws is a passive ability. You can test it in demo mode for yourself.
Still, I prefer to activate Mask of Madness after getting an EC proc, so that less of the duration is wasted on movement. If you really need to, you can activate Mask of Madness while chasing to catch someone faster because it gives 30 movement speed while active. It does not matter if you activate Phase Boots or Mask of Madness first, if you choose to activate both, your speed total will be the same.
Mask of Madness silences the Bear, which means Savage Roar cannot be cast from it and if cast from Sylla, it will not affect enemies around the Bear. This behavior is new as of 7.27b. This just means you have to be a bit careful with Mask of Madness if you anticipate needing Savage Roar for something.
The bigger danger you have to consider when using Mask of Madness is that it reduces your armor by 8 for the duration. You can use Mask of Madness to quickly destroy towers, but best to make sure that you have a creepwave there to tank the tower hits, towers can deal a lot of damage if you have that armor reduction and you can't lifesteal off tower damage.
Later on, you can ditch the Mask of Madness on the Bear in favor of something like Abyssal Blade, and buy Vladmir's Offering and Solar Crest on Sylla. These are substantially more expensive, but provide a few key benefits. With the lifesteal aura from Vladmir's Offering, and the attack speed bonus from Solar Crest you can simulate a Mask of Madness. This way, your Bear also gains 18% bonus damage from the Aura, gains armor from the Solar Crest, and isn't silenced which means you can still use Savage Roar with the Bear.
Hey DoctorDruid, welcome to DOTAFire and thank you for this guide!
You got some pretty good info there. :D
I wanted to make a quick suggestion in case you wanted to improve the aesthetics of your guide. For example, you mention hero and item names throughout the guides and you can easily make them easier to read and to access in the database for anyone that has questions.
For example: [[Lone Druid]] and [[Moon Shard]] instead of Lone Druid and Moon Shard.
This is just something quick that might help, in case you would like any other help or tips, feel free to let me know! Till then, keep up the great work!
Thank you this was very helpful. I am trying to further improve the formatting of my guide but I can't find a good list of all the codes to make everything. I've done some searching and found several threads linking to a guide by Dr. D
But for me this link is not working. Everything below the site banner is black, and there is no content. Has the guide been moved or deleted? Is there another place I can find this information?
You're unlucky because the guide above is a 'blog' type post and currently there's a new bug with blogs that we're already working on. It should be fixed soon, but until then I could recommend checking out this awesome guide from our sister website MOBAFire: https://www.mobafire.com/league-of-legends/build/making-a-guide-101506
It works the same on DOTAFire - if you need any help feel free to let me know! I'll also inform you when blogs are fixed, sorry again for the inconvenience! :D
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
However, I have some questions and would be heppy if you helped me.
You said that you do not recommend building the aghanim because it is better to invest the money in halberd or tarasque on Sylla but I had many situations in the game where if I had the ahganim my bear would stay alive and kill all of the enemy who survived the tf with low hp and win or at least save the game.
I am stucked in low elo and in my 90% of games I can rely only on myself and mostly I am the only one who does anything (pushing and killing) and even if I play like a pro it's still not enough to win games because it is very difficult to win 1vs9. Do you think I should build the aghanim in such games where I have to solo win or maybe you recommend building something else on the bear?
Also in my experience, in situations where no amount of defensive items (heart, halberd, shiva's, pipe, etc) could keep Sylla alive, Scepter won't make a difference. The tools that let the enemy kill Sylla will also let them kill the Bear. But you still have a few options. The first is to buy an Aeon Disk. It doesn't feel great to buy usually since people think of it as a support item, but when you think about it Sylla is really just a support for the Bear. If the enemy is killing you by jumping you outside True Form it can keep you alive long enough to use your Ult.
Another option is his Shard. Are you using Roar frequently? How often do you take the Savage Roar Cooldown talent? It is an offensive ability since it is a disable, but it is also a defensive ability since it keeps the enemy from dealing damage and forces them to back off. With his new Shard, the ability is even better since the Roar works from both units even if one is disabled and dispels both units. Tons of value in a 1.4k gold item.
Another option is better positioning on Sylla. Remember that he doesn't really do much in fights, and all he has to do is be within 1100 units of the Bear. Putting him in harm's way is an unncecessary move and one I'm trying to get better at. Experiment with items like Shadow Amulet. In low rank games, invisibility is invincibility.
The other option is to adjust your play. I strongly encourage fast, agressive play on Lone Druid because of his early power spikes, but remember that he is also fantastic in the late game. If you can secure yourself a lead in the early game but your team doesn't want to take advantage of it, trying to win the game solo is not the answer. Farm up, push waves where it is safe, kill rosh, and yell at your team to man up if you can. You have 12 slots to fill. If your team wants to afk farm, then afk farm until Sylla has a billion effective HP and the Bear hits like a truck.
Regarding his Shard, when should I build it? My typical build is MOM, phase boots on the Bear, then boots, wind lance and buckler on sylla. After that malestorm, AC and skull basher on the Bear and then I build halberd if enemy depend on hitting or tarasque if they do not on Sylla. Then I build desolator and mjollnir and have full build on the Bear. Between what items would you put the shard? By the way, do you think my build is appropriate?
Should I replace MOM with something else in late?
Secondly, what do you think about new Solar Crest? I believe it is now a cheap boost for the Bear and building it on Sylla would make the Bear even stronger and it would reduce armor lack from MOM.
The timings of Lone Druid are interesting, as long as you hit your early timing leaving mid and can get a lead with MoM and Phase, the rest of your build actually doesn't matter all that much. The standard build works fine, but really you are itemizing to maintain your lead and deal with the enemy team. Sometimes you need early defense, sometimes you need an early Basher or Desolator.
Solar Crest might be good enough to grab right after AC or even right after Maelstrom, but I'm not sure yet. It's largely game dependent. I think Solar will be most useful in games where the Bear is taking too much physical damage and you need to draw some of that aggro to Sylla. It makes the Bear tanky with the +Armor and puts that tempting debuff on Sylla, so it might be most useful for just baiting the enemy into attacking the wrong unit.
As for the Shard, I think you should look to buy it almost as soon as the game hits the 20 minute mark. It's just very good, I expect it to get nerfed soon. It is better in some games (where there are effects you need to dispel or spells you can counter by using the roar from a disabled unit) but in all games the AOE buff is amazing and super high value for the cost. It delays some of your items a little bit, but at only 1.4k gold I think it is fine. Consider trying to buy the value contained in the Shard through other items, it has so much value that trying to get those effects otherwise would cost thousands.
As far as replacing MoM, there isn't much else you need. I'd say in order to replace MoM you probably want a Solar Crest and maybe a Vlads on Sylla, just because I consider lifesteal on the Bear to be important. The only things I might consider to replace MoM might be a Moon Shard, a BKB, or maybe a Nullifier. Moon Shards you can never have to many of, there is no problem with having the Bear carry a Moon Shard as well as have the buff. BKB can be needed in the late game if the enemy is figuring out that the Bear should be the target of nukes and disables. Nullifier if there are too many Ghost Scepters/Aeon Disks/Glimmer Capes in the game and you need to purge those. Ultimately I'd say part of your job is to push consistently and end early, getting to the late game just gives the enemy more chances to win fights. Lone Druid is a threat in the late game with his 12 slots, but going late is plan B. Plan A is to bulldoze the enemy early.
I forgot to ask you about phase boots on the Bear. Do you replace PH with something else in the late or always keep those on the bear, even in late?
For that we use Phase Boots. With the level 10 +25 Bear Movement Speed talent, the Bear will have 550 move speed with the PB active. Outside of getting a Blink Dagger or something, that is about as much of a gap close tactic as you can hope for. The only thing I could think of in the late game to replace PB might be Boots of Travel on the Bear to have high speed consistently? But then it only has 525 move speed, but you could combine that with a Solar Crest to bring it up to 550. But then you are still missing the phased part of phase boots, which is useful for moving the Bear through crowds of units.
I guess if you got a Spider Legs or something you could remove PB and replace it with another damage item or something from the Bear, but really I think PB is the best solution for the Bear's move speed. The active has good uptime, it provides very value armor and damage, and it lets the Bear do its job. That was a very long winded answer to your question, but no I don't think I've ever felt the need to replace PB with any other item on the Bear. Maybe you could get away with Spider Legs or if you have a Solar Crest you could use Boots of Travel, but those still don't quite measure up with PB in certain ways.
Personally, I think PB should have a late game upgrade called Surge Boots or something that gives more armor/damage, provides more move speed, and allows you to pass the move speed limit when activated. But that is a subject for another time.
Firstly, its components. Radiance builds from a 3800 gold Sacred Relic and a 1350 gold recipe. These are expensive components, that don't offer much utility. The damage from Sacred Relic is nice but if this is your first farming item then it will be slow to get that much gold and you won't have any benefit from the components for some time. Compare this to MKB, my preffered item after Mask of Madness and Phase Boots. MKB builds from a Demon Edge, a Javelin, Blitz Knuckles, and a 350 gold Recipe. I buy the Blitz Knuckles first, then the Javelin, then the Demon Edge and then the recipe. Each of these components is helpful in farming up the rest of the item. The attack speed from Blitz Knuckles helps you hit creeps faster, which accelerates your ability to make gold in the jungle and in lane. Only Demon Edge is a relatively expensive component, and it provides more cost effective damage than Sacred Relic (Demon Edge is 2200 gold and gives 42 damage which is 52 gold per damage, while Sacred Relic is 3800 gold and gives 60 damage which is 63 gold per damage)
The second reason Radiance isn't effective is that it simply doesn't offer as much benefit for the price. It deals 60 magical damage per second to enemies in the area and effectively gives you 17% evasion. A level 15 Bear with a Blight Stone, Phase Boots, Mask of Madness and Radiance deals around 275 DPS (411 ish with MoM active, see the end of the comment for math) to a single target. Swapping the Radiance for an MKB, your bear will deal around 338 DPS (521 ish with MoM active) to a single target. That can vary depending on how lucky you are with the MKB proc, but it is a notably higher damage output for less money. MKB also offers evasion piercing to kill heroes like Windranger or Phantom Assassin. MKB also offers attack speed, which is something you need a great deal of. Lone Druid is all about getting the Entangling Claws proc and making the most out of that time. Also, attack speed helps you stay alive with lifesteal, and when you build Moon Shard and Assault Cuirass later, MKB will become even more valuable. The 100 magical damage proc on MKB can do a lot, and it gets better when you attack faster.
Under some circumstances, Radiance can be a decent purchase if you are facing illusion heroes like Phantom Lancer or Zoo heroes like Chen and you need to burn away the extra units. I do not recommend it as a first item because it is less cost effective and is much harder to farm. I strongly recommend MKB instead, but if you are winning with Radiance then go for it.
Math: To compare the damage output of MKB and Radiance I've done a bit of math. These calculations do not include the damage from Entangling Claws or the damage reduction from armor/magic resistance.
A level 15 Bear with no items has 90 damage and 187 attack speed (attacking every 0.91 seconds), dealing an average of 98 damage per second.
With a Mask of Madness and Phase Boots, the Bear has 123 damage and 199 attack speed (attacking once every 0.85 seconds), dealing an average of 144 damage per second. If Mask of Madness is active then the Bear has 328 attack speed (attacking once every 0.52 seconds) and dealing 236 damage per second.
With a MoM, Phase, and Radiance, the Bear has 183 damage and 199 attack speed (attacking once every 0.85 seconds) and dealing an average of 215 damage per second, plus 60 passive damage per second for a total of 275. With Mask of Madness active, the Bear has an attack speed of 328 (attacking once every .52 seconds) and dealing an average of 351 damage per second, plus 60 passive damage per second for a total of 411.
With a MoM, Phase, and a Monkey King Bar, the Bear deals an average of 240 damage per attack (165 physical damage, plus 100 magical damage on 75% of attacks, so an average of 75 magical damage per attack) and has 240 attack speed (attacking once every .71 seconds) and dealing an average of 338 damage per second. With MoM active, the Bear has 369 attack speed (attacking once every 0.46 seconds) and dealing an average of 521 damage per second.
As you can see, MKB offers superior single target damage and also scales better as you get items like Moonshard and Assault Cuirass.
EDIT: MKB was recently changed to be slightly more expensive but the result is the same. It is better for fighting and the slightly reduced farm speed is worth it for the price difference.
Still, I prefer to activate Mask of Madness after getting an EC proc, so that less of the duration is wasted on movement. If you really need to, you can activate Mask of Madness while chasing to catch someone faster because it gives 30 movement speed while active. It does not matter if you activate Phase Boots or Mask of Madness first, if you choose to activate both, your speed total will be the same.
Mask of Madness silences the Bear, which means Savage Roar cannot be cast from it and if cast from Sylla, it will not affect enemies around the Bear. This behavior is new as of 7.27b. This just means you have to be a bit careful with Mask of Madness if you anticipate needing Savage Roar for something.
The bigger danger you have to consider when using Mask of Madness is that it reduces your armor by 8 for the duration. You can use Mask of Madness to quickly destroy towers, but best to make sure that you have a creepwave there to tank the tower hits, towers can deal a lot of damage if you have that armor reduction and you can't lifesteal off tower damage.
Later on, you can ditch the Mask of Madness on the Bear in favor of something like Abyssal Blade, and buy Vladmir's Offering and Solar Crest on Sylla. These are substantially more expensive, but provide a few key benefits. With the lifesteal aura from Vladmir's Offering, and the attack speed bonus from Solar Crest you can simulate a Mask of Madness. This way, your Bear also gains 18% bonus damage from the Aura, gains armor from the Solar Crest, and isn't silenced which means you can still use Savage Roar with the Bear.
You got some pretty good info there. :D
I wanted to make a quick suggestion in case you wanted to improve the aesthetics of your guide. For example, you mention hero and item names throughout the guides and you can easily make them easier to read and to access in the database for anyone that has questions.
For example: Lone Druid and Moon Shard instead of Lone Druid and Moon Shard.
This is just something quick that might help, in case you would like any other help or tips, feel free to let me know! Till then, keep up the great work!
https://www.dotafire.com/dota-2/blog/dr-d/guide-formatting-and-you
But for me this link is not working. Everything below the site banner is black, and there is no content. Has the guide been moved or deleted? Is there another place I can find this information?
You're unlucky because the guide above is a 'blog' type post and currently there's a new bug with blogs that we're already working on. It should be fixed soon, but until then I could recommend checking out this awesome guide from our sister website MOBAFire: https://www.mobafire.com/league-of-legends/build/making-a-guide-101506
It works the same on DOTAFire - if you need any help feel free to let me know! I'll also inform you when blogs are fixed, sorry again for the inconvenience! :D