Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Nanavi the Insane Warrior

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Nanavi the Insane Warrior 6 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Sclipzer » September 15, 2016 10:06am | Report

Nanavi the Insane Warrior




Nanavi is a physical nuker. His special combos deal massive damage. [Combo] is his ultimate and increases the damage of his attacks.







Stats:

HP: 817
MP: 344

Armor: 6

Range: Melee (128)
BAT: 1.42
Base Damage: 42-67







[Q] Kick



Guess what this skill does? IT KICKS SOMEONE IN THEIR FACE!

Kicks the enemy, stunning them and dealing damage.

Mana: 35/40/45/50
Cooldown: 4/3,5/3/2,5

Stun Duration: 1s
Damage: Base DMG + 30/50/70/90


Stun and damage goes through magic immunity. Deals physical damage. Stun cannot be dispelled.






[W] Horse Kick



Kicks an enemy hard, dealing huge damage.

Mana: 100
Cooldown: 3

Damage: Base DMG + 140/200/260/320


Has a 10% miss chance. The damage can be critted.







Insane Rage



Nanavi goes into an insane rage. This increases the damage of all his skills, sets his BAT to 1.35 and removes the cooldown of Kick and Horse Kick.

Mana: 180
Cooldown: 85

Duration: 5/6/7/8
Damage: +20/30/40/50







Combo



Combo does 2 things. It adds 5 new passive skills. It also gives Nanavi a combo passive.

Spin Punch

Triple Punch

Jump Kick

Foul Play

Helm Strike


Combos:
If attacking the enemy more than 3 times a combo meter will appear. This meter increases the chance of all Special Attacks by 1% for each combo hit. Every combo hit also increases the damage of your attacks by 2%. (Removed when you attack a different enemy).






Changelog:
V1: Created.
Hero DPS and EHP Spreadsheet coming soon.

Sclipzer



Posts: 114
Permalink | Quote | PM | +Rep by LucasLee1214 » September 15, 2016 8:43pm | Report
This actually looks ok! This might be an interesting concept, but I think it is a bit op, even silences would lock him down

LucasLee1214



Posts: 5
Permalink | Quote | PM | +Rep by Sclipzer » September 16, 2016 9:06am | Report
How would silences lock him down? His ultimate is a passive.
Hero DPS and EHP Spreadsheet coming soon.

Sclipzer



Posts: 114
Permalink | Quote | PM | +Rep by Wulfstan » September 22, 2016 2:06am | Report
Dude, at level two you can already kill anyone that you melee at least once. Uncool. And definately too strong.

Wulfstan
<Retired Mod>

Awards Showcase
Show more awards

Memorable (77)
Posts: 2801
Steam: Wulfstant
View My Blog
Permalink | Quote | PM | +Rep by Afghanizm » September 26, 2016 10:13am | Report
Dude, I have to say it's nice to have a guy like you dedicated to posting new ideas on this thread on a regular basis, but I would like to give you a few suggestions so you won't make a fool of yourself while doing it:

1.) Don't say the stun can't be dispelled. People might get the idea you don't know basic game mechanics since every stun instance in the game can be removed by a hard dispel.

2.) Please look at your creation one more time before posting it and ask yourself "is this at least remotely balanced?" Because continously posting OP hero ideas can make a pretty bad impression (I know this from first hand experience)

Because while it is nice to see unigue hero ideas, some can be a bit too ridiculous and as such not so fun to read. I truly hope next time we met in this website it will be with praise and not criticism.

Afghanizm



Posts: 26
Permalink | Quote | PM | +Rep by The Magnus Magus » February 12, 2017 8:30am | Report
This is completely OP, 9 second stun through spell immunity with insane rage and q, plus 400+ damage on every other attack during that nine seconds. During this, combo gives him 15% more bonus damage to these 400 damage attacks.

Make insane rage his ult and remove the bonus damage, make it last 3/4/5 seconds, and make a new ability that doesn't have anything to do with dealing infinite damage (getting rid of combo). Additionally make horse kick have an 11 second cooldown and deal 200 pure damage, with a 50/35/20/0% miss chance.

One idea for the ability he could have as his e would be to have a passive that makes each successive hit on a hero heal him.

Also, I would suggest making kick deal -50 (negative) bonus damage instead of more damage, but also stun for 1/1.25/1.5/1.75 seconds, so it does not substitute for a real attack.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


Notable (5)
Posts: 104
View My Blog

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved